The recent patch seems to have broken the "Current Camera" function.
Observe this map. Its just a quick test map I made in a minute to illustrate how its broken. Its just a simple camera track with a baneling explosion and text output. It works 100% as intended until you get to 63 x or 63 y. At which point current camera just...breaks and no longer works.
I have a third person camera view that worked perfect before the patch. now when you go to certain parts of the map. the yaw function just keeps returning the value you were at when you entered that point. my trigger has nothing to do with where you are on the map. I have 0 regions or points. I have no idea what the patch did. I'm pretty sure they messed up the camera.
The recent patch seems to have broken the "Current Camera" function.
Observe this map. Its just a quick test map I made in a minute to illustrate how its broken. Its just a simple camera track with a baneling explosion and text output. It works 100% as intended until you get to 63 x or 63 y. At which point current camera just...breaks and no longer works.
http://rapidshare.com/files/405801891/wtf.SC2Map
What the hell?
Any ideas? Whats wrong/how to fix?
All values outside of a 64x64 square show up as zero :/.
@halfthought: Go
Halp!
@halfthought: Go
I have a third person camera view that worked perfect before the patch. now when you go to certain parts of the map. the yaw function just keeps returning the value you were at when you entered that point. my trigger has nothing to do with where you are on the map. I have 0 regions or points. I have no idea what the patch did. I'm pretty sure they messed up the camera.
I have the same situation as well. A third person camera system that was working wonderfully until the latest patch.