Depending on the usage, its no big deal. If you have like 1 or 2 of those units, and a dummy is moved along with them every 0.2 seconds, it should be hardly noticeable (assuming moving units with such footprints works correctly using triggers. If not, constantly killing and recreating is a little more performance-heavy).
For hundreds of units, it might be not that good, however moving still should work pretty much fine, but recreating could be too much by then.
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I want to know how I can make a unit block the line of sight, like walls do or the trees in WC3.
Searching in the editor, but didn't get lucky so far :/
Maybe some of you already know? Thanks in advance for helpful posts!
Ok, found out, add footprint of a LOS blocking doodad. Didn't figure out how to manually set footprint to block LOS yet :>
Well but the footprint will lock the units location. So i think you have to place an invisible dummy unit that is placed near the original unit....
You are right :>
Good thing I don't need my "unit" to be moving :)
Hey guys, I'm wondering if anyone's figured out a way to give mobile units LOS block yet.
If not, how practical would it be to constantly switch up the dummy unit, ie every 0.2 seconds?
Depending on the usage, its no big deal. If you have like 1 or 2 of those units, and a dummy is moved along with them every 0.2 seconds, it should be hardly noticeable (assuming moving units with such footprints works correctly using triggers. If not, constantly killing and recreating is a little more performance-heavy).
For hundreds of units, it might be not that good, however moving still should work pretty much fine, but recreating could be too much by then.