Ok so here's the low down, I've been working on my first map to be released. I've also been running out of time to work on it hardcore rightnow and i need some people to help me to get it released as soon as i can for a beta atleast, I really need someone for terraining the map's physical terrain is pretty set in stone, although. I'm going to provide a video later on in the post showing the map as of now to you. Any other information can be seen below or in a pm to me. :) (I will be editing this post so if this is all you see than please bare with me I'm quite busy xD).
Port: Ghost Zone
Ghost zone is a game i just wanted to make and play, I'm an old-school Unreal Championship die-hard fan lol. I just wanted something like that to play with other people. It has its own play style clearly because its made on the SC2 engine but i think I've implemented the old UC style into it (I feel i have anyway), It's a fast paced skill shot game, There are two modes, maybe three coming, with many options for players, Including Instagib, 1 flag or 2 flags, match durations ect.
There are also unique ability's to the map, Including each "Weapon" it is entirely ability based. There's color coded blink abilitys for each team. seen below
Well i want whoever joins to know the weapons and how they work, The weapons are all ability's and they suicide on pathing meaning people cant shoot into doodads or no pathing zones so i need subtle changes but effective changes
Do it yourself baddie!
This is my first editor and to be honest my area is triggers lol.. I'm not a pro, ive done some terraining myself and will change things if i dont like them but I know when I'm defeated you guys on this site are pro's and i respect that and accept limitations. Frankly i would also just like people to be apart of the game. It needs more input.
Team PGZ
Team PGZ stands for Team "Port: Ghost Zone" Which is the name of the map. Currently all i need is someone to pretty up my terrain, I have two maps one for either game mode and tons of options for the game but nothing that should effect cosmetics in the game, Other than the day/night transition that is in effect.
So as of now anyone that would be added to the team would just be working strictly on the cosmetic's of the map on both maps.
You will be fully accredited in the map for the work you put forth in the effort to get a beta out there for people to enjoy and critique.
If you would like to put a hand in please either comment here with some work previews or pm me some. I'll try my best to get back to everyone asap and any help is appreciated.
Ok i got the CTF map side terrained by madlibrarian but i need someone to terrain the TDM side, All i ask is the layout stays the same as it is. The rest is up to you :) Please send me a pm or comment in this thread if you are interested! :D
TDM screenshot:
Rollback Post to RevisionRollBack
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Ok so here's the low down, I've been working on my first map to be released. I've also been running out of time to work on it hardcore rightnow and i need some people to help me to get it released as soon as i can for a beta atleast, I really need someone for terraining the map's physical terrain is pretty set in stone, although. I'm going to provide a video later on in the post showing the map as of now to you. Any other information can be seen below or in a pm to me. :) (I will be editing this post so if this is all you see than please bare with me I'm quite busy xD).
Port: Ghost Zone
Ghost zone is a game i just wanted to make and play, I'm an old-school Unreal Championship die-hard fan lol. I just wanted something like that to play with other people. It has its own play style clearly because its made on the SC2 engine but i think I've implemented the old UC style into it (I feel i have anyway), It's a fast paced skill shot game, There are two modes, maybe three coming, with many options for players, Including Instagib, 1 flag or 2 flags, match durations ect.
Needed positions (more may be required later)
Information and contact
Programs i use:
Skype, MSN, Ventrillo
Time zone
Eastern Standard
Progress of the map
Custom Weapon Area's Around the map:
Weapons Menu/Leaderboard:
Goop:
http://img708.imageshack.us/img708/9992/screenshot2011101602210.jpg
Grenade:
http://img210.imageshack.us/img210/3700/screenshot2011101602211.jpg
Lightning (I know theres a typo it will be fixed):
http://img7.imageshack.us/img7/3700/screenshot2011101602211.jpg
Snipe:
http://img24.imageshack.us/img24/6021/screenshot2011101602212.jpg
Ripjack:
http://img713.imageshack.us/img713/6021/screenshot2011101602212.jpg
Rocket:
http://img444.imageshack.us/img444/764/screenshot2011101602213.jpg
There are also unique ability's to the map, Including each "Weapon" it is entirely ability based. There's color coded blink abilitys for each team. seen below
Blink:
http://img835.imageshack.us/img835/861/screenshot2011101602214.jpg
Also there is a clone ability that creates a ghost supreme image as if it where blinking and attacking.
Fake'Em Out!:
http://img824.imageshack.us/img824/935/screenshot2011101602220.jpg
Capture the flag and TDM (team deathmatch) Options
Flag Standing:
Flag Picked Up:
http://img839.imageshack.us/img839/6085/screenshot2011101602231.jpg http://img42.imageshack.us/img42/6951/screenshot2011101602240.jpg
Flag Dropped:
http://img72.imageshack.us/img72/9693/screenshot2011101602233.jpg
Flag on Player:
http://img265.imageshack.us/img265/338/screenshot2011101602232.jpg http://img12.imageshack.us/img12/693/screenshot2011101602251.jpg
Flag Area's
http://img97.imageshack.us/img97/3937/screenshot2011101607534.jpg
http://img841.imageshack.us/img841/5830/screenshot2011101607535.jpg
http://img257.imageshack.us/img257/9958/screenshot2011101607542.jpg
http://img4.imageshack.us/img4/2008/screenshot2011101607543.jpg
http://img441.imageshack.us/img441/879/screenshot2011101607544.jpg
http://img692.imageshack.us/img692/599/screenshot2011101607545.jpg
Team Deathmatch Area's
http://img683.imageshack.us/img683/5267/screenshot2011101607560.jpg
http://img443.imageshack.us/img443/5120/screenshot2011101607561.jpg
http://img256.imageshack.us/img256/8199/screenshot2011101607562.jpg
http://img835.imageshack.us/img835/1497/screenshot2011101607571.jpg
http://img266.imageshack.us/img266/1681/screenshot2011101607573.jpg
Why so many pictures?
Well i want whoever joins to know the weapons and how they work, The weapons are all ability's and they suicide on pathing meaning people cant shoot into doodads or no pathing zones so i need subtle changes but effective changes
Do it yourself baddie!
This is my first editor and to be honest my area is triggers lol.. I'm not a pro, ive done some terraining myself and will change things if i dont like them but I know when I'm defeated you guys on this site are pro's and i respect that and accept limitations. Frankly i would also just like people to be apart of the game. It needs more input.
Team PGZ
Team PGZ stands for Team "Port: Ghost Zone" Which is the name of the map. Currently all i need is someone to pretty up my terrain, I have two maps one for either game mode and tons of options for the game but nothing that should effect cosmetics in the game, Other than the day/night transition that is in effect.
So as of now anyone that would be added to the team would just be working strictly on the cosmetic's of the map on both maps.
You will be fully accredited in the map for the work you put forth in the effort to get a beta out there for people to enjoy and critique.
If you would like to put a hand in please either comment here with some work previews or pm me some. I'll try my best to get back to everyone asap and any help is appreciated.
Added more to it, Reserving this if i need it later.
Ok i got the CTF map side terrained by madlibrarian but i need someone to terrain the TDM side, All i ask is the layout stays the same as it is. The rest is up to you :) Please send me a pm or comment in this thread if you are interested! :D
TDM screenshot: