Hi guys, I present to you my 2v2 map "Gleam".
I decided to make a 2v2 map, because there is not many of them. Mainly, I was trying to leave open space everywhere I could.
MAP IS NOT FINISHED YET, I need to lay the textures and doodad it up.
Map specifics
Size (playable):212x188
Bases/per/player: 4,5 - Main, Natural, Third, Fourth +bonus goldish Exp(in middle)
Textures: Standard Meinhoff textures + Xil cracked ground + Shakuras Hexagons
LOSB: Around the Xel'Naga towers (3)
Overview
Mains have a lot of space between and behind the mineral lines. Naturals are hugged to mains, and are easily defendable, they let allies to keep together. Third is bit harder, but once taken, fourth is really easy to defend. Center bases are reserved for Zergs/LikingExpand players if they would took fourth and want more
Changelog etc. will be posted in this post.
That's all for now. Every feedback is appreciated and considered. : D
You're done with the boring part, now you get to do the awesome stuff. I'd love to get my hands on a terrain like that and create something beautiful, but I can never be arsed with the boring basics of melee mapping =P.
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Hi guys, I present to you my 2v2 map "Gleam".
I decided to make a 2v2 map, because there is not many of them. Mainly, I was trying to leave open space everywhere I could.
MAP IS NOT FINISHED YET, I need to lay the textures and doodad it up.
Map specifics
Size (playable):212x188
Bases/per/player: 4,5 - Main, Natural, Third, Fourth +bonus goldish Exp(in middle)
Textures: Standard Meinhoff textures + Xil cracked ground + Shakuras Hexagons
LOSB: Around the Xel'Naga towers (3)
Overview
Mains have a lot of space between and behind the mineral lines. Naturals are hugged to mains, and are easily defendable, they let allies to keep together. Third is bit harder, but once taken, fourth is really easy to defend. Center bases are reserved for Zergs/LikingExpand players if they would took fourth and want more
Changelog etc. will be posted in this post.
That's all for now. Every feedback is appreciated and considered. : D
I'm no expert, but I think it looks decent enough. I can see Siege Tanks and Medivac drops become pretty handy to defend the thirds.
You're done with the boring part, now you get to do the awesome stuff. I'd love to get my hands on a terrain like that and create something beautiful, but I can never be arsed with the boring basics of melee mapping =P.