Here is a question. When making melee maps, I have found that you can only build terrain 2 units of measure at a time. Same goes for copy and pasting terrain, there is no option to nudge it one unit over...that I have found. So, with that in mind, what measurements of map bounds allow for perfect symmetry?
The issue that I am having, is I am using a 176x176, (this is the same measure as Tal'dirim Alter) And yet I cannot get the center to be in the exact middle. This means my ramps on one side are 13 units away from the nearest wall, and the ramps on the other are 12... This causes an alignment issue that is driving me mad >.< Pic included for clarity:
As you can see, one ramp is off by just a bit in the upper right, however, the bottom left is waaay off...How the....grrrr =[
Nothing was posted that answers my question. They did have an interesting article on VARS (vertical axis reflection symmetry) but that was all a search for symmetry pulled up...
Melee mapper here - one thing to remember is that your map looks like its actually supposed to be using rotational symmetry (ie your top left and bottom left will not be the same. Also the maps focus around the center of a cross and not a square which is why the map bounds are alway divisible by 2 .Mostly looks like a copy/pasting issue to me.
Second map I am working on here and the first one I guess I just got lucky, cuz its tight as a drum. And yes, I it was a copy paste issue hobbidude. The link you found zenx gave me some tips on how to start a map that I had not considered before. So basically I started over with the outside and worked in after re-adjusting my map bounds and viola, problem solved =] Thanks for finding that link
...funny though, I would have thought anything with the word symmetry would have pulled it up >.<
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Here is a question. When making melee maps, I have found that you can only build terrain 2 units of measure at a time. Same goes for copy and pasting terrain, there is no option to nudge it one unit over...that I have found. So, with that in mind, what measurements of map bounds allow for perfect symmetry?
The issue that I am having, is I am using a 176x176, (this is the same measure as Tal'dirim Alter) And yet I cannot get the center to be in the exact middle. This means my ramps on one side are 13 units away from the nearest wall, and the ramps on the other are 12... This causes an alignment issue that is driving me mad >.< Pic included for clarity:
As you can see, one ramp is off by just a bit in the upper right, however, the bottom left is waaay off...How the....grrrr =[
You should probly visit teamliquid. They have plenty of melee map makers and I recall seeing a thread about map symmetry.
@zenx1: Go
Nothing was posted that answers my question. They did have an interesting article on VARS (vertical axis reflection symmetry) but that was all a search for symmetry pulled up...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=252664
Im feeling nice so I tried searching myself.
I think that should pretty much be atleast some help.
Melee mapper here - one thing to remember is that your map looks like its actually supposed to be using rotational symmetry (ie your top left and bottom left will not be the same. Also the maps focus around the center of a cross and not a square which is why the map bounds are alway divisible by 2 .Mostly looks like a copy/pasting issue to me.
Second map I am working on here and the first one I guess I just got lucky, cuz its tight as a drum. And yes, I it was a copy paste issue hobbidude. The link you found zenx gave me some tips on how to start a map that I had not considered before. So basically I started over with the outside and worked in after re-adjusting my map bounds and viola, problem solved =] Thanks for finding that link
...funny though, I would have thought anything with the word symmetry would have pulled it up >.<