I was wondering if its possible to increase the size of arrays after they are created. the only way i can do it right now is by using custom values of units. there has to be a better way.
I have a third person camera view that worked perfect before the patch. now when you go to certain parts of the map. the yaw function just keeps returning the value you were at when you entered that point. my trigger has nothing to do with where you are on the map. I have 0 regions or points. I have no idea what the patch did. I'm pretty sure they messed up the camera.
I need a unit to beable to move through the terrain. Its a missile created by an ability. I cant seem to figure out how to make it move through the ground.
The problem i'm trying to solve is when my ability shoots my missile the point your shooting at lies below the ground. instead of going there, it just follows the curve of the terrain and stops eventually. I could say when the missile hits 0 height it gets destroyed but the missile floats above the terrain and it just looks retarded this way. Is this possible?
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I was wondering if its possible to increase the size of arrays after they are created. the only way i can do it right now is by using custom values of units. there has to be a better way.
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@halfthought: Go
I have a third person camera view that worked perfect before the patch. now when you go to certain parts of the map. the yaw function just keeps returning the value you were at when you entered that point. my trigger has nothing to do with where you are on the map. I have 0 regions or points. I have no idea what the patch did. I'm pretty sure they messed up the camera.
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I need a unit to beable to move through the terrain. Its a missile created by an ability. I cant seem to figure out how to make it move through the ground.
The problem i'm trying to solve is when my ability shoots my missile the point your shooting at lies below the ground. instead of going there, it just follows the curve of the terrain and stops eventually. I could say when the missile hits 0 height it gets destroyed but the missile floats above the terrain and it just looks retarded this way. Is this possible?
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shesh i was really hoping someone could figure this one out. I dont understand the add charge trigger at all.