I've looked around, and don't see immediate discussion on these topics, so here goes.
Mod 1:
How do you add a second train/build queue to a structure without requiring a research, upgrade, or add-on. In other words, by default?
I tried studying the WoL campaign file to look at the way the reactors were done, and the upgrade for the command center, but I still can't figure it out.
Mod 2:
How could I make a building construct other buildings within their site radius, the way a creep tumor works, except require minerals and gas cost?
I need this construction to count against the train queue of the building which already exists, in the same way Terran add-ons currently count against the parent structure's train queue.
Mod 3:
How do I remove abilities, behaviors, upgrades, and so forth from a copy of an existing unit? There isn't even an option to do so in the editor, and it's really annoying.
Like for example, removing a requirement for a command (as described in the sticky) does not work, nor is there any such buttons or fields as described in that sticky.
Seriously, I picked up Warcraft 3 editor in like 2 hours, but I've spent 2 days on SC2 editor and haven't managed to do anything more than change build times and resource costs.
If I get answers to at least some of these, it will help me greatly. Thanks in advance.
I've looked around, and don't see immediate discussion on these topics, so here goes.
Mod 1:
How do you add a second train/build queue to a structure without requiring a research, upgrade, or add-on. In other words, by default?
I tried studying the WoL campaign file to look at the way the reactors were done, and the upgrade for the command center, but I still can't figure it out.
Mod 2: How could I make a building construct other buildings within their site radius, the way a creep tumor works, except require minerals and gas cost?
I need this construction to count against the train queue of the building which already exists, in the same way Terran add-ons currently count against the parent structure's train queue.
Mod 3:
How do I remove abilities, behaviors, upgrades, and so forth from a copy of an existing unit? There isn't even an option to do so in the editor, and it's really annoying.
Like for example, removing a requirement for a command (as described in the sticky) does not work, nor is there any such buttons or fields as described in that sticky.
Seriously, I picked up Warcraft 3 editor in like 2 hours, but I've spent 2 days on SC2 editor and haven't managed to do anything more than change build times and resource costs.
If I get answers to at least some of these, it will help me greatly. Thanks in advance.
Buff.
Upgrade was used by a requirement used by a Player Requirement validator that a buff used.
Adjust the Stats: Range of the ability.
Only applied for units from the core mods. Just make a new unit and you can do all you want with it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg