Hello everyone. I'm DarlD. I'm a member of the Warcraft a new Dawn project porting warcraft to Starcraft two engine. I'm the one responsible for some of the campaign's triggering and while looking at tutorials of onetwosc, I discovered his Diablo mode triggers. I fell in love with the style and decided to create my own version based on his and make a Diablo styled adventure in Sc2.
So as I experimented with more way's to create my own Diablo adventure, I realised I could also port some aspects from wow as well. The result is Island of Despair.
Edit: Currently have two casual Data artists and myself as trigger/terrain artist.
I currently have 1 or two Trigger man position open.
If you are interested contact me on skype or send me a pm. I'll get back to you shortly.
I really believe in this project. I'd really like to have someone working with me on this. Pst me for more info or contact me threw skype. Add Mab.youyoux
Ow you did more than inspire me. All I know today (triggerwise) Is because of you in some way OneTwo. All your tutorials. I went threw all of them and I tried to improve your coding while doing it. I believe It gave me and edge and for this I thank you. How's Starcraft Universe coming along?
Making a lot of progress. Merchant/Quest system is under way as well as the UI which is being worked on. We now have a few abilities planned for our Hero.
We are now 3 in the group. Myself (Lead designer, manager, trigger, terrain), a good data editor and an other trigger artist. I'd really like to get some help on the terrain as well as an other data/trigger expert.
Please contact me through Skype or through PM. Thank you.
Hello everyone. I'm DarlD. I'm a member of the Warcraft a new Dawn project porting warcraft to Starcraft two engine. I'm the one responsible for some of the campaign's triggering and while looking at tutorials of onetwosc, I discovered his Diablo mode triggers. I fell in love with the style and decided to create my own version based on his and make a Diablo styled adventure in Sc2.
So as I experimented with more way's to create my own Diablo adventure, I realised I could also port some aspects from wow as well. The result is Island of Despair.
Edit: Currently have two casual Data artists and myself as trigger/terrain artist.
I currently have 1 or two Trigger man position open.
If you are interested contact me on skype or send me a pm. I'll get back to you shortly.
Skype username: Mab.youyoux
Looking forward to working with you. Thank you.
@DarlD: Go
I really believe in this project. I'd really like to have someone working with me on this. Pst me for more info or contact me threw skype. Add Mab.youyoux
Thank you
Just saw this; looks cool, glad I could inspire you :)
@OneTwoSC: Go
Ow you did more than inspire me. All I know today (triggerwise) Is because of you in some way OneTwo. All your tutorials. I went threw all of them and I tried to improve your coding while doing it. I believe It gave me and edge and for this I thank you. How's Starcraft Universe coming along?
@DarlD: Go
Making a lot of progress. Merchant/Quest system is under way as well as the UI which is being worked on. We now have a few abilities planned for our Hero.
We are now 3 in the group. Myself (Lead designer, manager, trigger, terrain), a good data editor and an other trigger artist. I'd really like to get some help on the terrain as well as an other data/trigger expert.
Please contact me through Skype or through PM. Thank you.
Skype username in first post
@DarlD: Go
Still looking for a talented triggerman to help me with this. I'm good but there is a lot of work to be done..
Current team rooster. 2 Data editor 1 Triggerman/terrainer (myself)
As stated in previous posts, this is a side mod to the Warcraft a new dawn using the same resources. Don't be shy to send me a PM.
@DarlD: Go
Project is on hold/slowly getting worked on until I can find an other trigger artist. Thank you