I am trying to create a map where you wall off your base and defend. The enemies are told to attack-move to the target region inside the base, however, It seems that when you block off the base (The point of the game), The enemies to not path to the base. I want them to run up to the wall-off and begin attacking the wall, but they wont path there when its blocked off. Is there any way to fix this?
I read somewhre about mutli-thread things or something like that for just this problem. Ill edit this post if I find it again, but as a temporary solution, you can change the blocking off building's path footprint to 3x3 forcefield. Units wont go around forcefields when they try to find a route to the destination.
I am trying to create a map where you wall off your base and defend. The enemies are told to attack-move to the target region inside the base, however, It seems that when you block off the base (The point of the game), The enemies to not path to the base. I want them to run up to the wall-off and begin attacking the wall, but they wont path there when its blocked off. Is there any way to fix this?
@Velari: Go
Try making them attack move to the front of the base and then from that point move to the region.
@n00bEmpty: Go
That would work, but its not possible with the type of map im trying to build. Any other solution?
I read somewhre about mutli-thread things or something like that for just this problem. Ill edit this post if I find it again, but as a temporary solution, you can change the blocking off building's path footprint to 3x3 forcefield. Units wont go around forcefields when they try to find a route to the destination.
edit- AHA..here we go. check this out
http://forums.sc2mapster.com/development/tutorials/1828-trigger-multithreading-and-ai/
@zeldarules28: Go
Is there such thing as a 2x2 forcefield?