If anyone remembers the days of yesteryear when WC3 was still a thing, you might have played a Warhammer 40k AoS. It’s been a while, but the same team is back together, hard at work redesigning a port to SC2. We just released Alpha 0.1, and much of the development at this stage is focused on implementation of systems before content. A shortlist of what we’ve done isn’t impressive, but here it is:
Basic Terrain, Hero Selection/Respawn, Creep Spawn, Experience/Leveling/Stats, with two heroes completely done in terms of fluff, abilities, and effects (Game-ready)
Our equivalent of towers: Points of Interest and Outposts
Grasshopper is our coder/editor extraordinaire, so most everything will pass his ears at least twice. The rest of us are uniquely untalented with the editor, so we handle various other functions. We all share in Content and Balance, but Deus and Zeb generally handle Fluff the best, while I do QA/QC and oiling whatever else needs to run at the moment. Cell is somewhere in the background recuperating. (That’s 5 of us, if you’re counting). At the moment, this project occupies anywhere from 10 to 25 hours a week for me, and far longer for Grass, so we’re willing to really put in time to produce something amazing.
As for roles we need filled, we take anyone and everyone who wants to help out, no matter their talents, as long as they fulfill three conditions:
Be able to work together towards compromise with a bunch of people who can have different perspectives on any one given topic.
Come into the project with an extensive working knowledge of W40k, or come ready to learn as much as will help you help us.
Come prepared ready to think and analyze and experiment. When you have the luxury of a clean slate, any idea is fair game.
If I were to state a preference, I think we need a secondary coder (specializations welcome but not strictly necessary), a modeler (or someone who is willing to help import models in), and perhaps someone who has an eye for terrain. But if you have something to contribute and you want to do so, you’re welcome. ^^
We have a forum with a chatbox (http://40kaos.forumotion.com/), but most of our discussions occur through Skype. Most of us are available readily (As a note, we’re all in NA), and there's a discussion about the map going on almost every night.
Here are some screenshots to whet your appetite! If you have any questions, do ask.
After half a year, I finally check this thread. Thanks for your interest! We aren't dead (yet) xD
Anyways, we're starting off with 1 hero from each faction, the skillsets of which you can check out here:.
We have a bunch of interesting systems planned, but check the project workplace thread for more details, as I'll be posting a full list of updates. We just got back together in the last month, so it's been very busy.
Ok! So life has been busy for most of us on this project, but Wargirl has put in a lot of time reterraining the map, so it looks amazing!
In terms of content changes:
The warlord system is complete (each player votes for their warlord on their team, who will have access to battlefield changing abilities that use the requisition system)
Faction Specific Creeps (each faction has their own unique ranged and melee creeps, as well as their own tank creeps)
But we need help! We only have one data editor (Grass), and if we want this project to make it into beta, we really, really, really need another one because we have a backload of hero concepts that simply need to be coded into the game.
If you like 40k and you'd be interested in coding, please PM me! Experience is not a concern; we'll take anyone if you're dedicated and can help in any way!
I assume you have permission from Games Workshop to produce such a map? If not you might be heading towards intellectual property problems as the SC2 ToU is almost certainly incompatible with the Games Workshop intellectual property usage stance. Games Workshop is notorious for being very possessive about its intellectual property, having taken to court and won against many games which even just vaguely resemble their series. It would be a disaster if you find you cannot publish your map due to intellectual property reasons after spending so much time on it.
So is this an AoS, an Arena or a FPS? People throw the term "MOBA" around so much know it has practically no meaning.
It would be best termed as a AoS with RTS elements built into the map. If you're curious, I can explain more in-depth.
Per the other point:
We haven't GW's permission. When we started this project on WC3, I don't think any of us actually expected that the map in concept would last to this point. It seems like GW has given their blessing to another potential AoS, but I don't know what that means for us. I think as long as we faithfully follow both GW's Int. Property Policy and SC2's Custom Game Acceptable Use Policy, I think we'll be in good order, because the two don't seem to conflict. That said, here are the appropriate links to browse.
