I am looking for skilled to semi-skilled Terrainer + Data Editor + Trigger Editor who are looking to be a part of a hopefully successful upcoming Custom game and also to form a small Development Team for future works. So far I have been solo editing this map and have over 90+ hours currently invested into it as a whole, and come to realize that I would like to have a small team, 2-3 people actually developing this. The initial person who was going to be creating this with me, bailed out at the start. And due to being a college, student, my availability of time to edit is based solely on the weeks work load.
The current project I have been working on is Called Micro Elimination. It is apparently sort of like the one from BW, I personally never played it. It is a tournament style map where you receive units and then are pitted into a terrain to fight to the death against your opponent for blood and glory! Best of 5 rounds, players move through the brackets, fighting their way to victory. But upon completion of the map, we will move into another idea/style of map of the teams choosing, and then move into that project.
**Requirements**
Activity on B.net of course.
Development Background in prior editors with maps already published is a plus.
Availability to meet and discuss, compare, and edit together. (Vent Preferred)
Having a Demo of your work would also be helpful, but not required.
(Side note - Also looking for a Graphic Artist Designer, design a Loading screen image, possible Custom 3D Modeler, etc)
If interested, feel free to PM me, Post Here, or contact me ingame North American Realms, Character Name Silent, Code 458. Thank You and I look forward to meeting you all. =)
Update: Spot for Terrain Designer has been filled to my knowledge, but still looking for another skilled terrainist that would not mind just viewing the map and making comments/suggestions to the current design, sort of a second opinion from another skilled point of view!
Again, look forward to conversing with you all =D
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Hey. I'm still currently in Highschool, but what's funny is my school is online so I'm always home. :D I might be able to have some time to devote to your map. I'm not particularly that good at the data editor. (Meaning that I learn everything I know off of other people) However, in return I'm excellent at triggers and terraining. I'm definitely a decent terrainer and I know how to do almost anything in the triggers. (Except for validators) All in all, I can be your triggers expert. (Maybe some terraining if we can't find anyone else)
Hey, here's those maps. (I'll post them any moment now)
Edit: I have another map, but I'm trying to find it. And that one is the best one. Darn It!
I got it. Hopefully this one will cheer you up. 4get the polishing on those maps. Just look at the triggers.
Edit: Ugh. And if you want to see some terraining skillz, check this out. I made it for this weeks terraining excercise. It's decent, but not the best. :D
The first map has THE most triggers I've ever had in 1 game. The second is a fairly decent single player map like the one I showed you last night. The third one is my biggest breakthrough in something that I had to figure out by myself. And the last one is a terraining excercise with decent terraining and good use of mixing different paints.
Quote from Keyeszx:
@silentnight18: Go Just wondering, if you need a terrainer, data editor, and a trigger editor then what are you going to be doing?
----
PM Me if you would like to talk in detail more on this issue. Ty.
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I could possibly be interested in doing some terraining if not - comment on other peoples terrain would do, got alot of spare time and you can just pm me if needed.
Quote from Victiln:
I could possibly be interested in doing some terraining if not - comment on other peoples terrain would do, got alot of spare time and you can just pm me if needed.
----
Could you supply me with some of your as a demo plz? As well as contact me ingame, Silent Code 458.
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you can look through my projects aka maps on sc2mapster on the map link under my avatar, as for battlenet goes I am on the EU realm so ingame / my published map wont be availiable :(
Question! Do you use custom units? If not, the Data editing part will be very light (maybe even null). Most -if not all- of what is seen in the Micro Tournament is done through triggers, variables, arrays, etc... Besides the units pack creation, rules and visuals are pretty easy to put in place. A full week or two might be enough.
Doing some terrain is pretty easy too, especially for a Micro Tournament... unless you want to create situations like "a Stalker for blue player with Blink, cliffs all around the arena, and red player has a reaper without speed upgrades"... In that case, it would be interesting obviously to do some real terrain editing, or at least something a bit more elaborate than a flat square surrounded by water... Anyway, whatever is your goal, it's pretty easy. One whole day at it, and you're done.
Unfortunately, I don't think you can use multiple terrain texture sets in Starcraft 2. It was a powerful feature in the Warcraft 3/Frozen Throne editor, but so far I didn't find any way to actually mix textures from your actual set with one of another set (let's say grass from Haven and rock from Mar Sara). You can only switch textures from the same set (let's say your Haven grass becomes Haven rock, and rock becomes grass). It will obviously be a challenge to create your "choose your next arena style" if you can't mix/add textures. The only way I can think of is by editing Terrain Textures Set in the Data Editor, but does it even work?
