I am currently looking to create a linked network of towers and was wondering what the best way of doing this in galaxy would be. Now, if i was coding, I'd give each tower a pointer to the previous and next towers, but that doesn't seem to be possible (please prove me wrong!) in this editor.
The next best option I could think of was to use a trigger and a global array to keep track of, and validate all the links.
I am currently looking to create a linked network of towers and was wondering what the best way of doing this in galaxy would be. Now, if i was coding, I'd give each tower a pointer to the previous and next towers, but that doesn't seem to be possible (please prove me wrong!) in this editor.
The next best option I could think of was to use a trigger and a global array to keep track of, and validate all the links.
Any elegant solution for this?
Edit:
Damnit, wrong section and I can't delete - could delete this?
I know what you're talking about, just set the modifications+ of an effect to the desired fractions and whatnot, right?
Problem is, if I do that I foresee many problems with that approach. For example if 'Splash' was mapped to Type4... What if Type2 (mapped to 'Melee') has an AoE effect? I also can't see any way to increase psionic damage... but whatever.
Also, what if I wanted to do a system with five different opposing types, or six? Even if that amount is more than overkill, I would still like to know.
I've been playing around with the editor a bit now, and ran into a bit of a conundrum. Is there a way to define a damage type other than melee, ranged, spell, etc.?
If so, where can I find it? If not, is it possible to mimic said behaviour?
I am looking to create a rock-paper-scissors type system with four different damage / unit types.
Example;
Type1 does extra damage to Type2, Less to Type4, and average to Type3 and Type1
Type2 does extra damage to Type3, Less to Type1, and average to Type4 and Type2
Type3 does extra damage to Type4, Less to Type2, and average to Type1 and Type2
Type4 does extra damage to Type1, Less to Type3, and average to Type2 and Type4
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I notice you have a collapsed if statement there in the while loop. anything important inside? :-P
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I'm probably overlooking something simple again... but do you guys have any clue how to make an attached text tag dissapear once an item is picked up?
Getting tired of running around with a jumble of text on my hero :-P
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I've been trying to get units surrounding an attacked unit to come to its aid, but have been having no luck so far.
Player 14 is a hostile computer.
It -seems- like it should work, but I'm getting no love from this trigger. Any ideas what i did wrong?
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Hello all.
I am currently looking to create a linked network of towers and was wondering what the best way of doing this in galaxy would be. Now, if i was coding, I'd give each tower a pointer to the previous and next towers, but that doesn't seem to be possible (please prove me wrong!) in this editor.
The next best option I could think of was to use a trigger and a global array to keep track of, and validate all the links.
Any elegant solution for this?
0
Hello all.
I am currently looking to create a linked network of towers and was wondering what the best way of doing this in galaxy would be. Now, if i was coding, I'd give each tower a pointer to the previous and next towers, but that doesn't seem to be possible (please prove me wrong!) in this editor.
The next best option I could think of was to use a trigger and a global array to keep track of, and validate all the links.
Any elegant solution for this?
Edit: Damnit, wrong section and I can't delete - could delete this?
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Hot damn! Thank you!
Was looking in the wrong area of the Effect Damage! Was looking in Behavior, when i should of been looking in attributes!
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I know what you're talking about, just set the modifications+ of an effect to the desired fractions and whatnot, right?
Problem is, if I do that I foresee many problems with that approach. For example if 'Splash' was mapped to Type4... What if Type2 (mapped to 'Melee') has an AoE effect? I also can't see any way to increase psionic damage... but whatever.
Also, what if I wanted to do a system with five different opposing types, or six? Even if that amount is more than overkill, I would still like to know.
0
I've been playing around with the editor a bit now, and ran into a bit of a conundrum. Is there a way to define a damage type other than melee, ranged, spell, etc.?
If so, where can I find it? If not, is it possible to mimic said behaviour?
I am looking to create a rock-paper-scissors type system with four different damage / unit types.
Example; Type1 does extra damage to Type2, Less to Type4, and average to Type3 and Type1 Type2 does extra damage to Type3, Less to Type1, and average to Type4 and Type2 Type3 does extra damage to Type4, Less to Type2, and average to Type1 and Type2 Type4 does extra damage to Type1, Less to Type3, and average to Type2 and Type4
any insight would be appreciated.