I thought it would be a good idea to make a thread where we list these and solutions too.
(I will try to update this post as we fix some stuff) Most of these broken stuff are most likely data editor problems.
Broken stuffs:
1-Leaderboard and timer has no background: as I know you cant fix it, you will have to wait for blizzard to put a new texture for it in a patch.
2-Buttons has no icon (probably the same with dialogs): Many icons was changed or deleted, so probably the best if you find a new one.
3-everything attacks everything (when I start my map computer starts attacking its own units and even my units attack them self too): attack ability’s scan filter’s player was check marked. I dont know if it was check marked before too and blizzard just fixed it or blizzard changed the attack ability which is highly unlikely.D
4-Costs (you might see changed costs for your units on command cards): On the units page, they changed units repair cost to cost and now that adds to your ability where you previously set the cost of the units (now that is called technology resources cost).
5-upgrades costs (morph): Well if you use morph it changed to technology resources cost, which I dont know what is it, but upgrade buildings costs includes the building’s cost you upgraded from, but the cost display in this case is bugy. (sometimes it even shows negative value).
6-not duplicated changed data editor stuffs. (if you changed the original unit) some of them set to back to the original one, it happened in my map with weapons effect.
7-event tint color: One of my tint color event didnt worked, because at the set tint color’s Target there was name which wasnt there before.
8-if you set triggering unit in a action and you dont have any unit in the event than the trigger wont work…
9-trigger point – Current camera target of player: probably a bug, I didnt find any solution for this.
Another new bug regarding the highlighting of units:
Prepatch - I had a unit which could be highlighted. In its actor I had a "UnitHighlight.Start" event which changed the color of the actor. In the "UnitHighlight.Stop" the color would be changed back. That worked, so when the mouse was over that unit it changed its color and if the mouse was not over the unit the color was normal
Now - The "UnitHighlight.Start" still works, but the "UnitHighlight.Stop" event does not. So the unit stays the way it is once it was highlighted.
Quote from Slarti: Another new bug regarding the highlighting of units: Prepatch – I had a unit which could be highlighted. In its actor I had a “UnitHighlight.Start” event which changed the color of the actor. In the “UnitHighlight.Stop” the color would be changed back. That worked, so when the mouse was over that unit it changed its color and if the mouse was not over the unit the color was normal Now – The “UnitHighlight.Start” still works, but the “UnitHighlight.Stop” event does not. So the unit stays the way it is once it was highlighted. —I updated my first post, I had similar problem I managed to fix it, now you can find that in the first post.—
I've also got me some trouble with ability costs.
I wanted an ability to cost 10 Vespene gas, and it costs 110...
I tried to drop cost to 1, as it seemed to multiply itself by over x10.
and it was 101..
So I had to change it to -90 to work.
Edit: fixed it by changing unit cost in the unit's data.
However I am experiencing weird issues with nuke ability, just won't work.
hmm, forget that. I yust checked it, you can use any units…. however if you set triggering unit in a action and you dont have any unit in the event than it no longer will work. (it worked before…)
I've found the source of the morph cost bug, the original units cost changes the morph display cost.
If you change the original units cost to 0, you should have fixed the problem :D
Hope it helps :)
I thought it would be a good idea to make a thread where we list these and solutions too. (I will try to update this post as we fix some stuff)
Most of these broken stuff are most likely data editor problems.
Broken stuffs:
1-Leaderboard and timer has no background:
as I know you cant fix it, you will have to wait for blizzard to put a new texture for it in a patch.
2-Buttons has no icon (probably the same with dialogs):
Many icons was changed or deleted, so probably the best if you find a new one.
3-everything attacks everything (when I start my map computer starts attacking its own units and even my units attack them self too):
attack ability’s scan filter’s player was check marked. I dont know if it was check marked before too and blizzard just fixed it or blizzard changed the attack ability which is highly unlikely.D
4-Costs (you might see changed costs for your units on command cards):
On the units page, they changed units repair cost to cost and now that adds to your ability where you previously set the cost of the units (now that is called technology resources cost).
5-upgrades costs (morph):
Well if you use morph it changed to technology resources cost, which I dont know what is it, but
upgrade buildings costs includes the building’s cost you upgraded from, but the cost display in this case is bugy. (sometimes it even shows negative value).
6-not duplicated changed data editor stuffs. (if you changed the original unit)
some of them set to back to the original one, it happened in my map with weapons effect.
7-event tint color:
One of my tint color event didnt worked, because at the set tint color’s Target there was name which wasnt there before.
8-if you set triggering unit in a action and you dont have any unit in the event than the trigger wont work…
9-trigger point – Current camera target of player:
probably a bug, I didnt find any solution for this.
updated, anybody has idea what is technology resources cost?
Another new bug regarding the highlighting of units:
Quote from Slarti:
Another new bug regarding the highlighting of units:
Prepatch – I had a unit which could be highlighted. In its actor I had a “UnitHighlight.Start” event which changed the color of the actor. In the “UnitHighlight.Stop” the color would be changed back. That worked, so when the mouse was over that unit it changed its color and if the mouse was not over the unit the color was normal
Now – The “UnitHighlight.Start” still works, but the “UnitHighlight.Stop” event does not. So the unit stays the way it is once it was highlighted.
—I updated my first post, I had similar problem I managed to fix it, now you can find that in the first post.—
@Hookah604: Go
I've also got me some trouble with ability costs. I wanted an ability to cost 10 Vespene gas, and it costs 110... I tried to drop cost to 1, as it seemed to multiply itself by over x10. and it was 101.. So I had to change it to -90 to work.
Edit: fixed it by changing unit cost in the unit's data.
However I am experiencing weird issues with nuke ability, just won't work.
@Hookah604: Go
Ah thanks I was using the "SetTintColorLocal" and that does not work, but using "SetTintColor" works fine.
@Hookah604: Go
now it wont recognize the any unit as the triggering unit, you will have to set that to function to triggering unit.
What does this mean?
@BrotherLaz:
hmm, forget that. I yust checked it, you can use any units….
however if you set triggering unit in a action and you dont have any unit in the event than it no longer will work. (it worked before…)
I've found the source of the morph cost bug, the original units cost changes the morph display cost. If you change the original units cost to 0, you should have fixed the problem :D Hope it helps :)
The second tab for my builder does not show some of the available buildings. Does anyone else have this issue?