I could not resist and had to go back to this mission to tweak it up a bit as it had a weak execution. I'm starting this thread in hope to get some more feedback.
You are a terran faction controlling with Zerg psi technology, and you are after a Protoss artifact. It's a Zerg (player) vs Protoss (computer) singleplayer mission.
You are to destroy the four Protoss bases. The twist here that there are three wandering Disrupters that can turn your Zerg units against you given enough time.
Some of you might have tested this mission before. If you still want to try it out then here are the new changes:
Improved Terrain
- Aesthetic changes, and some adjustments to ease troop movement
Buffed Disrupters
- Disrupters now defend themselves and has help from minor escorts.
The introduction part is now skippable
- You can move straight to the primary mission without having to complete the introduction to Disrupters game mechanic part.
Adjusted AI
- The AI now bring Observers with attack waves and have some Observers on the map as well.
Scripted Events
- There are now some scripted events at key points during the mission. These are meant to counter the dwindling difficulty as more Nexus are destroyed.
The terraining is quite beautiful, the fog is very good and atmospheric. It looks close to Blizzard-quality. I'd give it about a 9.5.
- But, some of the textures aren't blended in that well with each other. E.G. they don't flow into each other, if you know what I mean. In addition, some of the textures are on an 'island' surrounded by another texture.
- The vegetation on rocks seemed a bit strange.
- In places like the green Protoss expansion on the top-left the elevation around the Nexus seemed weird.
BUGS:
- A lot of the text, especially the starting dialogue is 'Param/Value/etc'.
- Lurkers don't have a hotkey for burrowing down, and the tooltip is 'Button/Tooltip/BurrowLurker'.
- For a while, the creep looked weird like in that screenshot.
Thank you for your reply, I'm glad you liked the terrain :)
I'll look over the terrain again and will try to look after places where I can implement your advice.
God, I've thought I had fixed param bug. I've now tried to remove the local languages and then add them again, perhaps it works now. How does those locale text thing work actually? It seems that many of my maps still have those issues despite me thinking I've fixed em.
That creep bug is something I have not encountered. Have anyone else experienced them?
The lurker thing is fixed now, it uses button B
I have updated the mission file in the opening post. If anyone without the enGB version could test it and see if the param bug has been fixed I would be very grateful :)
I could not resist and had to go back to this mission to tweak it up a bit as it had a weak execution. I'm starting this thread in hope to get some more feedback.
You are a terran faction controlling with Zerg psi technology, and you are after a Protoss artifact. It's a Zerg (player) vs Protoss (computer) singleplayer mission. You are to destroy the four Protoss bases. The twist here that there are three wandering Disrupters that can turn your Zerg units against you given enough time.
Some of you might have tested this mission before. If you still want to try it out then here are the new changes:
@njordys: Go
Perhaps I should have posted some screenshots. Here they are
It was quite good. Some points:
TERRAIN:
The terraining is quite beautiful, the fog is very good and atmospheric. It looks close to Blizzard-quality. I'd give it about a 9.5.
- But, some of the textures aren't blended in that well with each other. E.G. they don't flow into each other, if you know what I mean. In addition, some of the textures are on an 'island' surrounded by another texture.
- The vegetation on rocks seemed a bit strange.
- In places like the green Protoss expansion on the top-left the elevation around the Nexus seemed weird.
BUGS:
- A lot of the text, especially the starting dialogue is 'Param/Value/etc'.
- Lurkers don't have a hotkey for burrowing down, and the tooltip is 'Button/Tooltip/BurrowLurker'.
- For a while, the creep looked weird like in that screenshot.
@FenixKissKerrigan: Go
Thank you for your reply, I'm glad you liked the terrain :)
I'll look over the terrain again and will try to look after places where I can implement your advice.
God, I've thought I had fixed param bug. I've now tried to remove the local languages and then add them again, perhaps it works now. How does those locale text thing work actually? It seems that many of my maps still have those issues despite me thinking I've fixed em.
That creep bug is something I have not encountered. Have anyone else experienced them?
The lurker thing is fixed now, it uses button B
I have updated the mission file in the opening post. If anyone without the enGB version could test it and see if the param bug has been fixed I would be very grateful :)
- The param-bug is gone.
- Lurker-bug gone.
- Creep-bug gone.