Does anyone know if its possible, and if so, how to (possibly via scripting?) change values in the data from inside the game itself?
I'm thinking about how to reasonably make RPG style weapons/stats using the base engine itself. It seems like the easiest way would be to modify the data on weapons, otherwise you'd have to create enough for every "rpg weapon"/"stat" combo possible in the scope of the "game" itself.
If you can modify (or even CREATE!) data entries on the fly in game, it would be so much easier to do.
Hey guys, I've been playing around with a flying zergling Viking style, and I can't seem to figure out what is keeping it from pathing like a proper flyer once it's flying.
In it's mover I have the Height Map set to Air, Pathing Mode set to Flying, set the Movement on the unit itself to Flying... I've given it a height value as well. It still acts like a ground unit and won't pass terrain that would normally impede it on the ground.
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AWESOME.
Thank you sir.
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Does anyone know if its possible, and if so, how to (possibly via scripting?) change values in the data from inside the game itself?
I'm thinking about how to reasonably make RPG style weapons/stats using the base engine itself. It seems like the easiest way would be to modify the data on weapons, otherwise you'd have to create enough for every "rpg weapon"/"stat" combo possible in the scope of the "game" itself.
If you can modify (or even CREATE!) data entries on the fly in game, it would be so much easier to do.
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I did, didn't work. :/
Ok, for some reason, they CAN get over terrain... sometimes. Usually they just try to go around like ground units.
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Hey guys, I've been playing around with a flying zergling Viking style, and I can't seem to figure out what is keeping it from pathing like a proper flyer once it's flying.
In it's mover I have the Height Map set to Air, Pathing Mode set to Flying, set the Movement on the unit itself to Flying... I've given it a height value as well. It still acts like a ground unit and won't pass terrain that would normally impede it on the ground.
Any ideas?