Well... I'm not sure I plan to join the project (I'm a huge noob at micro, I won't be of any help)... But if you can add more info about what is your goal with this project, I might be able to help whenever you have problems with triggers, or terrain editing. For now, I don't know enough about your idea to help you more.
Quote from ZealNaga:
Question! Do you use custom units? If not, the Data editing part will be very light (maybe even null). Most -if not all- of what is seen in the Micro Tournament is done through triggers, variables, arrays, etc... Besides the units pack creation, rules and visuals are pretty easy to put in place. A full week or two might be enough.
Doing some terrain is pretty easy too, especially for a Micro Tournament... unless you want to create situations like "a Stalker for blue player with Blink, cliffs all around the arena, and red player has a reaper without speed upgrades"... In that case, it would be interesting obviously to do some real terrain editing, or at least something a bit more elaborate than a flat square surrounded by water... Anyway, whatever is your goal, it's pretty easy. One whole day at it, and you're done.
Unfortunately, I don't think you can use multiple terrain texture sets in Starcraft 2. It was a powerful feature in the Warcraft 3/Frozen Throne editor, but so far I didn't find any way to actually mix textures from your actual set with one of another set (let's say grass from Haven and rock from Mar Sara). You can only switch textures from the same set (let's say your Haven grass becomes Haven rock, and rock becomes grass). It will obviously be a challenge to create your "choose your next arena style" if you can't mix/add textures. The only way I can think of is by editing Terrain Textures Set in the Data Editor, but does it even work?
Well... I'm not sure I plan to join the project (I'm a huge noob at micro, I won't be of any help)... But if you can add more info about what is your goal with this project, I might be able to help whenever you have problems with triggers, or terrain editing. For now, I don't know enough about your idea to help you more.
----
I lol'd. First off I am pretty sure you misinterpreted the entire goal of this thread, being putting together a Dev. Team for *future* projects and also finishing up the currentproject before moving on into our next. And as far was the overall concept and indepth aspects of the current work in progress, the specifics were left bland very intentionally. The caliber of the map currently in development is much more than what it leads onto. Yes, there is and will be little Data Editing for my data guy to actually do, he's already almost done with what is needed, but the point is not what needs to be done on thsi map but getting together, and pushing towards the next and better projects ahead. As far as the triggering and the terrain, are alot more time intensive and requiring but I won't go into detail seeing as how it is irrelevent to anyone Not currently working on the project.
Point being, I am sure that the initial intention of this thread was clearly missed when you read it and I hope this clarifies any confusion or miscomprehended interpretations that you had.
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You know, I still don't understand why I can't be of any use to you besides testing, and you're never around or your making up excuses when I try to test it. I almost feel like giving up all over again. :(
Edit: I was hoping to atleast see a preview, but I got nothing. >:( Can you clear up why I'm useless?
Point being, I am sure that the initial intention of this thread was clearly missed when you read it and I hope this clarifies any confusion or miscomprehended interpretations that you had.
Aww, OK... The whole point of your topic was only to recruit a team then... It wasn't *THAT* clear, considering there are only two sentences in your topic about this. When english/american is not our native language, we can miss these sort of things... Wouldn't it be better if you specify what sort of profile you seek? I mean, "requirements" are not really of any help here, your whole topic seems to be more like a "I give up my project and I still want a team to finish it so I can claim it was my idea first"... Anyway, seeing how you react to people trying to help, I don't think I want to be part of this. Not attractive. At all.
I LoL'd Again, you people make me laugh at the unbelieveable stupidity you show in these threads, not to mention, if your native toungue isnt eve nEnlgish, i'dassume you are not even US Gateway which would impeed your abilities to assist anyways, please do not troll this thread anymore and ty for free bump.
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Believe me, I'm not stupid. If I were stupid, then I'd say this...
"Beleev mi im no stupido. if i war stupido den i saee dis"
...see? lol...I had to lol at that one. Anyway, I noticed that your "trigger guy" (or maybe you) made destructible rocks to block players from joining the fight too early. I have your solution that might look MUCH neater. Try making a new trigger and remove your destructible rocks triggers. make an event that says unit enters region. Make a region at the places they spawn if you haven't already. Click the highlighted button that might say region or entire map (idk which) and select values and the region you want. Then, make an action that makes your units uncommandable. Then, make an action that waits for blank seconds. Then, make another action that makes your units commandable. Then make a turn current trigger off action. Make a new trigger that turns that trigger back on once one of the two players has 0 units left. Sound simple enough? Probably not, but it's something you can add in later, if you like?
I am looking for skilled to semi-skilled Terrainer + Data Editor + Trigger Editor who are looking to be a part of a hopefully successful upcoming Custom game and also to form a small Development Team for future works. So far I have been solo editing this map and have over 90+ hours currently invested into it as a whole, and come to realize that I would like to have a small team, 2-3 people actually developing this. The initial person who was going to be creating this with me, bailed out at the start. And due to being a college, student, my availability of time to edit is based solely on the weeks work load.
