I just recently started playing Starcraft 2 custom games, having been a die-hard Broodwar UMS player. As such, I'm not too familiar with what is currently out there, or what has already been developed/published/abandoned. But I can't help but notice that there are no popular diplomacy maps in starcraft 2 customs. If you have to idle in a game lobby for more than a minute or two, the map is not popular.
This is a crime. Diplomacy is a fucking brilliant custom game and IMO should be a game that is always in the top ten list of sc2 customs popularity. Always!
A bit of backstory: I have quite a bit of experience with mapping, balance, and of course diplomacy itself. I'm competent at 7.7, though I never practiced it, and have been the best at Diplo Infinity for almost four years now. So when I saw there were no popular diplo maps, after I got over my initial shock I started to scheme a bit.
I've often been frustrated over the years with Infinity's mapmaker for not understanding balance or gameplay (and generally being a noob), but by the time I was frustrated enough to make my own map the old one was already entrenched. More importantly, the scene was starting to die, and I didn't have much motivation to polish a map no one was going to play. I did eventually make my own version of the map, although with no intent to publish it.
Back to the present. No one has yet taken the opportunity to make a popular diplo map in sc2, which leaves an amazing opportunity. Whoever fills that niche first is not only going to be starting with a clean slate and have tremendous creative control, but even the slightest of successes will almost surely lead to widespread popularity.
Here's where mapping communities come in. To make a map right requires a lot of dedication and effort. I don't currently have the motivation to solo a project so large, so my next thought was to wonder if there were people who would want to collaborate on making a professional-quality map and getting people to play it.
Due to the nature of SC2's custom maps popularity sorting, in addition to creating the map, creating a way to support the popularity of the map would be necessary. A website with FAQs/guides, forums, a ladder and/or tournaments, special events, etc. seems essential. For a map to be successful now requires far more than elegant map design, it requires the creation of an entire scene.
I want to be specific here, so there's no confusion:
I'm looking for a small team of people (3-4 initially; possibility of more later) who are willing to collaborate and/or divide up the work involved in creating a diplomacy scene in SC2. Experience with diplomacy maps is not required, but beneficial. Two particular talents I'm aware of needing already: Terrain design and interface aesthetics, and custom unit creation. A back-end coder would also be nice. My strengths and contributions will be predominantly in the realm of gameplay, balance, and overall project management, though I am competent in terrain and triggering as well.
tl;dr I'm looking for smart, talented people who are both willing and able to dedicate significant time and effort into producing a high-quality diplomacy map. Interested? Please get in touch with me.
To save you the time in case your too lazy. I've made boats and a whole water-land system. It's based off rise of nations but I may be modding it a little in the near future.
And yes the tripple turrets on the battleships (actually anything with multiple turrets) rotate like a tripple turret.
However I do need help. This is not the only map project I have going, and a lot of it is mere grunt work (like linking about 500 things). I'm not asking anyone to do any engine work thats complicated, only if you want to spend some time helping me do the simple but time-consuming parts of this map. I have only so much time every day to work on it so anyone taking that load off me would get the map to release MUCH quicker.
If you are on NA and you want to see it in-game, then go to create a game and search for "WW2 Diplo".
I have a bunch of ways you can contact me if you read the thread at the link I put early in this post. However on NA I am FockeWulf.178 so you can reach me there if you can catch me on.
Diplomacy 7.1 Gold has potential, but it just isnt pulling people back in for more. For several reasons, 1 being its not on the first page, and the 2nd being people don't care about Diplomacy in SC2. It is time to change that.
Fockewulf I'd love to here from you on this if you aren't busy.
I just recently started playing Starcraft 2 custom games, having been a die-hard Broodwar UMS player. As such, I'm not too familiar with what is currently out there, or what has already been developed/published/abandoned. But I can't help but notice that there are no popular diplomacy maps in starcraft 2 customs. If you have to idle in a game lobby for more than a minute or two, the map is not popular.
This is a crime. Diplomacy is a fucking brilliant custom game and IMO should be a game that is always in the top ten list of sc2 customs popularity. Always!
A bit of backstory: I have quite a bit of experience with mapping, balance, and of course diplomacy itself. I'm competent at 7.7, though I never practiced it, and have been the best at Diplo Infinity for almost four years now. So when I saw there were no popular diplo maps, after I got over my initial shock I started to scheme a bit.
