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    posted a message on [M] (2) Redstone Plateau

    Map Overview:

    map overview

    Map Information:

    Players: 2

    Size: 112 x 168

    Bases: 10

    Version: 1.0

    Map Number: 1

    Aesthetics: aes1

    aes2

    aes3

    Description: This map is a fairly large map intended for macro games, with an easily accessible 3rd and a long rush distance, however rushes can still work because of the larger natural ramp, the gold bases will provide extra income, but as they lack vespene geysers the middle bases will be contested for tech advancement. Forcefields that can be destroyed by a massive unit provide an extra pathway to the third base. The center xel'naga tower is ideal for leaving a single zealot, zergling or marine as you get ample map control from the center tower.

    Map Analysis:

    The map analyzer isn't working on this map for some reason?!!

    You can find this on NA under Redstone Plateau

    This IS my first map, so go easy on me, but suggestions? aesthetics? balance ideas? feedback is appreciated!

    Posted in: Melee Development
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    posted a message on In between cliffs and ramps

    Im new with messing with terrain, so I have 2 problems currently about cliffs

    the first is that the cliffs will have max height and lowest height, no in between, what is my problem? The other problem is that ramps wont add Here is a video:

    Posted in: Terrain
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    posted a message on Mod game published as Melee

    @zeldarules28: Go

    I'm using the standard one. All the changes I've made have been either on the map or in the data editor, and all of those have been reverted, but not if i test, only if i upload

    Posted in: Miscellaneous Development
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    posted a message on Mod game published as Melee

    I made a version of Condemned Ridge and edited it so it was a mod, however when I upload it to battle.net, it changes back to melee. This reverts all the changes I made, how can i fix this?

    Posted in: Miscellaneous Development
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    posted a message on How to make harvester collection not take from mineral patch

    I want the harvesters to collect like normal, but i dont want the mineral patch to degrade... suggestions?

    Posted in: Data
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    posted a message on Creating a longer game (multiple questions)

    So my goal is to make a standard melee style game with 2 exceptions, the max food count doesn't stop at 200, it will go infinitely upwards, and I want upgrades to go to at least level 100, but infinite would be good too.

    How can I do this? I am having lots of trouble navigating around the data editor, but the triggers are easy as I am a programmer.

    Thanks for the help

    Posted in: Data
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