I had a map where the unit movement worked fine offline in the editor, however when i publish it and play on Bnet, unit movement stutters.
So Then i removed everything from the map: Imports/All Data/Cameras/Triggers/Regions/etc
and only left a basic "follow unit with camera, and order unit to move to point"
and the unit STILL stutters on Bnet lol...
So basically i removed everything and only have a Issue unit to move to point, yet the unit still stutters (not smooth movement)
So did the map get corrupted or something from when I had all the map triggers in? (there were some 0.2 periodic events that looped for each integer 12 players, and some loops during map initialization, does this desync the player and cause Bnet stutter?)
Really confused how even a simple issue unit to move to point action, stutters movement, when i removed everything else already...
Ok, i think i figured out what was messing up my map
During Map Initialization, i was using Pan Camera/Apply Camera actions, and these actions made my units stutter online on Bnet (works fine offline)
Then also after Map initialization, like 5 seconds in, Pan Camera, wait 2 seconds, Pan Camera again,.....These Pan Cameras ALSO messed up unit movement
So by waiting 0.01 Elapsed Time before doing anything camera related, and then removing extra Pan Cameras....looks to have fixed the problem it seems...
OFFLINE in the editor the Pan/Apply Cameras works completely fine, but ONLINE on Bnet the units movement is messed up,
Just curious though...why would Pan/Apply Cameras during Map Initialization, and multiple Pan/Apply Cameras in succession, cause all units to stutter when moving online, but not offline?
I had a map where the unit movement worked fine offline in the editor, however when i publish it and play on Bnet, unit movement stutters.
So Then i removed everything from the map: Imports/All Data/Cameras/Triggers/Regions/etc
and only left a basic "follow unit with camera, and order unit to move to point"
and the unit STILL stutters on Bnet lol...
So basically i removed everything and only have a Issue unit to move to point, yet the unit still stutters (not smooth movement)
So did the map get corrupted or something from when I had all the map triggers in? (there were some 0.2 periodic events that looped for each integer 12 players, and some loops during map initialization, does this desync the player and cause Bnet stutter?)
Really confused how even a simple issue unit to move to point action, stutters movement, when i removed everything else already...
Any ideas?
Ok, i think i figured out what was messing up my map
During Map Initialization, i was using Pan Camera/Apply Camera actions, and these actions made my units stutter online on Bnet (works fine offline)
Then also after Map initialization, like 5 seconds in, Pan Camera, wait 2 seconds, Pan Camera again,.....These Pan Cameras ALSO messed up unit movement
So by waiting 0.01 Elapsed Time before doing anything camera related, and then removing extra Pan Cameras....looks to have fixed the problem it seems...
OFFLINE in the editor the Pan/Apply Cameras works completely fine, but ONLINE on Bnet the units movement is messed up,
Just curious though...why would Pan/Apply Cameras during Map Initialization, and multiple Pan/Apply Cameras in succession, cause all units to stutter when moving online, but not offline?
Hmm, that's interesting. It makes some kind of sense, I think, but I don't really know why it would work that way.