Please spare the time to help me if you are reading this and know how to configure loops... I am trying to work out how to achieve the following scenario in the editor:
I have 5 points labelled B1 through B5 and a unit group called 'Outpost Forces'.
I would like my unit group to move targeting B1, hold for 2 seconds and then move sequentially to the other points until finally reaching B5 (the end of the path). At this point I would like to trigger an event that basically calls the same action but in reverse, so that the unit group starts at B5 and works back to B1, again, pausing in between points... ideally I would like this on a continual loop, always going from B1 to B5 and then back again.
Now, for some reason when stacking these actions into an 'action queue' the system ignores my 'Wait for 2 seconds' function that is sandwiched in between each action. I guess there must be a reason for this but I have no idea...
If somebody could provide me with some sort of instruction to achieve this goal I would be extremely grateful as it has bugging me for several days now.
Calling all mappers!
Please spare the time to help me if you are reading this and know how to configure loops... I am trying to work out how to achieve the following scenario in the editor:
I have 5 points labelled B1 through B5 and a unit group called 'Outpost Forces'.
I would like my unit group to move targeting B1, hold for 2 seconds and then move sequentially to the other points until finally reaching B5 (the end of the path). At this point I would like to trigger an event that basically calls the same action but in reverse, so that the unit group starts at B5 and works back to B1, again, pausing in between points... ideally I would like this on a continual loop, always going from B1 to B5 and then back again.
Now, for some reason when stacking these actions into an 'action queue' the system ignores my 'Wait for 2 seconds' function that is sandwiched in between each action. I guess there must be a reason for this but I have no idea...
If somebody could provide me with some sort of instruction to achieve this goal I would be extremely grateful as it has bugging me for several days now.
Many thanks, DaveWIlma.
Hey, i think you search for the event: Unit enters Point / Unit enters Point
Maybe you can do a workaround with it ;) call some functions and these function call the next if a point is reached. Just an idea :)