I am looking to hire a Data Editor to do hero creation. You read that correctly, pay someone, real money. The editor must be very experienced with creating high quality actors, as well as be able to follow an extremely detailed standards guide.
Payments will be given at the completion of each hero. As such bids need to be the price for a complete hero. Payments will only be issued if heroes are of sufficient quality. Preferred payment option is scriptlance.com escrow in order to protect both me as well as the editor.
Each hero must have the following:
3 Abilities, each with:
5 different abilities (one for each level)
An associated upgrade in order to gain access to each level (do not use the built in ability level / learn system)
Proper requirements for each of those upgrades restricting access base on hero level and making the command card work properly based on ability level
2 Different upgrades that will add additional effects to the abilities, each with 5 levels
Associated requirements for each of the upgrades restricting access based on ability level, and making the command card work properly based on upgrade level
Buttons for each level referencing the data used in the creation of the ability
High quality actor work
1 Ability with;
3 different abilities (one for each level)
An associated upgrade in order to gain access to each level (do not use the built in ability level / learn system)
Proper requirements for each of those upgrades restricting access base on hero level and making the command card work properly based on ability level
Buttons for each level referencing the data used in the creation of the ability
Extremely high quality actor work
4 Upgrades with:
5 different upgrades (one for each level)
Proper requirements for each of those upgrades restricting access base on hero level and making the command card work properly based on ability level
Buttons for each level referencing the data used in the creation of the upgrade
Everything used in the creation of the hero must be custom. This means you cannot directly use any blizzard data. So, for instance if you wanted to use the hydralisk, you would need to create a duplicate model before using it in your actor. This goes for sound, missiles, models, everything.
If you are selected you will be given a standards document detailing naming conventions as well as a template document giving you a base unit you must inherit from.
If you have any questions please feel free to ask.
xD
Replace upgrades with CatalogSetValue triggers and you got exactly my heroes (well, I use the blizzard learning system)
Just out of curiosity, would Triggers involving CatalogSetValue be an alternative to upgrades? I find them to be a little more flexible and way better at handling for example passive ability descriptions etc, also there is no performance penalty, since they are only used on lvlup, also it reduces the already insane amount of data objects.
Don't get me wrong, I am currently not interested, just curious.
I've used CatalogSetValue in the past to do a very high end stat - ability stat association and found that, due to restrictions, it is not nearly as powerful. For example, you can only modify behavior duration, you cannot modify behavior modification values. However, using data / validators / requirements / upgrades, you can modify everything without restriction.
It also maintains balance tweaking in the data editor meaning that it is possible to give the data to anyone and have them implement balance changes, whereas they would need to have a working knowledge of the trigger editor, as well as the structure of your triggers in order to make changes.
100 bucks a hero?? O.o You know, you could probably get a lot of people to do that for free. lol
For high quality work I believe the employer is making out like a bandit at 100 per hero. Ive spent 20 + hours just working on one levelable ability.
Were talking
Custom actor events just to animate the hero properly and Uniquely
5 custom abilities each with their own levels
2 sets of upgrades that effect each spell differently of which there are 5 levels
Easily can consume 10 hours of work.
BTW I'm currently unemployed and I could use the work. If you have multiple heros laid out give me one to work on. It will give me something to do when I'm sick of filling out applications.
I am well aware there are people that may work for free. However, it is as the old saying goes "You get what you pay for". If I don't pay I cannot guarantee the work will be completed in a timely manner, I also cannot guarantee quality of work. Also, if someone is putting in the effort to meet those standards, they should be rewarded with more than just a warm fuzzy feeling =D
SoulCarveRR do you have any portfolio work to show your use of actors and such? As of right now I can't afford to pay for more than one hero at a time, but that is likely to change very soon (within the next month) so if you're good enough with actors and such I'd definitely keep you in mind.
100 bucks a hero?? O.o You know, you could probably get a lot of people to do that for free. lol
They're looking for top notch. And this is going to sound kind of an asshole thing to say but I really wouldn't have the time to do what they're looking for for free, so the fact there is pay involved makes it worth my time =)
But honestly if you can find a generous top level data editor to do it more props. I really don't, just because I have my own projects on the line.
Everything used in the creation of the hero must be custom. This means you cannot directly use any blizzard data. So, for instance if you wanted to use the hydralisk, you would need to create a duplicate model before using it in your actor. This goes for sound, missiles, models, everything.
