So I'm working on a demo for a 3DS game, and one thing I need to do is show some of the puzzle aspects, which is essentially the combat. One of the examples i want to show is that at some point you fight a HUUUGE enemy (like shadows of the colossus huge) and so you switch into 1st person (normally 3rd person) and squish it between your fingers, which results in it being scaled down, then you go step on it. The stepping on it part i know how to do, but i need to know how to go 1st person via a trigger and how to simulate 2 fingers like that or something that would work to get the point across
Also, another example i want to do is to take the fear meter (bossbar) off the UI and beat enemies with it. To do this, would i have to make a rectangular prism 3d model and put the texture that looks like the fear meter on it, then just hide the meter?
P.S. I'm still in need of a 3d modeler, so please PM me if interested!
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So I'm working on a demo for a 3DS game, and one thing I need to do is show some of the puzzle aspects, which is essentially the combat. One of the examples i want to show is that at some point you fight a HUUUGE enemy (like shadows of the colossus huge) and so you switch into 1st person (normally 3rd person) and squish it between your fingers, which results in it being scaled down, then you go step on it. The stepping on it part i know how to do, but i need to know how to go 1st person via a trigger and how to simulate 2 fingers like that or something that would work to get the point across
Also, another example i want to do is to take the fear meter (bossbar) off the UI and beat enemies with it. To do this, would i have to make a rectangular prism 3d model and put the texture that looks like the fear meter on it, then just hide the meter?
P.S. I'm still in need of a 3d modeler, so please PM me if interested!