Hi again! I've been toying with various ideas for maps, and after a while I came up with the following one. I planned it out and decided that it was small enough to pull off over a few hours worth of work, so I just went ahead and made it. The point was to build a bare-bones DOTA that focused on a unique mechanic for gameplay, and I think i pulled it off pretty well.
Short blurb: Squad-based 2v2 MOBA with emphasis on unit positioning and LoS mechanics
Mechanics:
Camouflage: Unit is invisible and untargetable while camouflage is active, but camouflaged units can be found via a unit with Keen Eye or Spotter
Cross-fire weaponry: Units with these types of weapons will hit all targets in a line in the direction being fired, even if these units are allies. Thus, it's important to make sure they're well positioned and none of your units are in their line of fire.
Unit Types:
Commando: Versatile direct-fire unit with Stimpack ability and a Cross-fire weapon
Sniper: Stealthy burst damage unit with Active Camouflage ability and a Cross-fire weapon
Humvee: fast, armored unit that is camouflaged when not moving or attacking. Can fire while moving.
Cannon: Fragile unit that deploys into powerful emplacement weapon and can spot camouflaged units on lower cliff levels while deployed.
Hi again! I've been toying with various ideas for maps, and after a while I came up with the following one. I planned it out and decided that it was small enough to pull off over a few hours worth of work, so I just went ahead and made it. The point was to build a bare-bones DOTA that focused on a unique mechanic for gameplay, and I think i pulled it off pretty well.
Short blurb: Squad-based 2v2 MOBA with emphasis on unit positioning and LoS mechanics Mechanics:
Unit Types:
I also made a trailer video:
So go ahead, try it and tell me what you think!
You're map looks quite cool. If you want it to be published on the eu servers just send it to me.