I've drawn a custom UI that I'd like implemented in my second project
Each button on the interface needs to be able to display information when hovered over
Each button also has a hotkey associated with it (or it can be clicked to activate)
Data Editors
Weapon models need to be attached/animated to the player's units when picked up
Possibly creating some (not a lot) of unique enemies
Implementing passive abilities that upgrade through usage.
If you believe you can do 1 of these jobs, please either PM me or reply to this ad. I am looking for dedicated members who do not give up on their work when the going gets tough.
About Magic.Inc
Magic.Inc was founded early 2011 and is striving to become a highly praised team of the best mappers. Starcraft 2 is still fairly new and I do not expect people to be perfect, but I do expect my teammates to be dedicated to the art of mapping. If you love mapping, then this is the place for you.
About TM-Magic (team leader)
I am very dedicated to mapping, I've been mapping for 8 years and strive to create unique maps. I believe there is a lot of talent out there for making maps, but the industry lacks a creative process that revolves around fun and gameplay. A lot of people do not know what works and what doesn't work, but I believe I do, as mapping as always been my passion.
About the Project
The project I'm looking for members for is my Dark Shooter RPG 2 map, which is a remake of my Dark Shooter RPG for starcraft 1. The idea is, players start out as 1 of 3 class types (melee, ranged or vehicle). All players start out as an unarmed, unsuited individual who finds weapons and items in the map. This map is not meant to be an all action based map, it's meant to be far more strategic than that. You, yourself, cannot kill every single enemy on the map, you need to pick your battles wisely and work as a team to achieve the current goal.
It is called Dark Shooter RPG for a reason, as in this map, you do not get vision of yourself! The landscape has lighting in it, but as the game progresses, the rooms are given less and less light and players must work as a team to provide a light source. Different roles include (but aren't limited to) medic, engineer, light source, damager, and tank.
If you want to see my starcraft 1 work, check it out here. It has Dark Shoorter RPG (the starcraft 1 version) if you want to check that out. (the starcraft 2 version will have a lot more fanciness to it of course).
http://www.magicstarcraft2.com/custom-maps.html
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I'm not necessarily looking for new models, just someone that is able to work with the data editor and create new looking units as well as do some other data stuff.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Dedication is the only requirement (and being able to complete the tasks).
I'm looking to add to an existing strong team.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I'm also looking for 2D and video artists! We're nearing completion on our first project, Future Survival (which is somewhat similar to the new map Mineralz). Be a part of a team that can create awesome maps.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I can definitely do UI. But keep in mind if you want custom dialogs linked to hotkeys they will be subject to the Bnet key delay. Modifying the SC2Layout files is also possible for lagless hotkeys, but I'm not sure in what capacity you want to use these buttons, so that might not work.
I actually might be more interested in helping as a trigger editor, I feel I have a strong grasp of that, and developing story/lore definitely appeals to me.
I'll need to give some further consideration to whether I want to join this team or not, just wanted to make this post to say I am interested and point out the above.
The list of the talents I'm looking for has been updated.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Actually, our trigger guy just informed me he won't be joining after all, he's going to do some work with java with some friends, so the spot just opened if you are still interested.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
I'm in fairly desperate need of someone who can implement some UI that utilizes a hover feature as well as click functionality for buttons. Lemme know, I'm looking for fairly strong members who want to be a part of a team that actually completes projects.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Assuming you're talking about the UI, I don't really care how it gets done, as long as it means the requirements.
It has to be able to allow players to hover over something to display text
It has to have a click functionality that activates it
It has to be able to have a hotkey associated that also activates it
It has to have a picture over it that acts like an icon
Basically I want the samething as a command card except spread out and not in a rectangle. I'd be willing to compromise if you are able to create multiple command cards display on the screen in different locations (and I can just group similar ability/functions together).
