Hello Everyone XD I've been lurking this site for a while, and decided recently to produce my own custom map.
Currently I am looking for Hero designers. Here is some info on me, my map, and my team.
1. I am a NA player from Canada
2. My time zone is GMT.
3. The team mainly uses skype to get in contact with eachother.
4. I am the lead designer, mapper and all around work horse for the project.
5. The only role so far that we need filled is a hero designer. We are not completely in-experienced in this field, however we are looking for someone who is able to produce much higher quality work, at a faster speed.
6. Currently the primary layout of the map is complete, including triggers, custom minions, and certain behavior's.
7. Currently the team consists of myself and my brother
8. On average, i am putting in about 2-3 hours a day on this project. I do not expect this from other people however.
The general idea of the custom map without giving away too many details, is a cross between the game Demigod, and League of legends. More details will be shared upon acceptance.
We need someone to produce high quality heroes, at a rate of about 1 every week or so. Our timeline is to have 8 heroes play ready by May 1st, and to begin the primary testing by May 3rd. If you are interested in this, please send me a PM or add me on battle.net. My tag is Mooncows#1319
Sounds cool. Demigod sure had potential, but never reached critical mass. League of Legends had that, but got boring really fast because it - in my perspective - lacked "while-the-game-is-running" unit customization.
I would love to help, but I think your deadline is a bit too tight. May 1st is very optimistic. (1) Hero classes have to be designed, (2) their skills implemented in the data editor, (3) skills, health, mana, talents etc. must be balanced not only "damage/mana/effect"-wise but also between heroes (e.i. which heroes get which skills).
I know my way around the SC2 Editor very well, from UI implementation, to triggers, to terrain, etc. - but my biggest passion in unit skill/ability design.
You can checkout a map I made; even though it only made it to the beta (real-life stuff :/), it's still rather complex skill-wise:
And yes, it is Magicka in SC2, but as PvP. :)
I would love to hear more about your project, and see some of the work you've done, but if you stand firmly on that deadline I cannot take a leading role in creating this map. However, you're welcome to ask for advice.
I'm a good Concept contributer' Been working with an RPG Map lately' But cant seem to adjust it carefully' Even though I lack experience with triggering and C + I could hand over you my Hero Concepts bro :)
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Hello Everyone XD I've been lurking this site for a while, and decided recently to produce my own custom map. Currently I am looking for Hero designers. Here is some info on me, my map, and my team.
1. I am a NA player from Canada
2. My time zone is GMT.
3. The team mainly uses skype to get in contact with eachother.
4. I am the lead designer, mapper and all around work horse for the project.
5. The only role so far that we need filled is a hero designer. We are not completely in-experienced in this field, however we are looking for someone who is able to produce much higher quality work, at a faster speed.
6. Currently the primary layout of the map is complete, including triggers, custom minions, and certain behavior's.
7. Currently the team consists of myself and my brother
8. On average, i am putting in about 2-3 hours a day on this project. I do not expect this from other people however.
The general idea of the custom map without giving away too many details, is a cross between the game Demigod, and League of legends. More details will be shared upon acceptance.
We need someone to produce high quality heroes, at a rate of about 1 every week or so. Our timeline is to have 8 heroes play ready by May 1st, and to begin the primary testing by May 3rd. If you are interested in this, please send me a PM or add me on battle.net. My tag is Mooncows#1319
Thank you for reading
Sounds cool. Demigod sure had potential, but never reached critical mass. League of Legends had that, but got boring really fast because it - in my perspective - lacked "while-the-game-is-running" unit customization.
I would love to help, but I think your deadline is a bit too tight. May 1st is very optimistic. (1) Hero classes have to be designed, (2) their skills implemented in the data editor, (3) skills, health, mana, talents etc. must be balanced not only "damage/mana/effect"-wise but also between heroes (e.i. which heroes get which skills).
I know my way around the SC2 Editor very well, from UI implementation, to triggers, to terrain, etc. - but my biggest passion in unit skill/ability design.
You can checkout a map I made; even though it only made it to the beta (real-life stuff :/), it's still rather complex skill-wise: And yes, it is Magicka in SC2, but as PvP. :)
I would love to hear more about your project, and see some of the work you've done, but if you stand firmly on that deadline I cannot take a leading role in creating this map. However, you're welcome to ask for advice.
I am willing to contribute given that you are still looking for a designer...
So... any news on this?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I'm a good Concept contributer' Been working with an RPG Map lately' But cant seem to adjust it carefully' Even though I lack experience with triggering and C + I could hand over you my Hero Concepts bro :)