Description:
This map is a fairly large map intended for macro games, with an easily accessible 3rd and a long rush distance, however rushes can still work because of the larger natural ramp, the gold bases will provide extra income, but as they lack vespene geysers the middle bases will be contested for tech advancement. Forcefields that can be destroyed by a massive unit provide an extra pathway to the third base. The center xel'naga tower is ideal for leaving a single zealot, zergling or marine as you get ample map control from the center tower.
Map Analysis:
The map analyzer isn't working on this map for some reason?!!
You can find this on NA under Redstone Plateau
This IS my first map, so go easy on me, but suggestions? aesthetics? balance ideas? feedback is appreciated!
Map Overview:
Map Information:
Players: 2
Size: 112 x 168
Bases: 10
Version: 1.0
Map Number: 1
Aesthetics:
Description: This map is a fairly large map intended for macro games, with an easily accessible 3rd and a long rush distance, however rushes can still work because of the larger natural ramp, the gold bases will provide extra income, but as they lack vespene geysers the middle bases will be contested for tech advancement. Forcefields that can be destroyed by a massive unit provide an extra pathway to the third base. The center xel'naga tower is ideal for leaving a single zealot, zergling or marine as you get ample map control from the center tower.
Map Analysis:
The map analyzer isn't working on this map for some reason?!!
You can find this on NA under Redstone Plateau
This IS my first map, so go easy on me, but suggestions? aesthetics? balance ideas? feedback is appreciated!