I have again a small problem with my custom map. Well, actually it's not really a problem but the way I'm doing it takes very much time and I was hoping for a better solution.
I want a few units to be spawned every time a certain building is destroyed, my trigger looks like this:
Events
- - Unit - Spawning Pool [coordinates] dies
Actions
- - Unit - Create [Amount of Units Spawned] [Type of Units Spawned] for Player 15 at (Position of Spawning Pool [coordinates]) using default facing.
I could sure do that for every single building, but that would be so much work. Isn't there a way how I could set up a "general" trigger for all these buildings? (Just one Type of buildings)
Hey guys,
I have again a small problem with my custom map. Well, actually it's not really a problem but the way I'm doing it takes very much time and I was hoping for a better solution.
I want a few units to be spawned every time a certain building is destroyed, my trigger looks like this:
Events
- - Unit - Spawning Pool [coordinates] dies
Actions
- - Unit - Create [Amount of Units Spawned] [Type of Units Spawned] for Player 15 at (Position of Spawning Pool [coordinates]) using default facing.
I could sure do that for every single building, but that would be so much work. Isn't there a way how I could set up a "general" trigger for all these buildings? (Just one Type of buildings)
Thanks,
Lennywing
Use conditions.
HAHA, same time _:) U forgot owner of triggering unit
Thanks so much. :D