I'm really interested in how the dynamic/robust laning system is going to work. In RTS games the point of controlling area on the map is to secure additional resources and/or deny your opponent the same... but you say that there are no resources to mine (is that inferring too much?)?
So, is there some sort of resource to secure?
Or is it mostly a matter of positioning?
In what direction will waves be sent out? Will they be linked to wherever the enemy chose to put his tower building?
If it becomes an issue, I'm sure they'll either modify the model be the same in low graphics settings or add an option to label the clouds for individual players.
@DeepStrike716: Go
Not really looking to join a team ( like most I have my own projects :\ ) but I am willing to help out on smaller stuff from time to time.
Formally Kinkycactus
I have a concern: on low graphics, how will players be able to see the fog/clouds that the Sovereign of the Storm uses?
I'm really interested in how the dynamic/robust laning system is going to work. In RTS games the point of controlling area on the map is to secure additional resources and/or deny your opponent the same... but you say that there are no resources to mine (is that inferring too much?)?
So, is there some sort of resource to secure?
Or is it mostly a matter of positioning?
In what direction will waves be sent out? Will they be linked to wherever the enemy chose to put his tower building?
@SGTMeowmers9: Go
If it becomes an issue, I'm sure they'll either modify the model be the same in low graphics settings or add an option to label the clouds for individual players.
Release plans?
@Tekaichi: Go
I'd like to know as well!
Very interested in contributing as a 2D artist or lore minstrel. I'm not extremely skilled or adept, but I've got the hours. Also, sent an email.
Project looks like its coming along well!
Updated the "Openings" section on the main post. Looking for some talented people adept with triggers.