I just recently started learning how to use the Galaxy Editor after coming up with an idea to make a DOTA + Tug of War style map. I have the basic foundation laid out and have made great progress towards the end goal of having a very fun and balanced map that will try to actually take into account various scenarios and making sure a player has fun even if another player is purposely trying to sabotage the game. I'm trying to recruit a couple of seasoned editors to help guide me along the way since I feel that everything that I have been working on is being done in a basic, crude and probably non-efficient manner.
A few things I would love to have if anyone is interested in helping/joining the team:
Someone to make the map pretty.
Someone to clean up my logic and make it more efficient on the map.
Someone to help convert the map from a two player map to a six player map and setting up the routines accordingly.
And of course I would love to have testers involved that are interested in this type of a map. In its current state (all of five days old), I have the Tug of War aspect completed and have been balancing units with several of my friends. I am still having some issues with unit pathing (if they stray off the lanes) and have been troubleshooting that for the last couple of days. My goal is to start introducing heroes and items into the map by this weekend in order to start developing fun and balanced heroes while including the strategic aspect of controlling what units spawn in the lanes.
The end goal of the map is to give players the option of whether they want to concentrate on building structures that will add units to their spawn waves, or if they want to play as the hero - level up and purchase items. I have ideas to balance it where if someone hates the DOTA aspect of the game, but loves the Tug of War aspect (think Desert Strike) can have fun. While if someone cares less about building and just wants to play as a hero, can have fun as well. It will be a 3v3 map as opposed to the popular 5v5. The main reason being that I stopped playing DOTA as a whole because of its dependency on 4 other completely competent players. My biggest gripe with DOTA and any of its variants was the fact that if someone was purposely sabotaging the team, the game was forfeit. I hope to build in ways to eliminate that from happening, which is the holy grail of any sort of game design.
So if anyone has the free time or wants to be involved with a map that I hope to make a huge success one day, please shoot me over a PM. I'll be happy to share what I have done so far and would love to get feedback and help on making it a very polished gaming experience.
I checked out your description, I think our maps are going to be very different :) Can't wait to see yours though, and I'm glad the community is pushing towards new map types to give us all something to play.
Awesome! I really hope so, I would hate to have our maps be similar. I know how it feels to work hard on a map and then find out that another one just like it had already been started. Can't wait to see what yours is like! But the following things I did notice to be similar.
Gameplay focused on choice. You can focus on Tug of War, DOTA, (or in my map) TD, micro or macro.
Imbalanced gameplay caused by a "saboteur" is meant to be impossible.
It seems that we both want a more casual type game, where you don't have to be a master to succeed, you just have to be a master to win :) (Success, in my opinion, is having fun)
Different
Mine has a layout similar to Marine arena, with 2v2v2v2 gameplay, and no "lanes", but a center area and different bases.
My terrain is strategically constructed so that when a player researches "micro" they can maneuver their units like an arena style game
Yours doesn't have "seismic" in it's name. Sorry, but you automatically have a leg down after that one :P
I hope when your map is released I can grab an opportunity to test it! Perhaps this weekend when the Tug of War aspect of my game enters beta (and the Hero part enters alpha) that you can test mine out as well!
Oh, and welcome to SC2Mapster! (If I haven't said that already, I don't remember :P)
Our team has already wrapped up the Tug of War aspect to our map. We would like to recruit some testers and if anyone else is interested in helping on the DOTA portion of the map, please send me a PM. We will also be more than happy to let you test our map with us to see if it's anything you're even interested in helping with. We have made great progress in less than a week, and the map is currently fully playable as a tug of war map and is quite fun.
I would be willing to help test, (I'm on the US server.) I would help with the DOTA portion of the map, but I'm currently working on my own project ATM. After that hits a playable state, and adding extra content is all thats left, I would be willing to help with the DOTA portion of the map.
I just want to update this post to narrow down that we're looking for those specializing in creating heroes and abilities to join the team. The Tug of War aspect is completed and we hopefully have a person to do the terrain on board. The map has been completely setup for 3v3 and has been in beta testing for several days now. So those interested in contributing to the AoS portion of the map, please let me know.
We also have a very robust website being developed (that's my day occupation) and looking into developing an app in order to send stats to the website to have a leaderboard, similar to SoTIS' GLOOP.
Just got the map back from Darkyvm and he did a fantastic job making it what we need. It looks awesome and plays amazing and we could really use the help of an ability creator to join the team to expedite the completion of the map. That's all we need, we have heroes/weapons taken care of along with stats and balancing, but can use help with doing abilities. Please PM me if you are interested in seeing the current state of the map.