The current project I have been working on is Called Micro Elimination. It is apparently sort of like the one from BW, I personally never played it. It is a tournament style map where you receive units and then are pitted into a terrain to fight to the death against your opponent for blood and glory! Best of 5 rounds, players move through the brackets, fighting their way to victory. But upon completion of the map, we will move into another idea/style of map of the teams choosing, and then move into that project.
**Requirements**
Activity on B.net of course.
Development Background in prior editors with maps already published is a plus.
Availability to meet and discuss, compare, and edit together. (Vent Preferred)
Having a Demo of your work would also be helpful, but not required.
(Side note - Also looking for a Graphic Artist Designer, design a Loading screen image, possible Custom 3D Modeler, etc)
If interested, feel free to PM me, Post Here, or contact me ingame North American Realms, Character Name Silent, Code 458. Thank You and I look forward to meeting you all. =)
Update: Spot for Terrain Designer has been filled to my knowledge, but still looking for another skilled terrainist that would not mind just viewing the map and making comments/suggestions to the current design, sort of a second opinion from another skilled point of view!
Again, look forward to conversing with you all =D
Hey. I'm still currently in Highschool, but what's funny is my school is online so I'm always home. :D I might be able to have some time to devote to your map. I'm not particularly that good at the data editor. (Meaning that I learn everything I know off of other people) However, in return I'm excellent at triggers and terraining. I'm definitely a decent terrainer and I know how to do almost anything in the triggers. (Except for validators) All in all, I can be your triggers expert. (Maybe some terraining if we can't find anyone else)
Hey, here's those maps. (I'll post them any moment now)
Edit: I have another map, but I'm trying to find it. And that one is the best one. Darn It!
I got it. Hopefully this one will cheer you up. 4get the polishing on those maps. Just look at the triggers.
Edit: Ugh. And if you want to see some terraining skillz, check this out. I made it for this weeks terraining excercise. It's decent, but not the best. :D
The first map has THE most triggers I've ever had in 1 game. The second is a fairly decent single player map like the one I showed you last night. The third one is my biggest breakthrough in something that I had to figure out by myself. And the last one is a terraining excercise with decent terraining and good use of mixing different paints.
I would also like to apply for coding/terraining, if you need any other help with it. I believe you've already seen my application here
Feel free to PM me with any questions or anything as well
@silentnight18: Go
Just wondering, if you need a terrainer, data editor, and a trigger editor then what are you going to be doing?
Quote from Keyeszx:
@silentnight18: Go Just wondering, if you need a terrainer, data editor, and a trigger editor then what are you going to be doing?
----
PM Me if you would like to talk in detail more on this issue. Ty.
I could possibly be interested in doing some terraining if not - comment on other peoples terrain would do, got alot of spare time and you can just pm me if needed.
Quote from Victiln:
I could possibly be interested in doing some terraining if not - comment on other peoples terrain would do, got alot of spare time and you can just pm me if needed.
----
Could you supply me with some of your as a demo plz? As well as contact me ingame, Silent Code 458.
@silentnight18:
you can look through my projects aka maps on sc2mapster on the map link under my avatar, as for battlenet goes I am on the EU realm so ingame / my published map wont be availiable :(
I can do pretty much any of those things u asked for except the art, though I can do some spell icons or small things like that in photoshop
Question! Do you use custom units? If not, the Data editing part will be very light (maybe even null). Most -if not all- of what is seen in the Micro Tournament is done through triggers, variables, arrays, etc... Besides the units pack creation, rules and visuals are pretty easy to put in place. A full week or two might be enough.
Doing some terrain is pretty easy too, especially for a Micro Tournament... unless you want to create situations like "a Stalker for blue player with Blink, cliffs all around the arena, and red player has a reaper without speed upgrades"... In that case, it would be interesting obviously to do some real terrain editing, or at least something a bit more elaborate than a flat square surrounded by water... Anyway, whatever is your goal, it's pretty easy. One whole day at it, and you're done.
Unfortunately, I don't think you can use multiple terrain texture sets in Starcraft 2. It was a powerful feature in the Warcraft 3/Frozen Throne editor, but so far I didn't find any way to actually mix textures from your actual set with one of another set (let's say grass from Haven and rock from Mar Sara). You can only switch textures from the same set (let's say your Haven grass becomes Haven rock, and rock becomes grass). It will obviously be a challenge to create your "choose your next arena style" if you can't mix/add textures. The only way I can think of is by editing Terrain Textures Set in the Data Editor, but does it even work?
