Hey guys, I'm just working on a Starship Troopers style map purely for the editor experience and had some questions if I may.
1) I seem to have screwed up my marauder unit. When he's building in the barracks he has an SCV icon, but where is this set?
2) I have a trigger that is working 'fine' but creates an "responce function has no event" type error. Can anyone else? It's in an action on game timer which then has a couple of actions to create units and order them to attack. Also a global real called HealthModify is incremented, and an integer named wave number also.:
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions
- Unit - Set (Picked unit) Maximum Life to (((Triggering unit) Maximum Life (Current)) + HealthModify)
It's really annoying me so any help much appreciated :)
For the first, it's in the barracks's command card on the unit. The second, if you want to increase the unit's hp, change 'Triggering unit' to 'Picked unit'
1) Barrack's card looks fine (in game and editor), did I make it clear I meant his icon when queued, not on the card? Card for this item reads:
-Buttons: Train Marauder
-Command Type: Ability Command:
-Requirements: (None)
-Ability: Barracks - Train Grunts
-Ability Command: Train Marauder
It's a custom building but it's mostly inhereited from the terran barracks.
2) I swear I tried this variation in my fiddling around!! .. still it's working, cheers :)
1) Barrack's card looks fine (in game and editor), did I make it clear I meant his icon when queued, not on the card? Card for this item reads: -Buttons: Train Marauder -Command Type: Ability Command: -Requirements: (None) -Ability: Barracks - Train Grunts -Ability Command: Train Marauder It's a custom building but it's mostly inhereited from the terran barracks.
2) I swear I tried this variation in my fiddling around!! .. still it's working, cheers :)
hmm... probably something to do with the unit's actor then. Go to the actor and search 'SCV' and it should come up with the problem.
Sadly it did not. Also while the Marauder is green for modified all child objects are blue (I only modified cost and life regen so far). Does it help that the tooltip for the marauder in the queue is "Cancel builder selection"?
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Hey guys, I'm just working on a Starship Troopers style map purely for the editor experience and had some questions if I may.
1) I seem to have screwed up my marauder unit. When he's building in the barracks he has an SCV icon, but where is this set?
2) I have a trigger that is working 'fine' but creates an "responce function has no event" type error. Can anyone else? It's in an action on game timer which then has a couple of actions to create units and order them to attack. Also a global real called HealthModify is incremented, and an integer named wave number also.:
Unit Group - Pick each unit in (Last created units) and do (Actions)
Actions- Unit - Set (Picked unit) Maximum Life to (((Triggering unit) Maximum Life (Current)) + HealthModify)It's really annoying me so any help much appreciated :)
For the first, it's in the barracks's command card on the unit. The second, if you want to increase the unit's hp, change 'Triggering unit' to 'Picked unit'
Hi, thanks for replying.
1) Barrack's card looks fine (in game and editor), did I make it clear I meant his icon when queued, not on the card? Card for this item reads: -Buttons: Train Marauder -Command Type: Ability Command: -Requirements: (None) -Ability: Barracks - Train Grunts -Ability Command: Train Marauder It's a custom building but it's mostly inhereited from the terran barracks.
2) I swear I tried this variation in my fiddling around!! .. still it's working, cheers :)
hmm... probably something to do with the unit's actor then. Go to the actor and search 'SCV' and it should come up with the problem.
Sadly it did not. Also while the Marauder is green for modified all child objects are blue (I only modified cost and life regen so far). Does it help that the tooltip for the marauder in the queue is "Cancel builder selection"?