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Hello! I am new to this whole thing, I do have Starcraft 2 and I do have the map editor. I see you are looking for a 2D artist! I am a professional graphic designer, I have been doing it for 4 years now. I specialize in things like logos, I could attempt to do some digital painting for you as well however I can't guarantee anything in that aspect. I can do icons, recolors, splash screens and pretty much anything really. Also if you get someone to edit videos then feel free to ask me to.
If I am to join I am new to map making and I would really really like to learn, if you could teach me everything you know on the side while I do graphics design for you I would really appreciate it. Also if you could maybe let me help you on the design of the map it would be awesome, like teaching me triggers and importing custom models/etc. If not I will still just do the 2D visuals for you!
Programs that I have available:
Adobe Photoshop Master Suite CS4 which contains just about everything you would need as a graphics designer, the suite includes:
There's also quite a few others however those are the ones I mainly use. Anyways if you are interested then just send me a message or something, if not at least give me a reason as to why you denied me so maybe I can improve. Thanks!
The list has been updated! Still looking for someone to implement UI (no need to create the images for the icons).
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Glad to be on the team! Also take a look at my signature, I've been working on it for a couple hours now. I got stuck on the stupid clipping masks, the damn glow kept turning dark gray and I wanted it to be gold. Then after all that trouble I figured it would just be easier to make a fill layer with the text cut out lol, I facepalmed so hard when I realized that there was such a simple solution right in front of me. The brushes are custom brushes from brush sets, however I as an artist for so many years find it more convenient to download brush sets rather than making my own (I am capable of making my own, it isn't that hard it just takes awhile).
Also for those of you questioning my progress on the team, so far I have designed and completed the logo.
The list of jobs I"m looking for has been updated! Check it out, I still need people!
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Ok, that'd be cool, but just so you know that is something a little further down the line as we near completion (which will be in a few weeks). So if your able do video editing when it is closer to finishing, it would save me some time. I also have a 2D artist that can help with any text or screens you may want to use.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
alright, im pretty nifty with photoshop myself so i should be able to handle it but if im feeling lazy or like something they have more then i'll ask :D
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What I'm looking for :
Custom UI Implementation
Data Editors
If you believe you can do 1 of these jobs, please either PM me or reply to this ad. I am looking for dedicated members who do not give up on their work when the going gets tough.
About Magic.Inc
Magic.Inc was founded early 2011 and is striving to become a highly praised team of the best mappers. Starcraft 2 is still fairly new and I do not expect people to be perfect, but I do expect my teammates to be dedicated to the art of mapping. If you love mapping, then this is the place for you.
About TM-Magic (team leader)
I am very dedicated to mapping, I've been mapping for 8 years and strive to create unique maps. I believe there is a lot of talent out there for making maps, but the industry lacks a creative process that revolves around fun and gameplay. A lot of people do not know what works and what doesn't work, but I believe I do, as mapping as always been my passion.
About the Project
The project I'm looking for members for is my Dark Shooter RPG 2 map, which is a remake of my Dark Shooter RPG for starcraft 1. The idea is, players start out as 1 of 3 class types (melee, ranged or vehicle). All players start out as an unarmed, unsuited individual who finds weapons and items in the map. This map is not meant to be an all action based map, it's meant to be far more strategic than that. You, yourself, cannot kill every single enemy on the map, you need to pick your battles wisely and work as a team to achieve the current goal.
It is called Dark Shooter RPG for a reason, as in this map, you do not get vision of yourself! The landscape has lighting in it, but as the game progresses, the rooms are given less and less light and players must work as a team to provide a light source. Different roles include (but aren't limited to) medic, engineer, light source, damager, and tank.
If you want to see my starcraft 1 work, check it out here. It has Dark Shoorter RPG (the starcraft 1 version) if you want to check that out. (the starcraft 2 version will have a lot more fanciness to it of course). http://www.magicstarcraft2.com/custom-maps.html
Magic.Inc, be a part of something epic
Considering how different units look with just a few texture changes or with a few attachments you might not need custom enemy models.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I'm not necessarily looking for new models, just someone that is able to work with the data editor and create new looking units as well as do some other data stuff.
