The only thing fun to me for campaigns are the storyline. The gameplay is all very similar for the most part since it's just melee. Custom games mix is up with lots of interesting gameplay.
Why would the gameplay be just melee? WOL already proved that doesn't have to be the case. And I'm pretty sure the community can come up with more inventive mission concepts than that...
Gauging talent and interest. Is there anyone here who would be interested in doing a (fairly complex) action cutscene? Just to get something really cool out there as fast as possible, to show what can be done. I can storyboard the sequence and might be able to assist with the triggers, but have not delved into them much as of yet.
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Hey guys, I'm wondering if anyone's figured out a way to give mobile units LOS block yet.
If not, how practical would it be to constantly switch up the dummy unit, ie every 0.2 seconds?
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Why would the gameplay be just melee? WOL already proved that doesn't have to be the case. And I'm pretty sure the community can come up with more inventive mission concepts than that...
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Gauging talent and interest. Is there anyone here who would be interested in doing a (fairly complex) action cutscene? Just to get something really cool out there as fast as possible, to show what can be done. I can storyboard the sequence and might be able to assist with the triggers, but have not delved into them much as of yet.