I'm on a quest to revolutionizing LotV's economy, and I need YOUR help. You can be part of this great adventure by helping me make a mod that implements my simple idea.
How do I change mineral colors in game to grey when patches have less than 700 minerals ? Can I use existing assets and change color or do I have to import assets and change them locally with some sort of 3D program ?
Same question for minerals being carried by workers.
you have to send an actor message with tinting colour to the ressource unit. can be done via triggers or data via behaviours that periodcially checks if the ressources are above 700.
Now I have a question, it's very hard to get to the color I want, which is translucid grey/silver by applying tints.
Right now we are using this, but eventually we would like the change to be more discreet.
Hello fellow mod makers !
I'm on a quest to revolutionizing LotV's economy, and I need YOUR help. You can be part of this great adventure by helping me make a mod that implements my simple idea.
You can check out the idea here. http://www.teamliquid.net/forum/legacy-of-the-void/488630-brilliant-new-lotv-economy-model
Here are my questions:
How do I change mineral colors in game to grey when patches have less than 700 minerals ? Can I use existing assets and change color or do I have to import assets and change them locally with some sort of 3D program ? Same question for minerals being carried by workers.
Thank you for you time !
Geiko
you have to send an actor message with tinting colour to the ressource unit. can be done via triggers or data via behaviours that periodcially checks if the ressources are above 700.
Awesome ! Thanks a lot bro, it's working !
Now I have a question, it's very hard to get to the color I want, which is translucid grey/silver by applying tints. Right now we are using this, but eventually we would like the change to be more discreet.
Is there a way to achieve a better result ?
Thanks in advance !
search for swap texture by id on sc2mapster. export the texture used for the minerals, make it grey and swap the texture by the id method.
Thanks for the help FunkyUserName ! Really really helpful. Much love to you :)