I'm not so sure why this would be necessary though. The model entries in the data are already rigged up, making a copy of it would just bloat your data unnecessarily. But I guess if thats what you want, its doable (just redundant o_O)
If you mean actors, then yeah that's something else. But there's really no need to just duplicate model entries.
I'm not so sure why this would be necessary though. The model entries in the data are already rigged up, making a copy of it would just bloat your data unnecessarily. But I guess if thats what you want, its doable (just redundant o_O)
If you mean actors, then yeah that's something else. But there's really no need to just duplicate model entries.
I understand why that seems a bit excessive, but I have had issues in the past with blizzard throwing out a patch and breaking associations. It's mostly just for data integrity. Yes, it does add a little bit of time to the development, but it makes the risk of a blizzard patch breaking things very low.
Actors yes, but the base models no, they won't be screwed up in any way. At least, I haven't had any issues with this since day 1. I always make duplicates of actors though, so I think that should be enough (probably why my actors dont get messed up after major patches like most maps)
the only thing that is defined by model entries is the files they are tied to and some other elements which tie the model together (skins, etc.). It's VERY unlikely blizzard will touch these other than to add new models.
SoulCarveRR do you have any portfolio work to show your use of actors and such? As of right now I can't afford to pay for more than one hero at a time, but that is likely to change very soon (within the next month) so if you're good enough with actors and such I'd definitely keep you in mind.
Basically I can recreate any thing you find on sc2mapster or online on battle net....
As in portfolio... nope not really
I mean I have a map up that does some simple actor stuff. But its really not that complicated.....or you can browse through my almost 1900 posts for actor relevant help I give people.
Well if you have a hero you need made Id be glad to work on it either way. When it meets your desired results you could pay me at your leisure.
And if the hero throws exploding cars through the air .... Ill do it for say 10 bucks
And regarding using the model data.... in the future he may have people create custom models... so I would think it would be that much simpler if the model data entry is already there waiting to have its asset changed..
I am a game designer as well as a data editor and trigger developer. I am just under siege from my day job for at least the next 6 months or so, as such I won't be able to dedicate the time needed to do serious data editing. I would hate for my project to stagnate though, thus I am putting forth what I need to in order to get some very high quality people to help me out.
And regarding using the model data.... in the future he may have people create custom models... so I would think it would be that much simpler if the model data entry is already there waiting to have its asset changed..
I suppose, but even then it wouldn't take more than 5 minutes to do all the data entry for the new models as they come in. To be honest you'd have to do that whether you duplicated the new models or not.
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I am looking to hire a Data Editor to do hero creation. You read that correctly, pay someone, real money. The editor must be very experienced with creating high quality actors, as well as be able to follow an extremely detailed standards guide.
Payments will be given at the completion of each hero. As such bids need to be the price for a complete hero. Payments will only be issued if heroes are of sufficient quality. Preferred payment option is scriptlance.com escrow in order to protect both me as well as the editor.
Each hero must have the following:
3 Abilities, each with:
1 Ability with;
4 Upgrades with:
Everything used in the creation of the hero must be custom. This means you cannot directly use any blizzard data. So, for instance if you wanted to use the hydralisk, you would need to create a duplicate model before using it in your actor. This goes for sound, missiles, models, everything.
If you are selected you will be given a standards document detailing naming conventions as well as a template document giving you a base unit you must inherit from.
If you have any questions please feel free to ask.
xD
Replace upgrades with CatalogSetValue triggers and you got exactly my heroes (well, I use the blizzard learning system)
Just out of curiosity, would Triggers involving CatalogSetValue be an alternative to upgrades? I find them to be a little more flexible and way better at handling for example passive ability descriptions etc, also there is no performance penalty, since they are only used on lvlup, also it reduces the already insane amount of data objects.
Don't get me wrong, I am currently not interested, just curious.
@Kueken531: Go
I've used CatalogSetValue in the past to do a very high end stat - ability stat association and found that, due to restrictions, it is not nearly as powerful. For example, you can only modify behavior duration, you cannot modify behavior modification values. However, using data / validators / requirements / upgrades, you can modify everything without restriction.
