Ok so I just played around with automated refineries and managed to make my own little custom automated refinery. I got everything down to the text actor that moves upward with the resources.
Now everything works just fine, so I decided to make a copy of the text actor and have it activate over another periodic effect. But after I get everything all straightened out and go to test it out. Both text actors spawn at their designated times, but the second text actor doesn't move, it simply appears and then disappears when it expires.
Anyone have a clue as to why this second text mover isn't moving despite being practically EXACTLY THE SAME as the other one that's working perfectly?
The only difference is the effect's that are causing their actors to trigger, but they are both being created just fine it's just the event's in the second text actor refuse to make it move.
if its not moving, this means its having an issue with the move actor. Take a look in the text actors event+ field, and make sure it is indeed calling the refinery text mover actor.
Next, check the mover actor its linking to, make sure the actor is set up to take more than one item at a time, for example, some movers use a reference variable, if this is the case, that means the mover can only handle one thing at a time. If so, duplicate the mover as well, and set your text actor to call that instead.
If you need a step by step on how to do this, or how to check, let me know.
Hmm it never cross my mind that the mover might not work on 2 at once, I'll try duplicating the mover and swapping it over.
Edit: Huh... that's pretty funny. Yeah it was a Site (Mover) actor, but the funny thing it actually has a Cap 1 that all I had to do was raise the cap. Question, what is the purpose of this cap, has anyone seen an error from having the cap raised too high?
Cause if there's nothing holding it back I don't see why there has to be a cap here. At any rate that fixed my problem, thank's Molsterr.
Ok so I just played around with automated refineries and managed to make my own little custom automated refinery. I got everything down to the text actor that moves upward with the resources.
Now everything works just fine, so I decided to make a copy of the text actor and have it activate over another periodic effect. But after I get everything all straightened out and go to test it out. Both text actors spawn at their designated times, but the second text actor doesn't move, it simply appears and then disappears when it expires.
Anyone have a clue as to why this second text mover isn't moving despite being practically EXACTLY THE SAME as the other one that's working perfectly?
The only difference is the effect's that are causing their actors to trigger, but they are both being created just fine it's just the event's in the second text actor refuse to make it move.
Hey zackreaver
if its not moving, this means its having an issue with the move actor. Take a look in the text actors event+ field, and make sure it is indeed calling the refinery text mover actor.
Next, check the mover actor its linking to, make sure the actor is set up to take more than one item at a time, for example, some movers use a reference variable, if this is the case, that means the mover can only handle one thing at a time. If so, duplicate the mover as well, and set your text actor to call that instead.
If you need a step by step on how to do this, or how to check, let me know.
@Molsterr: Go
Hmm it never cross my mind that the mover might not work on 2 at once, I'll try duplicating the mover and swapping it over.
Edit: Huh... that's pretty funny. Yeah it was a Site (Mover) actor, but the funny thing it actually has a Cap 1 that all I had to do was raise the cap. Question, what is the purpose of this cap, has anyone seen an error from having the cap raised too high?
Cause if there's nothing holding it back I don't see why there has to be a cap here. At any rate that fixed my problem, thank's Molsterr.