I have experience in marketing flash games, music creation, custom sound fx, programming in lua script, actionscript 3.0, 2.0, Halo CE Script Language, 3d models, rigging, animation 3d/rendering, Photoshop cs5, adobe illustrator cs5, fireworks cs5, flash authoring tool, multilayer maps for Marathon, Doom Series, Halo CE, implementing Api's/score systems/player trackers, game maker language, sprites, texturing. Starcraft Triggers, upgrades, model adjustments or additional attachments, artificial intelligence for bosses, importing and other basic data changes, compiling assets from one map to another, in game cinematics, lighting.
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Project:
"I want to see it." It's in private, I'll host a game with you.
The current name of the project is Strife Infection, subject to change. In Strife, you play as a feederling whos goal is to eliminate Terran and Protoss, by infecting them. The early version of the map was corrupted, however popular amongst beta testers. I was thrilled to expand on it, creating a patch that destroyed the concept that once made it have potential to be on the 1st or 2nd page of custom games. This is when I decided to place it on hold, until I was ready to look for a team, to fill the missing elements of a quality custom map, with excellent game design.
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There are 5 roles, but you only want 2 to join the team?
We will accomplice multiple roles, determined by proficiency. There will be no 2 of the same role. However assistance and modification is allowed within means of time constraint. The compiler needs a consistent map file, triggers, and data to copy. I don't want 2 versions of the data editor floating around. What is proficient is for everyone to do a quality job on their specified role, or roles. Ideas, concepts, and authorship is divided into those roles, and the map as a whole becomes the teams. We collaborate together, to hit the standard, and have fun doing it.
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Who fits best in the team?
I will spend up to the month picking 2 people as needed. I prefer a week, as anyone else, but coming up with the perfect team composition is important. If I only spent a week grouping up a team, how can you expect me to perform on the map itself?
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What makes this map so special?
I've come up with many ideas, and put them into practice. Never once in my life have I seen players "glitter" in excitement like Strife Infection. It sounds like the real deal. It is more of a gametype than anything, and having patched it, the gametype can easily be destroyed simply due to one persons ideas, or judgement, to enhance the game.
When I first made the map, I thought nothing of it. It was junk sitting on my desktop. I made a joke to a starcraft friend saying "hey want to try this map out?". 1 turned into 3. 3 turned into 6. The next day I had full parties, no room for more. What happened is I never did pinpoint what made it fun and addicting. Although the answer is within me, I still need a team to implement it correctly. Discuss ideas and concepts, to give the map its true potential.
--------------------------------------------
Who will fit in best with the team?
I will have people playtest the "destroyed version" of the map. I do not fear losing it, as its not the original concept. Someone taking this map will get no where. What it will do is tell you if this project is right for you. I want individuals who are interested, and motivated. The right people for the job are:
selfless
troll in a funny way, to make others laugh, not put someone down, especially for their hard work, great or bad.
You have watched the sun go up, then down, then back up, while working on a previous project, multiple times in your life.
You have finished projects, more is merrier, great or bad, to show. This can be for any game, youtube videos, more.
sense of humor is a must
At least 1 finished starcraft map, which you have assisted minimal 33% of the effort to create.
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Questionaire: You may say anything you want as an answer. Make sure to include the "real answer" aswell.
(I may expand this later)
1) Someone calls you a nub, what do you say?
2) How do you view a project you are working on?
3) Bob is in the game, with you. Bob decides to start killing your forces, when you are both on the same team. What is your reaction?
4) You submitted a map, and the players don't like it, You spent a week making it. How do you feel? What action will you take to fix this?
5) There is a bug which happens with a new unit put into the game. This bug has been patched 8 times, but still occurs. The new unit greatly adds to
the fun factor of the map. How do we proceed?
6) This time Bob is at it again, but he takes your little kitty and rips its head off. He heads out the door. What are your thoughts, reactions, moral, and do you say anything to him?
7) List any achievements you are proud of. Forget what anyone else thinks of it in this forum.
Is there any other sites for recruiting Starcraft 2 mappers? I preferred working on this project as it's more exciting. Though if needed I'll get back to Halo CE Development, as mapping out a 3d environment would help my resume as-well.
I decided to put Strife Infection on hold. I have a team for Advanced Combat 2. Team is now full. If you are interested, I don't mind if you provide finished projects in the past, any details, screenshots, or videos to display. Advanced Combat 2 should take around 3-6 months to complete, which then I'll start on a new project.
