TRIGGER 1 event: unit dies condition: triggering unit in unit group: (mercs) ; number of (living) units in (merc unit group)== 0 Action: create (merc) for (owner of killing unit) ; order (last created unit) to attack targeting (wherever) ; run trigger 2
TRIGGER 2 event: (none) condition: (none) Action: create X (merc)s for (Merc player) ; add (last created unit) to unit group (merc group)
Nah man I'm talking about process of capturing u know when ppl of same team staying on camp after killing mercs and some progress bar going on to capture the camp, and when other team player's come process interrupts
they use the same method to capture everything in a HotS, I'm looking for SC2 alternative for this capturing method
wow looks great, thanks man, ill try to work with ur base, got eny ideas how to dispay it with progress bars alike HotS? you know wheres 3 positions, natural, red and blue, so if camp like blue and u r red u have to w8 progress bar to get to neutral position, and when u have 2 w8 to get from neutral position to red side and if u got interrupted be4 u captured it it stay like neutral, if u played World of Warcraft you might seen same system in battlegrounds like AV or AB where u r capturing flags
but in WoW u had to use flag and in HotS u just enter the zone to start progress bar if it was neutral it progress from neutral to ur team color and if it was enemy color it first progress to neutral status and when progress to ur color, if enemy enters region swell progress just stops, and if u leave and he stays progress stop feeding back, sorry for my englsh, i hope u understand what I'm talking about
I think I know what you mean, but sadly im not sure how to make that happen. maybe create a text tag that references the integer used for the merc camps? I need to go to sleep now, but I may try to make it work tomorrow.
here I made this- worked out some bugs and text tag shows which team has it and by how much. not as good as a bar imo, but this is the best I can think of. added probes so you can see melee interactions for units in the region. (melee caps where broken in my original iteration)
Updated Joey's map with a little system that simulates the HotS Merc Camps to a certain degree. Just type "-test" ingame to let the enemies automatically attack one merc camp.
In order to do more merc camps, you have to create the units for player 15, a region that the units are standing in and then you have to copy the action "Add Merc Camp to System(Camp 1)" I created in the "Initialization" trigger and add the region instead of "Camp 1". The system will do the rest.
If this has something to do with your initial problem, attach the map you are using this with. If it has nothing to do with the problem, then create a new thread for this, giving more information about your issue.
Happened to be looking at the Tychus03 map yesterday and saw that when kerrigan was "searching" a building they would just apply a behavior to her, that show'd a timed status bar of her search progress. They would create the duration of that behavior through triggers. I think it was like "set behavior duration". You could keep duration information in variables.
Though after reading the replies, sounds like you might want something more advanced.
Happened to be looking at the Tychus03 map yesterday and saw that when kerrigan was "searching" a building they would just apply a behavior to her, that show'd a timed status bar of her search progress. They would create the duration of that behavior through triggers. I think it was like "set behavior duration". You could keep duration information in variables.
Though after reading the replies, sounds like you might want something more advanced.
sounds nice, but can u show me an example .sc2map? =) i don't speak english well and I'm not that friendly with sc2mapeditor, just started working with it, but i spend alot of time making my map with pen and a notepad, i hope i can improve my editor skills high enough to release all ideas i got in my notepad to the game, thats why I'm asking so much question on forum last weeks
btw Beta version of my game will be ready in like a few weeks, it won't be half a content but playable enough, its 6 vs 6 i hope some of u guys will play it with me cuz i don't have eny friends who plays sc2 actually
is ne1 created an analog to this in sc2?
seems like it would be fairly simple-
TRIGGER 1
event: unit dies
condition: triggering unit in unit group: (mercs) ; number of (living) units in (merc unit group)== 0
Action: create (merc) for (owner of killing unit) ; order (last created unit) to attack targeting (wherever) ; run trigger 2
TRIGGER 2
event: (none)
condition: (none)
Action: create X (merc)s for (Merc player) ; add (last created unit) to unit group (merc group)
@joey101d: Go
Nah man I'm talking about process of capturing u know when ppl of same team staying on camp after killing mercs and some progress bar going on to capture the camp, and when other team player's come process interrupts
they use the same method to capture everything in a HotS, I'm looking for SC2 alternative for this capturing method
here- I made this. it seems to work, though I haven't made a system of displaying it to the players, its under the hood
wow looks great, thanks man, ill try to work with ur base, got eny ideas how to dispay it with progress bars alike HotS? you know wheres 3 positions, natural, red and blue, so if camp like blue and u r red u have to w8 progress bar to get to neutral position, and when u have 2 w8 to get from neutral position to red side and if u got interrupted be4 u captured it it stay like neutral, if u played World of Warcraft you might seen same system in battlegrounds like AV or AB where u r capturing flags
but in WoW u had to use flag and in HotS u just enter the zone to start progress bar if it was neutral it progress from neutral to ur team color and if it was enemy color it first progress to neutral status and when progress to ur color, if enemy enters region swell progress just stops, and if u leave and he stays progress stop feeding back, sorry for my englsh, i hope u understand what I'm talking about
I think I know what you mean, but sadly im not sure how to make that happen. maybe create a text tag that references the integer used for the merc camps? I need to go to sleep now, but I may try to make it work tomorrow.
here I made this- worked out some bugs and text tag shows which team has it and by how much. not as good as a bar imo, but this is the best I can think of. added probes so you can see melee interactions for units in the region. (melee caps where broken in my original iteration)
Updated Joey's map with a little system that simulates the HotS Merc Camps to a certain degree. Just type "-test" ingame to let the enemies automatically attack one merc camp.
In order to do more merc camps, you have to create the units for player 15, a region that the units are standing in and then you have to copy the action "Add Merc Camp to System(Camp 1)" I created in the "Initialization" trigger and add the region instead of "Camp 1". The system will do the rest.
For any questions please send me a PM
Thanks alot guys, both of u are awesome, my respect
I'm just working on camp capturing system for my map, I'm a bit unfamiliar with sc2mapeditor, but now i realize how to get this done becuz of you
Very impressive structure Ultragon
whys not working?
If this has something to do with your initial problem, attach the map you are using this with. If it has nothing to do with the problem, then create a new thread for this, giving more information about your issue.
looks like you have null value for a unit group, could that be causing the issue?
i found a mistake lol i update current value only if something happens, so from beginning dialog bar is not updated
Happened to be looking at the Tychus03 map yesterday and saw that when kerrigan was "searching" a building they would just apply a behavior to her, that show'd a timed status bar of her search progress. They would create the duration of that behavior through triggers. I think it was like "set behavior duration". You could keep duration information in variables.
Though after reading the replies, sounds like you might want something more advanced.
sounds nice, but can u show me an example .sc2map? =) i don't speak english well and I'm not that friendly with sc2mapeditor, just started working with it, but i spend alot of time making my map with pen and a notepad, i hope i can improve my editor skills high enough to release all ideas i got in my notepad to the game, thats why I'm asking so much question on forum last weeks
btw Beta version of my game will be ready in like a few weeks, it won't be half a content but playable enough, its 6 vs 6 i hope some of u guys will play it with me cuz i don't have eny friends who plays sc2 actually