Does anyone know of a way to have a "picture in picture"?
I have a multiplayer map where I want to play some cinematics during the action without having to pause it, loosing the flow of the game.
To do this I can't just play a cinematic in fullscreen because people can't control their units if I do.
So is there any way to play a cinematic in a secondary screen on the main screen or perhaps where the unit portrait is? I seem to remember the adjutant face beeing shown on the main screen in some briefings in the campaign inside its own window.
What you mean are probably portraits? The characters in the campaign missions talk to you through portraits, but you can't set them up to show a different part of the map.
I don't think there actually is any way to do so, unless you record a video clip of the cinematic, import it and play it in a dialog window.
But that's overly complicated.
What you mean are probably portraits? The characters in the campaign missions talk to you through portraits, but you can't set them up to show a different part of the map. I don't think there actually is any way to do so, unless you record a video clip of the cinematic, import it and play it in a dialog window. But that's overly complicated.
Ok thanks for that.
So there isn't any way what so ever to play a cinematic in a separate window?
Maybe you should explain more about what your trying to do with your map. Then we could get some more ideas going for you.
I'm confused with what your trying to do. I don't see why you would need real time cinematics and normal view at the same time.
Well imagine a map where you have waves of enemies coming against you and every player has a hero they play. I want to have sort of a small story going on in parallell where NPCs find out different stuff and does things. I don't want to stop the action to play these little scenes, but I can't play the scenes without stopping the action.
I could possibly play the scenes in the normal game and have a minimap ping where they take place to make people realize there is something there to see, but if you're in the thick of the action when it starts you probably don't notice it anyway (which might be good actually, then it doesn't disturb your flow).
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Does anyone know of a way to have a "picture in picture"?
I have a multiplayer map where I want to play some cinematics during the action without having to pause it, loosing the flow of the game. To do this I can't just play a cinematic in fullscreen because people can't control their units if I do.
So is there any way to play a cinematic in a secondary screen on the main screen or perhaps where the unit portrait is? I seem to remember the adjutant face beeing shown on the main screen in some briefings in the campaign inside its own window.
What you mean are probably portraits? The characters in the campaign missions talk to you through portraits, but you can't set them up to show a different part of the map. I don't think there actually is any way to do so, unless you record a video clip of the cinematic, import it and play it in a dialog window. But that's overly complicated.
Ok thanks for that.
So there isn't any way what so ever to play a cinematic in a separate window?
Inside normal game area?
Inside portrait? - no
Inside minimap window perhaps?
@DaedalusAlpha: Go
The clips in things like the mercenary dialog were just videos, not real time action.
Portraits are models with a camera attached to them to give the desired view. You cannot have it render a part of the game view.
Maybe you should explain more about what your trying to do with your map. Then we could get some more ideas going for you.
I'm confused with what your trying to do. I don't see why you would need real time cinematics and normal view at the same time.
Well imagine a map where you have waves of enemies coming against you and every player has a hero they play. I want to have sort of a small story going on in parallell where NPCs find out different stuff and does things. I don't want to stop the action to play these little scenes, but I can't play the scenes without stopping the action.
I could possibly play the scenes in the normal game and have a minimap ping where they take place to make people realize there is something there to see, but if you're in the thick of the action when it starts you probably don't notice it anyway (which might be good actually, then it doesn't disturb your flow).