It also maintains balance tweaking in the data editor meaning that it is possible to give the data to anyone and have them implement balance changes, whereas they would need to have a working knowledge of the trigger editor, as well as the structure of your triggers in order to make changes.
How much pay we talkin? :o
If you want to see quality of my actor work lemme know and i'll pull you into a game.
@Mephs: Go
Ah Mephs! I thought you dropped out of developing when you got banned. I know the quality of your actor work, it's way up there.
As far as the pay, feel free to let me know a price.
@puritysdisciple: Go
I work for $1000/hr
but that is negotiable.
Damn mephs! You make $2.08 mil per year o.O freaking crazy.
On a more serious note, $100 per hero?
@puritysdisciple: Go
sounds fair. gimme till next week though, i'm crunching out smash 2.0 this week and it's so close to ready.
@Mephs: Go
Cool cool, that'll give me time to finalize the documentation.
@Mephs: Go
Speaking of Smash 2.0, when u starting the live-stream today?
Great to be back and part of the community again!
100 bucks a hero?? O.o You know, you could probably get a lot of people to do that for free. lol
For high quality work I believe the employer is making out like a bandit at 100 per hero. Ive spent 20 + hours just working on one levelable ability.
Were talking
Easily can consume 10 hours of work.
BTW I'm currently unemployed and I could use the work. If you have multiple heros laid out give me one to work on. It will give me something to do when I'm sick of filling out applications.
@zeldarules28: Go
I am well aware there are people that may work for free. However, it is as the old saying goes "You get what you pay for". If I don't pay I cannot guarantee the work will be completed in a timely manner, I also cannot guarantee quality of work. Also, if someone is putting in the effort to meet those standards, they should be rewarded with more than just a warm fuzzy feeling =D
@SouLCarveRR: Go
SoulCarveRR do you have any portfolio work to show your use of actors and such? As of right now I can't afford to pay for more than one hero at a time, but that is likely to change very soon (within the next month) so if you're good enough with actors and such I'd definitely keep you in mind.
They're looking for top notch. And this is going to sound kind of an asshole thing to say but I really wouldn't have the time to do what they're looking for for free, so the fact there is pay involved makes it worth my time =)
But honestly if you can find a generous top level data editor to do it more props. I really don't, just because I have my own projects on the line.
I'm not so sure why this would be necessary though. The model entries in the data are already rigged up, making a copy of it would just bloat your data unnecessarily. But I guess if thats what you want, its doable (just redundant o_O)
If you mean actors, then yeah that's something else. But there's really no need to just duplicate model entries.
I understand why that seems a bit excessive, but I have had issues in the past with blizzard throwing out a patch and breaking associations. It's mostly just for data integrity. Yes, it does add a little bit of time to the development, but it makes the risk of a blizzard patch breaking things very low.
@puritysdisciple: Go
Actors yes, but the base models no, they won't be screwed up in any way. At least, I haven't had any issues with this since day 1. I always make duplicates of actors though, so I think that should be enough (probably why my actors dont get messed up after major patches like most maps)
the only thing that is defined by model entries is the files they are tied to and some other elements which tie the model together (skins, etc.). It's VERY unlikely blizzard will touch these other than to add new models.
Basically I can recreate any thing you find on sc2mapster or online on battle net....
As in portfolio... nope not really
I mean I have a map up that does some simple actor stuff. But its really not that complicated.....or you can browse through my almost 1900 posts for actor relevant help I give people.
Well if you have a hero you need made Id be glad to work on it either way. When it meets your desired results you could pay me at your leisure.
And if the hero throws exploding cars through the air .... Ill do it for say 10 bucks
And regarding using the model data.... in the future he may have people create custom models... so I would think it would be that much simpler if the model data entry is already there waiting to have its asset changed..
@puritysdisciple: Go
You sound quite serious about your poject. Out of interest, what is your own personal roll in it's development? Scripting, artwork, sound, etc?
@Kalekin: Go
I am a game designer as well as a data editor and trigger developer. I am just under siege from my day job for at least the next 6 months or so, as such I won't be able to dedicate the time needed to do serious data editing. I would hate for my project to stagnate though, thus I am putting forth what I need to in order to get some very high quality people to help me out.
I suppose, but even then it wouldn't take more than 5 minutes to do all the data entry for the new models as they come in. To be honest you'd have to do that whether you duplicated the new models or not.