Does anyone know if its possible, and if so, how to (possibly via scripting?) change values in the data from inside the game itself?
I'm thinking about how to reasonably make RPG style weapons/stats using the base engine itself. It seems like the easiest way would be to modify the data on weapons, otherwise you'd have to create enough for every "rpg weapon"/"stat" combo possible in the scope of the "game" itself.
If you can modify (or even CREATE!) data entries on the fly in game, it would be so much easier to do.
Does anyone know if its possible, and if so, how to (possibly via scripting?) change values in the data from inside the game itself?
I'm thinking about how to reasonably make RPG style weapons/stats using the base engine itself. It seems like the easiest way would be to modify the data on weapons, otherwise you'd have to create enough for every "rpg weapon"/"stat" combo possible in the scope of the "game" itself.
If you can modify (or even CREATE!) data entries on the fly in game, it would be so much easier to do.
@kevincheese: Go
Upgrades can modify certain data fields, though there are limitations.
Data can be changed via triggers through the Catalog Field Value Set command, I'd say that's what you're looking for
AWESOME.
Thank you sir.