I've started on the framework for a series of maps a few days ago that I'd like to make with other people.
Concept:
- Several maps that share the use of bank files
The first I'm making is a World RPG where one can create a character and level up in it and fight others. However, the next maps would provide more options, like dungeons, arenas, raids, and DOTA types of maps that can be played using the same characters. For example, someone could start in the World RPG map, make a character and gain a few levels, then grab some friends and do dungeons in a different map with the same character. And then play a DOTA type map, etc. This isn't ideal for a single map to gain popularity but I feel like extra aspects this will allow will make up for that.
Theme would mainly continue off of the SC2 Lore. For example, classes would be things such as Marine, Marauder, etc., and follow realism in SC2.
I think that it would be more of a build-your-own class type of thing, like starting with a Zealot you'd have more life and less energy, ideal stats for tanking, but you could still get healing abilities and stats, although a class like Medic would start with more of those stats.
Ideas:
I think that avoiding the data editor for abilities and using triggers and blank command card buttons would be better for the pick-your-own-abilities and will be more efficient in the long run. I understand there's a traffic response with using the event associated with using the command card buttons but its also my understanding its negligable if used properly. Currently, I'm going off of a targetting system, like in WoW and other MMOs. For example, you click your target and then use your abilities.
Current progress:
I've only been working on the map for two days and have only done UI and basic data changes such as
-Custom UI
-Including a custom minimap
-Finished inventory system
-Items and their effects can be added in and everything is saved within a bank
-Dropping and using items are finished, however I haven't started on the trading system since I'm not planning on testing it in multiplayer until I have more of the map done.
-One ability for testing purposes
Video of current work:
As you'll notice, I've only hidden some UI frames and implemented pictures for frames instead (they work in all resolutions) because I feel like the current positions of the standard UI frames are adquate. I am capable of using SC2Layout files, and I'll use them later on.
Future ideas:
-I'd like everything thats used to be standard with the editor, like not too many custom models or anything. I havn't decided on a name or basic goals, but it would ultimately be a replayable, non-beatable type of game, like an MMO.
My experience:
I've never finished a map, which I haven't been trying to do until now. I only have a lot of experiments and starts of maps that were to help me in areas that I was weak in. I have much experience in most aspects of the editor, especially in dialogs, triggers, and banks. The data editor is still difficult for me which is one of the reasons I'm avoiding it for the use of abilities and items.
I am looking for:
-People with general experience with triggers. Advanced trigger editors are, of course, prefered but not necessary because it will be mostly making new abilities/items from templates within the trigger editor.
-One or more people for terrain. I'd prefer someone very advanced in this area (but not necessarily) to make the terrain very epic.
-Any amount of people to help with ideas.
-If someone wants to do the display art, that's fine but I can handle it myself.
-I'd like all members to be capable of proper grammar (but its not necessary with communication).
I really don't care about how many people are apart of it.
I intend for this to be a group project so it will be considered a group map, not just mine with helpers. However, I do intend to lead it. If you're interested, please reply in the thread and not in a PM, but you can if you need to. Please include what you'd like to specialize in and experience. I won't be too picky about recruitment.
Hello Aramiri. Sorry for not answering with a big and detailed message but I just woke up hah.. Yesterday I started on a Diablo SC2 Map. I have just finished the Character making screen and now I am making the "Start menu" where all the saved and already made characters are stored. Just an RPG with custom quests, monsters, waypoints, skills etc.
I might need some help if we can go together and make something. Here is the Character selection page: (Though it is missing the description dialog when you press on every character.
hehe have had the same idea some months ago. This is gonna take very long to create. Tho you wanted to do Abilities with Triggers?
-People with general experience with triggers. Advanced trigger editors are, of course, prefered but not necessary because it will be mostly making new abilities/items from templates within the trigger editor.
If your realy sure ur able to continue to make this RPG, I'd like to help with Data or Trigger Editing. I won't say I will be working on this for 1 hour a day but just when u need something like spells or something.
Well if you need any help message me. This map will take you a very long time. I started making an RPG map, but after third quest and a couple characters I realized I could not make this alone. It is very time consuming process so good luck.
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Hello!
I've started on the framework for a series of maps a few days ago that I'd like to make with other people.