Basically it comes down to non-commercialization, creation of content that does not infringe on copyright, and keeping the project an unofficial, amateur work. As long as we maintain those pillars, I do not believe we would receive a CoD. If we do receive one, then we would ask for clarification with regards to the offending material and hopefully keep the project afloat, as I would not want the work of our members to go to waste. If I missed anything, please correct me as necessary.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If anyone remembers the days of yesteryear when WC3 was still a thing, you might have played a Warhammer 40k AoS. It’s been a while, but the same team is back together, hard at work redesigning a port to SC2. We just released Alpha 0.1, and much of the development at this stage is focused on implementation of systems before content. A shortlist of what we’ve done isn’t impressive, but here it is:
Grasshopper is our coder/editor extraordinaire, so most everything will pass his ears at least twice. The rest of us are uniquely untalented with the editor, so we handle various other functions. We all share in Content and Balance, but Deus and Zeb generally handle Fluff the best, while I do QA/QC and oiling whatever else needs to run at the moment. Cell is somewhere in the background recuperating. (That’s 5 of us, if you’re counting). At the moment, this project occupies anywhere from 10 to 25 hours a week for me, and far longer for Grass, so we’re willing to really put in time to produce something amazing.
As for roles we need filled, we take anyone and everyone who wants to help out, no matter their talents, as long as they fulfill three conditions:
If I were to state a preference, I think we need a secondary coder (specializations welcome but not strictly necessary), a modeler (or someone who is willing to help import models in), and perhaps someone who has an eye for terrain. But if you have something to contribute and you want to do so, you’re welcome. ^^
We have a forum with a chatbox (http://40kaos.forumotion.com/), but most of our discussions occur through Skype. Most of us are available readily (As a note, we’re all in NA), and there's a discussion about the map going on almost every night.
Here are some screenshots to whet your appetite! If you have any questions, do ask.
I always loved the Dawn Of War games,
love to see some HD pics, actions, and a list of Heroes your are planning to use
Cause I really would love to play this one.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
After half a year, I finally check this thread. Thanks for your interest! We aren't dead (yet) xD
Anyways, we're starting off with 1 hero from each faction, the skillsets of which you can check out here:.
We have a bunch of interesting systems planned, but check the project workplace thread for more details, as I'll be posting a full list of updates. We just got back together in the last month, so it's been very busy.
Ok! So life has been busy for most of us on this project, but Wargirl has put in a lot of time reterraining the map, so it looks amazing!
In terms of content changes:
The warlord system is complete (each player votes for their warlord on their team, who will have access to battlefield changing abilities that use the requisition system)
Faction Specific Creeps (each faction has their own unique ranged and melee creeps, as well as their own tank creeps)
But we need help! We only have one data editor (Grass), and if we want this project to make it into beta, we really, really, really need another one because we have a backload of hero concepts that simply need to be coded into the game.
If you like 40k and you'd be interested in coding, please PM me! Experience is not a concern; we'll take anyone if you're dedicated and can help in any way!
I assume you have permission from Games Workshop to produce such a map? If not you might be heading towards intellectual property problems as the SC2 ToU is almost certainly incompatible with the Games Workshop intellectual property usage stance. Games Workshop is notorious for being very possessive about its intellectual property, having taken to court and won against many games which even just vaguely resemble their series. It would be a disaster if you find you cannot publish your map due to intellectual property reasons after spending so much time on it.
So is this an AoS, an Arena or a FPS? People throw the term "MOBA" around so much know it has practically no meaning.
@ImperialGood: Go
It would be best termed as a AoS with RTS elements built into the map. If you're curious, I can explain more in-depth.
Per the other point:
We haven't GW's permission. When we started this project on WC3, I don't think any of us actually expected that the map in concept would last to this point. It seems like GW has given their blessing to another potential AoS, but I don't know what that means for us. I think as long as we faithfully follow both GW's Int. Property Policy and SC2's Custom Game Acceptable Use Policy, I think we'll be in good order, because the two don't seem to conflict. That said, here are the appropriate links to browse.
GW's IP Policy
SC2's Custom Game Policy
Basically it comes down to non-commercialization, creation of content that does not infringe on copyright, and keeping the project an unofficial, amateur work. As long as we maintain those pillars, I do not believe we would receive a CoD. If we do receive one, then we would ask for clarification with regards to the offending material and hopefully keep the project afloat, as I would not want the work of our members to go to waste. If I missed anything, please correct me as necessary.