I've often been frustrated over the years with Infinity's mapmaker for not understanding balance or gameplay (and generally being a noob), but by the time I was frustrated enough to make my own map the old one was already entrenched. More importantly, the scene was starting to die, and I didn't have much motivation to polish a map no one was going to play. I did eventually make my own version of the map, although with no intent to publish it.
Back to the present. No one has yet taken the opportunity to make a popular diplo map in sc2, which leaves an amazing opportunity. Whoever fills that niche first is not only going to be starting with a clean slate and have tremendous creative control, but even the slightest of successes will almost surely lead to widespread popularity.
Here's where mapping communities come in. To make a map right requires a lot of dedication and effort. I don't currently have the motivation to solo a project so large, so my next thought was to wonder if there were people who would want to collaborate on making a professional-quality map and getting people to play it.
Due to the nature of SC2's custom maps popularity sorting, in addition to creating the map, creating a way to support the popularity of the map would be necessary. A website with FAQs/guides, forums, a ladder and/or tournaments, special events, etc. seems essential. For a map to be successful now requires far more than elegant map design, it requires the creation of an entire scene.
I want to be specific here, so there's no confusion:
I'm looking for a small team of people (3-4 initially; possibility of more later) who are willing to collaborate and/or divide up the work involved in creating a diplomacy scene in SC2. Experience with diplomacy maps is not required, but beneficial. Two particular talents I'm aware of needing already: Terrain design and interface aesthetics, and custom unit creation. A back-end coder would also be nice. My strengths and contributions will be predominantly in the realm of gameplay, balance, and overall project management, though I am competent in terrain and triggering as well.
tl;dr I'm looking for smart, talented people who are both willing and able to dedicate significant time and effort into producing a high-quality diplomacy map. Interested? Please get in touch with me.
Wow, it is refreshing to see a competent recruitment post! I can't help but I hope this bump serves you well.
@Karawasa: Go
What is diplomacy?
How does it play?
I can't say I'm interested, but I'm definitely curious.
@integral87: Go
Well if you want you can tag onto my partiall completed diplomacy project.
Take a look at my thread for it and especially the screen shots: http://us.battle.net/sc2/en/forum/topic/2089111341
To save you the time in case your too lazy. I've made boats and a whole water-land system. It's based off rise of nations but I may be modding it a little in the near future.
And yes the tripple turrets on the battleships (actually anything with multiple turrets) rotate like a tripple turret.
However I do need help. This is not the only map project I have going, and a lot of it is mere grunt work (like linking about 500 things). I'm not asking anyone to do any engine work thats complicated, only if you want to spend some time helping me do the simple but time-consuming parts of this map. I have only so much time every day to work on it so anyone taking that load off me would get the map to release MUCH quicker.
If you are on NA and you want to see it in-game, then go to create a game and search for "WW2 Diplo".
I have a bunch of ways you can contact me if you read the thread at the link I put early in this post. However on NA I am FockeWulf.178 so you can reach me there if you can catch me on.
Hope to cya!
i agree with your frustrations but the sc2 map editor is just too damn complex for me to help out
Redundant post.
If you`d taken the time, You would have realized that the author has declared this project cancelled.
http://us.battle.net/sc2/en/forum/topic/2089111341?page=8
Next time. A bit more research before bumping an old thread.
@EternalWraith: Go
http://us.battle.net/sc2/en/forum/topic/2369880691
I'm afraid it is YOU who needs to do the research :)
I need help making my map all that it can BE!
Diplomacy 7.1 Gold has potential, but it just isnt pulling people back in for more. For several reasons, 1 being its not on the first page, and the 2nd being people don't care about Diplomacy in SC2. It is time to change that.
Fockewulf I'd love to here from you on this if you aren't busy.
http://us.battle.net/sc2/en/forum/topic/2580388552
Integral this is exactly what me and some friend from Brood War are interested in doing. Feel free to contact me at [email protected] and to peruse this thread: http://forums.sc2mapster.com/player-zone/map-suggestions-requests/22233-the-perfect-diplo-blood-iron-europe-1870/#p1
I'd love to show you the map in question as I'm sure you'll appreciate the tactical and strategic depth.