Dedication is the only requirement (and being able to complete the tasks).
I'm looking to add to an existing strong team.
I'm also looking for 2D and video artists! We're nearing completion on our first project, Future Survival (which is somewhat similar to the new map Mineralz). Be a part of a team that can create awesome maps.
I can definitely do UI. But keep in mind if you want custom dialogs linked to hotkeys they will be subject to the Bnet key delay. Modifying the SC2Layout files is also possible for lagless hotkeys, but I'm not sure in what capacity you want to use these buttons, so that might not work.
I actually might be more interested in helping as a trigger editor, I feel I have a strong grasp of that, and developing story/lore definitely appeals to me.
I'll need to give some further consideration to whether I want to join this team or not, just wanted to make this post to say I am interested and point out the above.
The list of the talents I'm looking for has been updated.
@TMMagic: Go
I'm interested. I'm an expert with triggers but it looks like you don't need one.
@Aramiri: Go
Actually, our trigger guy just informed me he won't be joining after all, he's going to do some work with java with some friends, so the spot just opened if you are still interested.
I'm in fairly desperate need of someone who can implement some UI that utilizes a hover feature as well as click functionality for buttons. Lemme know, I'm looking for fairly strong members who want to be a part of a team that actually completes projects.
Still Looking!
@TMMagic: Go
Do you mean like dialog?
@grenegg: Go
Assuming you're talking about the UI, I don't really care how it gets done, as long as it means the requirements.
Basically I want the samething as a command card except spread out and not in a rectangle. I'd be willing to compromise if you are able to create multiple command cards display on the screen in different locations (and I can just group similar ability/functions together).
Hello! I am new to this whole thing, I do have Starcraft 2 and I do have the map editor. I see you are looking for a 2D artist! I am a professional graphic designer, I have been doing it for 4 years now. I specialize in things like logos, I could attempt to do some digital painting for you as well however I can't guarantee anything in that aspect. I can do icons, recolors, splash screens and pretty much anything really. Also if you get someone to edit videos then feel free to ask me to.
If I am to join I am new to map making and I would really really like to learn, if you could teach me everything you know on the side while I do graphics design for you I would really appreciate it. Also if you could maybe let me help you on the design of the map it would be awesome, like teaching me triggers and importing custom models/etc. If not I will still just do the 2D visuals for you!
Programs that I have available:
Adobe Photoshop Master Suite CS4 which contains just about everything you would need as a graphics designer, the suite includes:
Adobe Photoshop CS4 Adobe Dreamweaver CS4 Adobe Flash CS4 Adobe Illustrator CS4 Adobe After Effects CS4
There's also quite a few others however those are the ones I mainly use. Anyways if you are interested then just send me a message or something, if not at least give me a reason as to why you denied me so maybe I can improve. Thanks!
The list has been updated! Still looking for someone to implement UI (no need to create the images for the icons).
Glad to be on the team! Also take a look at my signature, I've been working on it for a couple hours now. I got stuck on the stupid clipping masks, the damn glow kept turning dark gray and I wanted it to be gold. Then after all that trouble I figured it would just be easier to make a fill layer with the text cut out lol, I facepalmed so hard when I realized that there was such a simple solution right in front of me. The brushes are custom brushes from brush sets, however I as an artist for so many years find it more convenient to download brush sets rather than making my own (I am capable of making my own, it isn't that hard it just takes awhile).
Also for those of you questioning my progress on the team, so far I have designed and completed the logo.
The list of jobs I"m looking for has been updated! Check it out, I still need people!
i can do video for you if you want :D
@godofrndmobjcts: Go
Ok, that'd be cool, but just so you know that is something a little further down the line as we near completion (which will be in a few weeks). So if your able do video editing when it is closer to finishing, it would save me some time. I also have a 2D artist that can help with any text or screens you may want to use.
alright, im pretty nifty with photoshop myself so i should be able to handle it but if im feeling lazy or like something they have more then i'll ask :D