In my cinematic I would like to make something like this:
-Group of 4 units spawn
-Camera follows one unit from behind in big close-up like in third person shooter
-Group moves to a certain location (including some curves and turns)
-3 of 4 units get killed on the way
I can't give u a play by play but I can give helpful advice when using cameras.
The camera is an object, so when using points of view never assume camera in the triggers menu means the players view. A good example of the is when you use "camera- make player look at unit and follow" (I forget exact wording) so at the end of the command it says 'and keep/clear target'. This is what I wanted to share.. 'target' refers to the cameras key point of view location and NOT the unit u want it to follow.
You may already know this but I wanted to point it out just in case.
In my cinematic I would like to make something like this:
-Group of 4 units spawn
-Camera follows one unit from behind in big close-up like in third person shooter
-Group moves to a certain location (including some curves and turns)
-3 of 4 units get killed on the way
I can't give u a play by play but I can give helpful advice when using cameras.
The camera is an object, so when using points of view never assume camera in the triggers menu means the players view. A good example of the is when you use "camera- make player look at unit and follow" (I forget exact wording) so at the end of the command it says 'and keep/clear target'. This is what I wanted to share.. 'target' refers to the cameras key point of view location and NOT the unit u want it to follow.
You may already know this but I wanted to point it out just in case.
I did it in no-skill way. I just made camera follow the same path the unit did (used 19 cameras for that) and adjusted the speed properly %D