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I just recently started learning how to use the Galaxy Editor after coming up with an idea to make a DOTA + Tug of War style map. I have the basic foundation laid out and have made great progress towards the end goal of having a very fun and balanced map that will try to actually take into account various scenarios and making sure a player has fun even if another player is purposely trying to sabotage the game. I'm trying to recruit a couple of seasoned editors to help guide me along the way since I feel that everything that I have been working on is being done in a basic, crude and probably non-efficient manner.
A few things I would love to have if anyone is interested in helping/joining the team:
Someone to make the map pretty. Someone to clean up my logic and make it more efficient on the map. Someone to help convert the map from a two player map to a six player map and setting up the routines accordingly.
And of course I would love to have testers involved that are interested in this type of a map. In its current state (all of five days old), I have the Tug of War aspect completed and have been balancing units with several of my friends. I am still having some issues with unit pathing (if they stray off the lanes) and have been troubleshooting that for the last couple of days. My goal is to start introducing heroes and items into the map by this weekend in order to start developing fun and balanced heroes while including the strategic aspect of controlling what units spawn in the lanes.
The end goal of the map is to give players the option of whether they want to concentrate on building structures that will add units to their spawn waves, or if they want to play as the hero - level up and purchase items. I have ideas to balance it where if someone hates the DOTA aspect of the game, but loves the Tug of War aspect (think Desert Strike) can have fun. While if someone cares less about building and just wants to play as a hero, can have fun as well. It will be a 3v3 map as opposed to the popular 5v5. The main reason being that I stopped playing DOTA as a whole because of its dependency on 4 other completely competent players. My biggest gripe with DOTA and any of its variants was the fact that if someone was purposely sabotaging the team, the game was forfeit. I hope to build in ways to eliminate that from happening, which is the holy grail of any sort of game design.
So if anyone has the free time or wants to be involved with a map that I hope to make a huge success one day, please shoot me over a PM. I'll be happy to share what I have done so far and would love to get feedback and help on making it a very polished gaming experience.
If you add a dash of TD in there, I'm sure you'll have the perfect map.
@GrimmySnarf: Go
Sorry dude, I'm already making a map like that :( I've been working on it for about 6 months now.
@Eiviyn: Go
Mine does have TD in there :) Seismic Smash
Great to be back and part of the community again!
@TacoManStan: Go
I checked out your description, I think our maps are going to be very different :) Can't wait to see yours though, and I'm glad the community is pushing towards new map types to give us all something to play.
@GrimmySnarf: Go
Awesome! I really hope so, I would hate to have our maps be similar. I know how it feels to work hard on a map and then find out that another one just like it had already been started. Can't wait to see what yours is like! But the following things I did notice to be similar.
I hope when your map is released I can grab an opportunity to test it! Perhaps this weekend when the Tug of War aspect of my game enters beta (and the Hero part enters alpha) that you can test mine out as well!
Oh, and welcome to SC2Mapster! (If I haven't said that already, I don't remember :P)
Great to be back and part of the community again!
@GrimmySnarf: Go
Our team has already wrapped up the Tug of War aspect to our map. We would like to recruit some testers and if anyone else is interested in helping on the DOTA portion of the map, please send me a PM. We will also be more than happy to let you test our map with us to see if it's anything you're even interested in helping with. We have made great progress in less than a week, and the map is currently fully playable as a tug of war map and is quite fun.
I would be willing to help test, (I'm on the US server.) I would help with the DOTA portion of the map, but I'm currently working on my own project ATM. After that hits a playable state, and adding extra content is all thats left, I would be willing to help with the DOTA portion of the map.
I just want to update this post to narrow down that we're looking for those specializing in creating heroes and abilities to join the team. The Tug of War aspect is completed and we hopefully have a person to do the terrain on board. The map has been completely setup for 3v3 and has been in beta testing for several days now. So those interested in contributing to the AoS portion of the map, please let me know.
We also have a very robust website being developed (that's my day occupation) and looking into developing an app in order to send stats to the website to have a leaderboard, similar to SoTIS' GLOOP.
@GrimmySnarf: Go
Just got the map back from Darkyvm and he did a fantastic job making it what we need. It looks awesome and plays amazing and we could really use the help of an ability creator to join the team to expedite the completion of the map. That's all we need, we have heroes/weapons taken care of along with stats and balancing, but can use help with doing abilities. Please PM me if you are interested in seeing the current state of the map.