I am creating a custom melee MOD called Starbow. Right now I am working on the final version that I try to release as soon as possible. But the things that are left to do are too hard for me to make. So I need help by one or more skilled mapmakers who would like to take a look on my MOD.
First let me tell you something about Starbow. I have been a huge Brood War fan for many years and was disapointed with SC2. So instead of whining I decided to create the "real" Starcraft 2, as I would have liked it to be :)
Essentially the game is played as an ordinary melee game, except that the races has some different units & abilities. The pathing, unit clumping, economy and similar things has been changed. (But this is not a remake of Brood War! )
The final version I am working on now will have all major errors and balance issues fixed. Of course the balance won´t be perfect. But from this point the process of finding a good balance in it will really start. I am also planning to host a tournament soon, so I want everything to work flawless :)
With all this being said, I need help in two ways.
1. I will not use official SC2 melee maps with my MOD. (Maps that already is on the ladder etc). Instead I want to use content made by the community as the map pool. I am constantly looking for great new melee maps and if you have one or wanna make one, please tell me!
2. I need help to make and fix some abilities I am having issues with.
(I will post the complete list in the post below.)
The best would be if anyone would like to take a look inside the MOD-file (if I send it to you) and maybe fix some stuff at the spot..
Otherwise, you can write suggestions/solutions on how to fix these errors in this thread. (So I don´t have to start a new thread for each issue :) )
The complete list of the stuff I have left to fix:
- Make Reaver scarabs move through buildings and units but not move down cliffs!
- Make a high ground bonus system, which means that units on low ground that attacks units on high ground deals 50% less damage.
- Make a Terran ability that calldowns a small attack turret on top of a supply depot that attacks enemy units. (Just like Calldown Supply works)
- Add blue flame to SCVs instead of the red flames when they move.
- I have a new skin for the Stalker. It works great, except when the Stalker is warped in.. a red error message appears. I can´t find a solution to it
- I have a new attack for Broodlords, but the missile is launched from the ground, rather than from the mouth of the Broodlord. (As it normally does)
- I have imported a model that shows up in the editor but not in game. The model is called targeting_drone (old) .. I use it as a new model on the Point defence drone
- I have a new skin for the Stalker. It works great, except when the Stalker is warped in.. a red error message appears. I can´t find a solution to it
The actor event is trying to apply the texture to the warp in model, but the warp in model wasn't edited to allow it. You can either edit the warp in model to be able to receive the new texture or change the actor event to be fired together with the event that swaps the warp in model with the stalker model.
The actor event is trying to apply the texture to the warp in model, but the warp in model wasn't edited to allow it. You can either edit the warp in model to be able to receive the new texture or change the actor event to be fired together with the event that swaps the warp in model with the stalker model.
In the version I am working on now, which is not uploaded, the texture is aplied to both models and both actors. Everything looks exactly the same. I´ve imported other textures in the same way and all other stuff works.
@Kabelkorven: Go Be careful, because the warp in calls the warp model first then changes it to stalker when the warp finishes. Post the events where you switch the textures.
@Kabelkorven: Go How long is the timer? is it long enough so the warp in model has already been swapped with the stalker model? It appears it's applying the texture to the warp in model. Have you included texture declarations for the warp in model? are you sure they are exactly the same as the stalker model?
I use this same method in my mod with different protoss units and I dont have problems.
Anyone knows how to get the Broodlord to launch a missile from its mouth, like it normally does? Cause I have added a new weapon to it but it launches it from the ground. I have looked at other missiles and launch actors, but I can´t find whats wrong :s
- Make a Terran ability that calldowns a small attack turret (Shriek turret) on top of a supply depot that attacks enemy units. (Just like Calldown Supply works)
This is so extremely hard for me to make. It just won´t work :(
I would need help by someone. If anyone would like to give this a try, please tell me and I will send you the MOD file.
- Terran can "Calldown Turret" with the Orbital command.. It makes them calldown a turret on top of a supply depot. The turret attacks enemy units and is destroyed when the depot is destroyed. The turret can be an Auto-turret, pop-up turret or some other turret model..
If anyone would like to give it a try, please PM me and I will send you the mod-file
Need help by someone to take a last look at my mod before I publish it. I have a few small visual issues I can´t fix, like getting a texture show up without error message.
Hello.
I am creating a custom melee MOD called Starbow. Right now I am working on the final version that I try to release as soon as possible. But the things that are left to do are too hard for me to make. So I need help by one or more skilled mapmakers who would like to take a look on my MOD.
