I tried "IsCloaked" and "IsSCV" in both the load and unload validators for a transport ability. the validators worked on the load, but not on the unload. Im thinking I am doing something wrong or its a limitation of the engine or a bug in the editor or engine.
Just a quick question, If the validator is working on the loading end, why would it be necessary to make it check again on the unloading end? Being that, it couldn't' load the units in the first place.
The validator will not be on the loading end in my case. Im using this for a special case Nydus Network, any unit can go in and stay in, but at certain times only select units can come out. at the moment i plan on accomplishing this by setting behavior buffs on the units inside the nydus network, and i want to check for that buff before they can come out.
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I tried "IsCloaked" and "IsSCV" in both the load and unload validators for a transport ability. the validators worked on the load, but not on the unload. Im thinking I am doing something wrong or its a limitation of the engine or a bug in the editor or engine.
@IronOrchid: Go
Just a quick question, If the validator is working on the loading end, why would it be necessary to make it check again on the unloading end? Being that, it couldn't' load the units in the first place.
@oldschool01: Go
The validator will not be on the loading end in my case. Im using this for a special case Nydus Network, any unit can go in and stay in, but at certain times only select units can come out. at the moment i plan on accomplishing this by setting behavior buffs on the units inside the nydus network, and i want to check for that buff before they can come out.