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--------------------------------------------Standard:
--------------------------------------------Objective:
--------------------------------------------About Me:
I have experience in marketing flash games, music creation, custom sound fx, programming in lua script, actionscript 3.0, 2.0, Halo CE Script Language, 3d models, rigging, animation 3d/rendering, Photoshop cs5, adobe illustrator cs5, fireworks cs5, flash authoring tool, multilayer maps for Marathon, Doom Series, Halo CE, implementing Api's/score systems/player trackers, game maker language, sprites, texturing. Starcraft Triggers, upgrades, model adjustments or additional attachments, artificial intelligence for bosses, importing and other basic data changes, compiling assets from one map to another, in game cinematics, lighting.
--------------------------------------------Project:
"I want to see it." It's in private, I'll host a game with you.
The current name of the project is Strife Infection, subject to change. In Strife, you play as a feederling whos goal is to eliminate Terran and Protoss, by infecting them. The early version of the map was corrupted, however popular amongst beta testers. I was thrilled to expand on it, creating a patch that destroyed the concept that once made it have potential to be on the 1st or 2nd page of custom games. This is when I decided to place it on hold, until I was ready to look for a team, to fill the missing elements of a quality custom map, with excellent game design.
--------------------------------------------There are 5 roles, but you only want 2 to join the team?
We will accomplice multiple roles, determined by proficiency. There will be no 2 of the same role. However assistance and modification is allowed within means of time constraint. The compiler needs a consistent map file, triggers, and data to copy. I don't want 2 versions of the data editor floating around. What is proficient is for everyone to do a quality job on their specified role, or roles. Ideas, concepts, and authorship is divided into those roles, and the map as a whole becomes the teams. We collaborate together, to hit the standard, and have fun doing it.
--------------------------------------------Who fits best in the team?
I will spend up to the month picking 2 people as needed. I prefer a week, as anyone else, but coming up with the perfect team composition is important. If I only spent a week grouping up a team, how can you expect me to perform on the map itself?
--------------------------------------------What makes this map so special?
I've come up with many ideas, and put them into practice. Never once in my life have I seen players "glitter" in excitement like Strife Infection. It sounds like the real deal. It is more of a gametype than anything, and having patched it, the gametype can easily be destroyed simply due to one persons ideas, or judgement, to enhance the game.
When I first made the map, I thought nothing of it. It was junk sitting on my desktop. I made a joke to a starcraft friend saying "hey want to try this map out?". 1 turned into 3. 3 turned into 6. The next day I had full parties, no room for more. What happened is I never did pinpoint what made it fun and addicting. Although the answer is within me, I still need a team to implement it correctly. Discuss ideas and concepts, to give the map its true potential.
--------------------------------------------Who will fit in best with the team?
I will have people playtest the "destroyed version" of the map. I do not fear losing it, as its not the original concept. Someone taking this map will get no where. What it will do is tell you if this project is right for you. I want individuals who are interested, and motivated. The right people for the job are:
--------------------------------------------Questionaire: You may say anything you want as an answer. Make sure to include the "real answer" aswell.
(I may expand this later)
1) Someone calls you a nub, what do you say?
2) How do you view a project you are working on?
3) Bob is in the game, with you. Bob decides to start killing your forces, when you are both on the same team. What is your reaction?
4) You submitted a map, and the players don't like it, You spent a week making it. How do you feel? What action will you take to fix this?
5) There is a bug which happens with a new unit put into the game. This bug has been patched 8 times, but still occurs. The new unit greatly adds to the fun factor of the map. How do we proceed?
6) This time Bob is at it again, but he takes your little kitty and rips its head off. He heads out the door. What are your thoughts, reactions, moral, and do you say anything to him?
7) List any achievements you are proud of. Forget what anyone else thinks of it in this forum.
This is too proffesional looking for me to look at any longer.
Is there any other sites for recruiting Starcraft 2 mappers? I preferred working on this project as it's more exciting. Though if needed I'll get back to Halo CE Development, as mapping out a 3d environment would help my resume as-well.
@rescue86k: Go
There's staredit.net but its not very populated.
How much does the job pay :3?
30% revenue when divided between 3 people.
I decided to put Strife Infection on hold. I have a team for Advanced Combat 2. Team is now full. If you are interested, I don't mind if you provide finished projects in the past, any details, screenshots, or videos to display. Advanced Combat 2 should take around 3-6 months to complete, which then I'll start on a new project.