I have been out of the loop for a month or so, with casualclysm comming out etc. But stuff is cleared now and I am returning back to mapping in starcraft 2. I am looking for a team, maybe two who got some interesting projects going and that I can provide with some terraining expertise. I will be hopeless when it comes to data editing and only around moderate with scripting. However I do excel in what I love to do, and that is plenty of big beatiful terrains.
What terrain the project need, and what the project is about, doesn't really matter much to me. The only thing I need is team members that doesn't quit halfway there and that works with atleast a bit of passion for the project in hand. I hate to put alot of hard work into a project without it actually becomming even half done. There are a few projects I want to avoid though, which is mainly TPS maps (sc2 is a terrible terrible shooter platform and we all know it) and maps that directly rips of other projects as DOTA etc.
Except that, size, complexity etc, is no obstacle for me, I also put in a few screenshot examples of some work I saved, not all of them are brilliant, but it was all I did save on the webpage before formatting for casualclysm.
I have been out of the loop for a month or so, with casualclysm comming out etc. But stuff is cleared now and I am returning back to mapping in starcraft 2. I am looking for a team, maybe two who got some interesting projects going and that I can provide with some terraining expertise. I will be hopeless when it comes to data editing and only around moderate with scripting. However I do excel in what I love to do, and that is plenty of big beatiful terrains.
What terrain the project need, and what the project is about, doesn't really matter much to me. The only thing I need is team members that doesn't quit halfway there and that works with atleast a bit of passion for the project in hand. I hate to put alot of hard work into a project without it actually becomming even half done. There are a few projects I want to avoid though, which is mainly TPS maps (sc2 is a terrible terrible shooter platform and we all know it) and maps that directly rips of other projects as DOTA etc.
Except that, size, complexity etc, is no obstacle for me, I also put in a few screenshot examples of some work I saved, not all of them are brilliant, but it was all I did save on the webpage before formatting for casualclysm.
So for you consideration:
I'm sending you a PM.