Well... I'm not sure I plan to join the project (I'm a huge noob at micro, I won't be of any help)... But if you can add more info about what is your goal with this project, I might be able to help whenever you have problems with triggers, or terrain editing. For now, I don't know enough about your idea to help you more.
Quote from ZealNaga:
Question! Do you use custom units? If not, the Data editing part will be very light (maybe even null). Most -if not all- of what is seen in the Micro Tournament is done through triggers, variables, arrays, etc... Besides the units pack creation, rules and visuals are pretty easy to put in place. A full week or two might be enough.
Doing some terrain is pretty easy too, especially for a Micro Tournament... unless you want to create situations like "a Stalker for blue player with Blink, cliffs all around the arena, and red player has a reaper without speed upgrades"... In that case, it would be interesting obviously to do some real terrain editing, or at least something a bit more elaborate than a flat square surrounded by water... Anyway, whatever is your goal, it's pretty easy. One whole day at it, and you're done.
Unfortunately, I don't think you can use multiple terrain texture sets in Starcraft 2. It was a powerful feature in the Warcraft 3/Frozen Throne editor, but so far I didn't find any way to actually mix textures from your actual set with one of another set (let's say grass from Haven and rock from Mar Sara). You can only switch textures from the same set (let's say your Haven grass becomes Haven rock, and rock becomes grass). It will obviously be a challenge to create your "choose your next arena style" if you can't mix/add textures. The only way I can think of is by editing Terrain Textures Set in the Data Editor, but does it even work?
Well... I'm not sure I plan to join the project (I'm a huge noob at micro, I won't be of any help)... But if you can add more info about what is your goal with this project, I might be able to help whenever you have problems with triggers, or terrain editing. For now, I don't know enough about your idea to help you more.
----
I lol'd. First off I am pretty sure you misinterpreted the entire goal of this thread, being putting together a Dev. Team for *future* projects and also finishing up the currentproject before moving on into our next. And as far was the overall concept and indepth aspects of the current work in progress, the specifics were left bland very intentionally. The caliber of the map currently in development is much more than what it leads onto. Yes, there is and will be little Data Editing for my data guy to actually do, he's already almost done with what is needed, but the point is not what needs to be done on thsi map but getting together, and pushing towards the next and better projects ahead. As far as the triggering and the terrain, are alot more time intensive and requiring but I won't go into detail seeing as how it is irrelevent to anyone Not currently working on the project.
Point being, I am sure that the initial intention of this thread was clearly missed when you read it and I hope this clarifies any confusion or miscomprehended interpretations that you had.
You know, I still don't understand why I can't be of any use to you besides testing, and you're never around or your making up excuses when I try to test it. I almost feel like giving up all over again. :(
Edit: I was hoping to atleast see a preview, but I got nothing. >:( Can you clear up why I'm useless?
@yukaboy: Go
This was the most emo thing ive read in quite some time, I truely lol'd.
Can't you take something seriously? I want to help, but you reject my every move to aid you. I can't assist someone who shuts me out of the light.
@yukaboy:
see previous statement
Aww, OK... The whole point of your topic was only to recruit a team then... It wasn't *THAT* clear, considering there are only two sentences in your topic about this. When english/american is not our native language, we can miss these sort of things... Wouldn't it be better if you specify what sort of profile you seek? I mean, "requirements" are not really of any help here, your whole topic seems to be more like a "I give up my project and I still want a team to finish it so I can claim it was my idea first"... Anyway, seeing how you react to people trying to help, I don't think I want to be part of this. Not attractive. At all.
@ZealNaga: Go
I LoL'd Again, you people make me laugh at the unbelieveable stupidity you show in these threads, not to mention, if your native toungue isnt eve nEnlgish, i'dassume you are not even US Gateway which would impeed your abilities to assist anyways, please do not troll this thread anymore and ty for free bump.
@silentnight18: Go
Believe me, I'm not stupid. If I were stupid, then I'd say this...
"Beleev mi im no stupido. if i war stupido den i saee dis"
...see? lol...I had to lol at that one. Anyway, I noticed that your "trigger guy" (or maybe you) made destructible rocks to block players from joining the fight too early. I have your solution that might look MUCH neater. Try making a new trigger and remove your destructible rocks triggers. make an event that says unit enters region. Make a region at the places they spawn if you haven't already. Click the highlighted button that might say region or entire map (idk which) and select values and the region you want. Then, make an action that makes your units uncommandable. Then, make an action that waits for blank seconds. Then, make another action that makes your units commandable. Then make a turn current trigger off action. Make a new trigger that turns that trigger back on once one of the two players has 0 units left. Sound simple enough? Probably not, but it's something you can add in later, if you like?