First let me tell you something about Starbow. I have been a huge Brood War fan for many years and was disapointed with SC2. So instead of whining I decided to create the "real" Starcraft 2, as I would have liked it to be :)
Essentially the game is played as an ordinary melee game, except that the races has some different units & abilities. The pathing, unit clumping, economy and similar things has been changed. (But this is not a remake of Brood War! )
Starbow has been uploaded for a couple of months in "alpha stage" on EU & NA. So far, it has recieved some attention and spawned a small fan base in the official thread at Teamliquid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=304955
The final version I am working on now will have all major errors and balance issues fixed. Of course the balance won´t be perfect. But from this point the process of finding a good balance in it will really start. I am also planning to host a tournament soon, so I want everything to work flawless :)
With all this being said, I need help in two ways.
1. I will not use official SC2 melee maps with my MOD. (Maps that already is on the ladder etc). Instead I want to use content made by the community as the map pool. I am constantly looking for great new melee maps and if you have one or wanna make one, please tell me!
2. I need help to make and fix some abilities I am having issues with.
(I will post the complete list in the post below.)
The best would be if anyone would like to take a look inside the MOD-file (if I send it to you) and maybe fix some stuff at the spot..
Otherwise, you can write suggestions/solutions on how to fix these errors in this thread. (So I don´t have to start a new thread for each issue :) )
Thanks in advance,
Kabel
The complete list of the stuff I have left to fix:
- Make Reaver scarabs move through buildings and units but not move down cliffs!
- Make a high ground bonus system, which means that units on low ground that attacks units on high ground deals 50% less damage.
- Make a Terran ability that calldowns a small attack turret on top of a supply depot that attacks enemy units. (Just like Calldown Supply works)
- Add blue flame to SCVs instead of the red flames when they move.
- I have a new skin for the Stalker. It works great, except when the Stalker is warped in.. a red error message appears. I can´t find a solution to it
- I have a new attack for Broodlords, but the missile is launched from the ground, rather than from the mouth of the Broodlord. (As it normally does)
- I have imported a model that shows up in the editor but not in game. The model is called targeting_drone (old) .. I use it as a new model on the Point defence drone
When this is done, the MOD is complete! :)
The actor event is trying to apply the texture to the warp in model, but the warp in model wasn't edited to allow it. You can either edit the warp in model to be able to receive the new texture or change the actor event to be fired together with the event that swaps the warp in model with the stalker model.
In the version I am working on now, which is not uploaded, the texture is aplied to both models and both actors. Everything looks exactly the same. I´ve imported other textures in the same way and all other stuff works.
@Kabelkorven: Go write down the error message.
This appears with red text at the left on the screen when I warp in a stalker:
Warning 22 4 CactorUnit [Stalker] No mapping for slot main.diffuse.
The tricky thing is that the normal Stalker model works when I build it in gateway. They have texture declarations main.diffuse & main.specular set.
The values for the model & actor are identical to both the Stalker model and Stalker Warp In Model :s
(
@Kabelkorven: Go Be careful, because the warp in calls the warp model first then changes it to stalker when the warp finishes. Post the events where you switch the textures.
Stalker & Stalker Warp In has the same actor. In the event field I have added this:
TimerExpired
TextureSelectByID Stalker_Diff
TimerExpired
TextureSelectByID Stalker_Spec
ActorCreation
TimerSet
@Kabelkorven: Go How long is the timer? is it long enough so the warp in model has already been swapped with the stalker model? It appears it's applying the texture to the warp in model. Have you included texture declarations for the warp in model? are you sure they are exactly the same as the stalker model?
I use this same method in my mod with different protoss units and I dont have problems.
Sent you a PM SoulFilcher.
Anyone knows how to get the Broodlord to launch a missile from its mouth, like it normally does? Cause I have added a new weapon to it but it launches it from the ground. I have looked at other missiles and launch actors, but I can´t find whats wrong :s
The biggest issue I have now is this:
- Make a Terran ability that calldowns a small attack turret (Shriek turret) on top of a supply depot that attacks enemy units. (Just like Calldown Supply works)
This is so extremely hard for me to make. It just won´t work :(
I would need help by someone. If anyone would like to give this a try, please tell me and I will send you the MOD file.
I'm not feeling ambitious enough to build it for you, but you might find help from this; http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/
Send me the mod file and I'll have a look at it. Which issues are you still struggling with?
Need help by someone to create this spell:
- Terran can "Calldown Turret" with the Orbital command.. It makes them calldown a turret on top of a supply depot. The turret attacks enemy units and is destroyed when the depot is destroyed. The turret can be an Auto-turret, pop-up turret or some other turret model..
If anyone would like to give it a try, please PM me and I will send you the mod-file
Anyone..?
I'll look into it.
How will Lowering depots affect this?
For the sake of simplicity, if a supply depot has a auto-turret attached to it, it can´t be lowered.
Need help by someone to take a last look at my mod before I publish it. I have a few small visual issues I can´t fix, like getting a texture show up without error message.
Anyone?
@Kabelkorven: Go
How bout me Kabel? ;)