You could join my team for NOTD: AD I update it daily by myself doing almost everything and have a primary sight for a good NOTD map. That is based roughly off of NOTD: AM with 3 years of research put into it stories units etc. So far I have rifleman with 3 abilities level-able and an NC with 3 abilities level-able. Stories set up I still need more. Missions I have mission one almost completed. I have an alpha tester and I have a trigger designer who helps me with my triggers. I think I have a modeler but a second one would be nice. And I need help with debugging.
P.s. Not to sound like an elitist or something or saying "No you can't do this." I feel like if someone is qualified to run a team and lead it. They need to bring necessary skills to the building table. Say I did nothing or could not bring a skill to the table except dictation and just give a direction for a team that was enthused about this. I feel like nobody would respect me. Let us now say I could do data editing, modeling and triggering. I would be more apt to be a leader of a team.
Also even after two months of progress on my map it is slow moving. I feel like taking on the Aftermath or something of that sort is ambitious and one needs to be disciplined in order to achieve it. Like how I built mine is more like NOTD: Pies when Aftermath first came out civilians, waves, and a couple of Fatties at the end until I can morph it into stronger play style and team work. Along with better abilities and amusing effects.
Specificity also applies here. Currently there are 4 Notd Projects in secession, mine is one, S3rius (Dotdish?) Sirius (NOTD: 3) and Ability (NOTD). 4 if this gets off the ground which I hope it does. Cause having more competition makes me feel more apt in building better. :D Any who good luck I hope everything goes well and ask questions when you need help. :)
You could join my team for NOTD: AD I update it daily by myself doing almost everything and have a primary sight for a good NOTD map. That is based roughly off of NOTD: AM with 3 years of research put into it stories units etc. So far I have rifleman with 3 abilities level-able and an NC with 3 abilities level-able. Stories set up I still need more. Missions I have mission one almost completed. I have an alpha tester and I have a trigger designer who helps me with my triggers. I think I have a modeler but a second one would be nice. And I need help with debugging.
P.s. Not to sound like an elitist or something or saying "No you can't do this." I feel like if someone is qualified to run a team and lead it. They need to bring necessary skills to the building table. Say I did nothing or could not bring a skill to the table except dictation and just give a direction for a team that was enthused about this. I feel like nobody would respect me. Let us now say I could do data editing, modeling and triggering. I would be more apt to be a leader of a team.
Also even after two months of progress on my map it is slow moving. I feel like taking on the Aftermath or something of that sort is ambitious and one needs to be disciplined in order to achieve it. Like how I built mine is more like NOTD: Pies when Aftermath first came out civilians, waves, and a couple of Fatties at the end until I can morph it into stronger play style and team work. Along with better abilities and amusing effects.
Specificity also applies here. Currently there are 4 Notd Projects in secession, mine is one, S3rius (Dotdish?) Sirius (NOTD: 3) and Ability (NOTD). 4 if this gets off the ground which I hope it does. Cause having more competition makes me feel more apt in building better. :D Any who good luck I hope everything goes well and ask questions when you need help. :)
PM me (if anyone is interested).
Love
Saki
Actually there is another NotD project well underway. Myself and Malkavian.Vision have been working on a NotD: Special Ops since early august. Our progress has been very stready and beta release is approaching. This map will more or less reproduce notd:SO marines and abilities with some minor changes and place them on a new terrain with new missions but strongly similar in many ways to the original notd:SO.
If you never played notd:SO created by Syrus and Nxuan, it was somewhat of a sequel to NotD:2 but much more polished and EXTREMELY more difficult. It requires EXTREME teamwork.
Good luck to all of the notd map teams. May notd maps rule the popularity lists in a short time!!
It was an awesome game on WC3
I was hoping some people could join up...
Positions Needed:
Positions Filled:
Sorry but, what is Brainstormers?
@Sevenspeed: Go
They would be people brainstorming ideas for the map. Why they are needed who knows when the map is a remake :/
Hello, its not a replica...
We arnt going to have the EXACT same heros, nor the EXCAT same abilites, creeps, stats, bosses, terrain, storyline, etc.
Any takers for anything?
Which "Aftermath" are you talking here? SWAT? NOTD? something else?
I might help with this. But this time his should be less complex, and faster gameplay than NOTD Aftermath.
And more horror, stronger story.
Yea, which Aftermath do you mean? I was a big fan of NotD Aftermath. The others.. meh.
NOTD Aftermath, by Azy was really great. But maybe too complex for some players, it required strong teamplay.
Tho in SC2 that might be even more interesting. Specially some scary moments. Aftermath had some intense moments.
NOTD, original one was also quite good. Specially that part with Shiva :) .
It will be nothing like the original Aftermath, it will be based on the story, but it definatly WONT be the same and it will be hella lot scarrier...
YY, maybe we can team up, was talking with s3rius also.
Story, yes. Same vibe but different.
You cant make scary RTS, you can make horror action, what would be better in this case.
But, no need for heroes. No need to coping old things from WC3, instead using SC2 ones and creating innovative ideas.
Bah, I was thinking mabye a TPS and some Camera Scenes for Bosses and an Intro...
PM me to join...
Oh, no TPS, that would just suck...coz SC2 has problems with performance when it comes to TPS, and WASD, and things like that. Good luck then.
For that I would use UDK.
Why the hell would I use something thats not even a part of SC? Hmmm? And besides Im not getting Flash...
what's the relation between UDK and flash?
UDK uses the flash engine...
Enough with this talk... Any other takers?!
You could join my team for NOTD: AD I update it daily by myself doing almost everything and have a primary sight for a good NOTD map. That is based roughly off of NOTD: AM with 3 years of research put into it stories units etc. So far I have rifleman with 3 abilities level-able and an NC with 3 abilities level-able. Stories set up I still need more. Missions I have mission one almost completed. I have an alpha tester and I have a trigger designer who helps me with my triggers. I think I have a modeler but a second one would be nice. And I need help with debugging.
P.s. Not to sound like an elitist or something or saying "No you can't do this." I feel like if someone is qualified to run a team and lead it. They need to bring necessary skills to the building table. Say I did nothing or could not bring a skill to the table except dictation and just give a direction for a team that was enthused about this. I feel like nobody would respect me. Let us now say I could do data editing, modeling and triggering. I would be more apt to be a leader of a team.
Also even after two months of progress on my map it is slow moving. I feel like taking on the Aftermath or something of that sort is ambitious and one needs to be disciplined in order to achieve it. Like how I built mine is more like NOTD: Pies when Aftermath first came out civilians, waves, and a couple of Fatties at the end until I can morph it into stronger play style and team work. Along with better abilities and amusing effects.
Specificity also applies here. Currently there are 4 Notd Projects in secession, mine is one, S3rius (Dotdish?) Sirius (NOTD: 3) and Ability (NOTD). 4 if this gets off the ground which I hope it does. Cause having more competition makes me feel more apt in building better. :D Any who good luck I hope everything goes well and ask questions when you need help. :)
PM me (if anyone is interested).
Love
Saki
Actually there is another NotD project well underway. Myself and Malkavian.Vision have been working on a NotD: Special Ops since early august. Our progress has been very stready and beta release is approaching. This map will more or less reproduce notd:SO marines and abilities with some minor changes and place them on a new terrain with new missions but strongly similar in many ways to the original notd:SO.
If you never played notd:SO created by Syrus and Nxuan, it was somewhat of a sequel to NotD:2 but much more polished and EXTREMELY more difficult. It requires EXTREME teamwork.
Good luck to all of the notd map teams. May notd maps rule the popularity lists in a short time!!