Concept:
- Several maps that share the use of bank files
The first I'm making is a World RPG where one can create a character and level up in it and fight others. However, the next maps would provide more options, like dungeons, arenas, raids, and DOTA types of maps that can be played using the same characters. For example, someone could start in the World RPG map, make a character and gain a few levels, then grab some friends and do dungeons in a different map with the same character. And then play a DOTA type map, etc. This isn't ideal for a single map to gain popularity but I feel like extra aspects this will allow will make up for that.
Theme would mainly continue off of the SC2 Lore. For example, classes would be things such as Marine, Marauder, etc., and follow realism in SC2.
I think that it would be more of a build-your-own class type of thing, like starting with a Zealot you'd have more life and less energy, ideal stats for tanking, but you could still get healing abilities and stats, although a class like Medic would start with more of those stats.
Ideas:
I think that avoiding the data editor for abilities and using triggers and blank command card buttons would be better for the pick-your-own-abilities and will be more efficient in the long run. I understand there's a traffic response with using the event associated with using the command card buttons but its also my understanding its negligable if used properly. Currently, I'm going off of a targetting system, like in WoW and other MMOs. For example, you click your target and then use your abilities.
Current progress:
I've only been working on the map for two days and have only done UI and basic data changes such as
-Custom UI
-Including a custom minimap
-Finished inventory system
-Items and their effects can be added in and everything is saved within a bank
-Dropping and using items are finished, however I haven't started on the trading system since I'm not planning on testing it in multiplayer until I have more of the map done.
-One ability for testing purposes
Video of current work:
As you'll notice, I've only hidden some UI frames and implemented pictures for frames instead (they work in all resolutions) because I feel like the current positions of the standard UI frames are adquate. I am capable of using SC2Layout files, and I'll use them later on.
Future ideas:
-I'd like everything thats used to be standard with the editor, like not too many custom models or anything. I havn't decided on a name or basic goals, but it would ultimately be a replayable, non-beatable type of game, like an MMO.
My experience:
I've never finished a map, which I haven't been trying to do until now. I only have a lot of experiments and starts of maps that were to help me in areas that I was weak in. I have much experience in most aspects of the editor, especially in dialogs, triggers, and banks. The data editor is still difficult for me which is one of the reasons I'm avoiding it for the use of abilities and items.
I am looking for:
-People with general experience with triggers. Advanced trigger editors are, of course, prefered but not necessary because it will be mostly making new abilities/items from templates within the trigger editor.
-One or more people for terrain. I'd prefer someone very advanced in this area (but not necessarily) to make the terrain very epic.
-Any amount of people to help with ideas.
-If someone wants to do the display art, that's fine but I can handle it myself.
-I'd like all members to be capable of proper grammar (but its not necessary with communication). I really don't care about how many people are apart of it.
I intend for this to be a group project so it will be considered a group map, not just mine with helpers. However, I do intend to lead it. If you're interested, please reply in the thread and not in a PM, but you can if you need to. Please include what you'd like to specialize in and experience. I won't be too picky about recruitment.
@Aramiri: Go
Hello Aramiri. Sorry for not answering with a big and detailed message but I just woke up hah.. Yesterday I started on a Diablo SC2 Map. I have just finished the Character making screen and now I am making the "Start menu" where all the saved and already made characters are stored. Just an RPG with custom quests, monsters, waypoints, skills etc. I might need some help if we can go together and make something. Here is the Character selection page: (Though it is missing the description dialog when you press on every character.
http://i44.tinypic.com/358piqe.jpg
@Nafei: Go
Start Menu is done http://i41.tinypic.com/2e235ev.jpg
If you want to make this diablo RPG with me, please contact me or post an answer below.
@Nafei: Go
Hello,
Thank you for the offer, but I'll have to pass. Currently, I'd like to work on my map.
hehe have had the same idea some months ago. This is gonna take very long to create. Tho you wanted to do Abilities with Triggers?
-People with general experience with triggers. Advanced trigger editors are, of course, prefered but not necessary because it will be mostly making new abilities/items from templates within the trigger editor.
If your realy sure ur able to continue to make this RPG, I'd like to help with Data or Trigger Editing. I won't say I will be working on this for 1 hour a day but just when u need something like spells or something.
@Aramiri: Go
Hello!
Heres another video of my progess. The only things noticable, I think, are more abilities (which were very easy to add with triggers, I daresay).
@patrickwobben: Go
Thank you for the offer, patrickwobben, however, I'm looking for a bit more commitable people.
Well if you need any help message me. This map will take you a very long time. I started making an RPG map, but after third quest and a couple characters I realized I could not make this alone. It is very time consuming process so good luck.