I have a question for you; What is (None) - Damage Point (Real Value)?
This can be found in the field to the right in any weapons data in the data editor.
I thought an effect with damage was applied to a weapon and that the weapon itself doesn't deal any damage. However, this little function got me puzzled.
I guess it'll be the same as in Wc3.
Mostly used for melee weapons. It's the delay of the damage effect to synch it with the animation.
For example a Hydra needs about 0.2 seconds to actually HIT you with it's melee attack animation, so the damage point is at 0.2 (or maybe it's in miliseconds) so the damage and the animation hit happen at the same time.
Oooh, so it has to do with the animation! Hmm, blizzard really should label all those like data is labeld for a units. Like "Stats -", "Art - " e t c
well no... the unit literally waits for 0.2xattack speed seconds before each attack. It's not just art at all, especially in sc2 editor.
In galaxy editor after the actor event is set for attacking animation, the actor finds the damage point and animates accordingly.
This damage point comes into play when you got like motar team where they load up the ammo before each attack.
Another example is, two melee units that deal 1000 damage and has 50 hp, one has 0.1 damage point and the other has 0.2 dmg point, the first unit heads on will always triumph. It's not just fancy art folks, it's part of the game. Also imagine you are playing dota. Unit with lower swing point and damage point can deny/kill the creep more efficiently (Even Rikimaru and Purist had the same attack speed, riki will out creep purist).
Remember in galaxy editor, actor and stats are completely separated.
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Hello there Mapsters!
I have a question for you; What is (None) - Damage Point (Real Value)? This can be found in the field to the right in any weapons data in the data editor.
I thought an effect with damage was applied to a weapon and that the weapon itself doesn't deal any damage. However, this little function got me puzzled.
Thanks in advace, Ice_bane @ EU
@s3rius: Go
Oooh, so it has to do with the animation! Hmm, blizzard really should label all those like data is labeld for a units. Like "Stats -", "Art - " e t c
well no... the unit literally waits for 0.2xattack speed seconds before each attack. It's not just art at all, especially in sc2 editor. In galaxy editor after the actor event is set for attacking animation, the actor finds the damage point and animates accordingly.
This damage point comes into play when you got like motar team where they load up the ammo before each attack. Another example is, two melee units that deal 1000 damage and has 50 hp, one has 0.1 damage point and the other has 0.2 dmg point, the first unit heads on will always triumph. It's not just fancy art folks, it's part of the game. Also imagine you are playing dota. Unit with lower swing point and damage point can deny/kill the creep more efficiently (Even Rikimaru and Purist had the same attack speed, riki will out creep purist).
Remember in galaxy editor, actor and stats are completely separated.