Simple problem, simple answer. The gun muzzle fire animation displays twice on the same gun, rather than once on each gun. I think you can even duplicate the default Thor yourself from scratch and the same issue appears.
You have no triggers, so thats not the problem.
But with the data editor, alot of information is scrambled up between the Thor and ThorCopy.
So your problem is there.
But the only thing i could see that would cause a problem is that ThorCopy doesnt have any upgrades. I dont know if thats the sorce of the problem so...
The safest way to copy a unit is to just
Right click unit data>Duplicate Object.
Yeah, it might look a little confusing with Thor and ThorCopy. I have the Thor renamed and all of its duplicated parts renamed on my real map (and it has the exact same issue), but I wanted to minimize the amount of renaming going on when asking for help, because renaming also has a slight chance to cause its own problems. And I like to reuse default models and sounds and anything else I don't need to edit.
So here's a step by step guide to recreating this problem, while duplicating absolutely everything:
1. New Map -> Data Editor -> Data Type: Units.
2. Search Thor, right click and duplicate Thor.
3. Check everything, click OK. (it'll rule out any possible issue, but it won't make a difference).
4. Rename the duplicated Unit to ThorUnit.
5. Data Type: Actors, find Thor Copy, change token to ThorUnit.
6. In the Thor Copy actor, change Model to Thor and the Events to point to the duplicated Attacks.
7. Data Type: Actors, find ThorAttack, right click and duplicate, check everything if you want.
8. In the duplicated ThorAttack actor, change Launch Effect to "Thor Hand Gun Splash Damage Target Copy".
All the duplicated Thor parts are now linked up and the issue appears. You obviously don't need to do any of this if you can just answer my simple question of: where do I edit the value that changes the location of the muzzle fire effect?
I am having the same problem too. Hope someone will help.. i've been looking around at the Thor Copy Actor and ThorAttack Copy "events+". But i've find nothing to change the muzzle fire effect..
Ah, looking at it, it seems both cannons are part of the same animation unlike the Marauder's, well then, no idea, try to check if the actor events are the same as the original one, i couldn't download the map in there =/
I have the same problem. The right hand cannon has 2x muzzle flashes and the left has none, the sound, and everything else is perfect.
Just need to somehow assign them to separate arms.
AMPatternThor (launch query in the attack actor) also has a reference to the standard weapon in it. Clone the attachment method, edit the driver, done.
AMPatternThor (launch query in the attack actor) also has a reference to the standard weapon in it. Clone the attachment method, edit the driver, done.
could you provide screenshots, or be more descriptive, of what exactly is referencing the standard weapon? I can't find it. Thanks.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Simple problem, simple answer. The gun muzzle fire animation displays twice on the same gun, rather than once on each gun. I think you can even duplicate the default Thor yourself from scratch and the same issue appears.
Link Removed: http://www.mediafire.com/?nhyrmwcdkrz
Help is appreciated.
bump
I'm hoping 22 hours is enough to not be considered bad mannered bumping. Can anyone spare their time?
I honestly, have no idea.
You have no triggers, so thats not the problem.
But with the data editor, alot of information is scrambled up between the Thor and ThorCopy.
So your problem is there.
But the only thing i could see that would cause a problem is that ThorCopy doesnt have any upgrades. I dont know if thats the sorce of the problem so...
The safest way to copy a unit is to just
Right click unit data>Duplicate Object.
@TimeIbis: Go
Yeah, it might look a little confusing with Thor and ThorCopy. I have the Thor renamed and all of its duplicated parts renamed on my real map (and it has the exact same issue), but I wanted to minimize the amount of renaming going on when asking for help, because renaming also has a slight chance to cause its own problems. And I like to reuse default models and sounds and anything else I don't need to edit.
So here's a step by step guide to recreating this problem, while duplicating absolutely everything:
1. New Map -> Data Editor -> Data Type: Units.
2. Search Thor, right click and duplicate Thor.
3. Check everything, click OK. (it'll rule out any possible issue, but it won't make a difference).
4. Rename the duplicated Unit to ThorUnit.
5. Data Type: Actors, find Thor Copy, change token to ThorUnit.
6. In the Thor Copy actor, change Model to Thor and the Events to point to the duplicated Attacks.
7. Data Type: Actors, find ThorAttack, right click and duplicate, check everything if you want.
8. In the duplicated ThorAttack actor, change Launch Effect to "Thor Hand Gun Splash Damage Target Copy".
All the duplicated Thor parts are now linked up and the issue appears. You obviously don't need to do any of this if you can just answer my simple question of: where do I edit the value that changes the location of the muzzle fire effect?
I am having the same problem too. Hope someone will help.. i've been looking around at the Thor Copy Actor and ThorAttack Copy "events+". But i've find nothing to change the muzzle fire effect..
Have you checked if in the actor events+ there's one for each arm? there should be an animation for Left Attack and one for Right Attack.
No such events there.. Would you mind taking a screenshot? Because after looking around for 2 hours i feel dizzy.. might have miss it.
@JeffQ: Go
Ah, looking at it, it seems both cannons are part of the same animation unlike the Marauder's, well then, no idea, try to check if the actor events are the same as the original one, i couldn't download the map in there =/
If any of you manage to duplicate a Thor perfectly, please let us know.. Help would be greatly appreciated.
@JeffQ: Go
I have the same problem. The right hand cannon has 2x muzzle flashes and the left has none, the sound, and everything else is perfect. Just need to somehow assign them to separate arms.
I solved it.
AMPatternThor (launch query in the attack actor) also has a reference to the standard weapon in it. Clone the attachment method, edit the driver, done.
Cool! It works! Appreciate your time trying to solve this [: Thanks alot!
could you provide screenshots, or be more descriptive, of what exactly is referencing the standard weapon? I can't find it. Thanks.