I've been playing around with the editor a bit now, and ran into a bit of a conundrum. Is there a way to define a damage type other than melee, ranged, spell, etc.?
If so, where can I find it? If not, is it possible to mimic said behaviour?
I am looking to create a rock-paper-scissors type system with four different damage / unit types.
Example;
Type1 does extra damage to Type2, Less to Type4, and average to Type3 and Type1
Type2 does extra damage to Type3, Less to Type1, and average to Type4 and Type2
Type3 does extra damage to Type4, Less to Type2, and average to Type1 and Type2
Type4 does extra damage to Type1, Less to Type3, and average to Type2 and Type4
The thing is there is already a system like that in SC2, hard-coded. It's called weapon and armor system. You can make a weapon deal bonus damage against armored, light or psionic or whatever.
I know what you're talking about, just set the modifications+ of an effect to the desired fractions and whatnot, right?
Problem is, if I do that I foresee many problems with that approach. For example if 'Splash' was mapped to Type4... What if Type2 (mapped to 'Melee') has an AoE effect? I also can't see any way to increase psionic damage... but whatever.
Also, what if I wanted to do a system with five different opposing types, or six? Even if that amount is more than overkill, I would still like to know.
Quote from solthar:
I know what you're talking about, just set the modifications+ of an effect to the desired fractions and whatnot, right?
Problem is, if I do that I foresee many problems with that approach. For example if 'Splash' was mapped to Type4... What if Type2 (mapped to 'Melee') has an AoE effect? I also can't see any way to increase psionic damage... but whatever.
Also, what if I wanted to do a system with five different opposing types, or six? Even if that amount is more than overkill, I would still like to know.
----
That's not what I meant at all O__O
I mean you could make weapons for individual characters, for the damage effect, deal bonus dmg to armored.
That is, let's say Fire, Water, Grass
Armored -> Fire
Light -> Water
Massive -> Grass
Charmander has "weapon" that has "damage effect" that deals +10 or x2 against Massive
Charmander has "weapon" that has "damage effect" that deals -10 or x0.5 against Light
^Same weapon
For abilities you make the damage effect of the ability to do the same as above.
Damage effect is same thing for spells and weapons.
It's just that it's linked like following:
Weapon -> Damage Effect
Ability -> Damage Effect
I've been playing around with the editor a bit now, and ran into a bit of a conundrum. Is there a way to define a damage type other than melee, ranged, spell, etc.?
If so, where can I find it? If not, is it possible to mimic said behaviour?
I am looking to create a rock-paper-scissors type system with four different damage / unit types.
Example; Type1 does extra damage to Type2, Less to Type4, and average to Type3 and Type1 Type2 does extra damage to Type3, Less to Type1, and average to Type4 and Type2 Type3 does extra damage to Type4, Less to Type2, and average to Type1 and Type2 Type4 does extra damage to Type1, Less to Type3, and average to Type2 and Type4
any insight would be appreciated.
@solthar:
The thing is there is already a system like that in SC2, hard-coded. It's called weapon and armor system. You can make a weapon deal bonus damage against armored, light or psionic or whatever.
I know what you're talking about, just set the modifications+ of an effect to the desired fractions and whatnot, right?
Problem is, if I do that I foresee many problems with that approach. For example if 'Splash' was mapped to Type4... What if Type2 (mapped to 'Melee') has an AoE effect? I also can't see any way to increase psionic damage... but whatever.
Also, what if I wanted to do a system with five different opposing types, or six? Even if that amount is more than overkill, I would still like to know.
Quote from solthar:
I know what you're talking about, just set the modifications+ of an effect to the desired fractions and whatnot, right?
Problem is, if I do that I foresee many problems with that approach. For example if 'Splash' was mapped to Type4... What if Type2 (mapped to 'Melee') has an AoE effect? I also can't see any way to increase psionic damage... but whatever.
Also, what if I wanted to do a system with five different opposing types, or six? Even if that amount is more than overkill, I would still like to know.
----
That's not what I meant at all O__O
I mean you could make weapons for individual characters, for the damage effect, deal bonus dmg to armored.
That is, let's say Fire, Water, Grass
Armored -> Fire
Light -> Water
Massive -> Grass
Charmander has "weapon" that has "damage effect" that deals +10 or x2 against Massive
Charmander has "weapon" that has "damage effect" that deals -10 or x0.5 against Light
^Same weapon
For abilities you make the damage effect of the ability to do the same as above.
Damage effect is same thing for spells and weapons.
It's just that it's linked like following:
Weapon -> Damage Effect
Ability -> Damage Effect
Hot damn! Thank you!
Was looking in the wrong area of the Effect Damage! Was looking in Behavior, when i should of been looking in attributes!