I want to make trees like in Warcraft 3. Destructible, leave stub, but allows to build on it. There is already something close to it in the editor. But existing destructible trees still blocks building after destruction. I must change collide poperties after unit's death. It's like supply depot, but supply depot changes model to a new one with a new collide properties.
So, how I can change tree to a different one after it's death? It seems it possible to do within data editor without any trigger.
So, how I can change tree to a different one[...] It seems it possible to do within data editor without any trigger.
Model swapping is maybe what you are looking for. Use in events+ at actor, it's basically like triggers, but in data.
Edit: Could also use the morph ability.That way you can retain LOS blocking footprints aswell. I think it could be done somehow in the data editor aswell (with trigger editor definitely ).
I want to make trees like in Warcraft 3. Destructible, leave stub, but allows to build on it. There is already something close to it in the editor. But existing destructible trees still blocks building after destruction. I must change collide poperties after unit's death. It's like supply depot, but supply depot changes model to a new one with a new collide properties.
So, how I can change tree to a different one after it's death? It seems it possible to do within data editor without any trigger.
Up. Still actual.
That's because they are footprints. Don't use footprints in this case. You won't be able to block LOS then though afaik. Don't take my word for that.
Model swapping is maybe what you are looking for. Use in events+ at actor, it's basically like triggers, but in data.
Edit: Could also use the morph ability.That way you can retain LOS blocking footprints aswell. I think it could be done somehow in the data editor aswell (with trigger editor definitely ).