Ever play Smash TV? Best nes/snes game ever. It is my duty to recreate this masterpiece (maybe have a slight chance of improving) and share it with the world. The 2 player multilayer over bnet will be simply beautiful.
Send me a PM if you're interested in helping.
Currently Features:
-Mini intro
-first level
-Movement with arrows
-Wave spawning system
-Movement between levels
Need to implement:
-Projectile system
-Shooting projectiles with wsad keys
-Music
-Alot of unit creation
-Scoreboard
-Lives
-Powerups
-Pop-up prize guy talking to you :P
-Bosses
More details:
v0.005
-Arrow Key Movement Working!
-Closer to getting around to level 2
v0.004
-Wave Spawning Edited
-Doors working :)
-Not much else...
v.003
-Intro spit polished for followcam
-UI disabled
-Hide mouse
-level 2 added
-bully life system functional
-Exit signs
v0.002
-Random Spawning
-No fog of war in room
-A little bit of improved AI
I have actually been considering making a smash TV map for some time now; I thoroughly enjoyed the WC3 version. Alas, most of my creative time is going toward my primary project SCT.
I do have one question though: are you aware of the battle.net latency issues with key-press events? There's like half second delay for every keypress event. I was going to avoid using them in the version I've been planning out in my head specifically because of that issue.
The WC3 version didn't have key-press events, rather it was just normal gameplay except you had rooms where units would come from each direction. You could buy units to support your Hero and in between rooms, your hero would go to the reward place where cash items and stat increasers would randomly pop up (and players would run around trying to grab them). It was smashing fun, if you can forgive the pun, and the rhyme~
I understand the desire to create new and exciting features and using the sc2 engine to its full potential but i think SmashTV was so awesome you could probably replicate it and still get high popularity. Perhaps WASD movement isn't necessary at this stage, no need to scrap an entire project over such a small feature..
If you'd like to see what I have so far, I'd be happy to show you. My map isn't using WASD keys for the exact reason mentioned above, but I still am aiming to have some intense action. I'm hoping to be able to recruit someone who will be able to help with skills, abilities and upgrades.
theory I would be interested in create a true Smash TV map. Including wasd movement. It is possible to do just people that are trying to do it arnt doing it right.
I had actually made a Smash TV for wc3 I liked it but I never added much content to it. Get back to me.
Rollback Post to RevisionRollBack
Skype
KageNinpo = SN
My Libraries
DialogLeaderboard & TeamSort
My Projects
SPACEWAR Tribute
Infinite TD
Ever play Smash TV? Best nes/snes game ever. It is my duty to recreate this masterpiece (maybe have a slight chance of improving) and share it with the world. The 2 player multilayer over bnet will be simply beautiful.
Send me a PM if you're interested in helping.
Currently Features: -Mini intro -first level -Movement with arrows -Wave spawning system -Movement between levels
Need to implement: -Projectile system -Shooting projectiles with wsad keys -Music -Alot of unit creation -Scoreboard -Lives -Powerups -Pop-up prize guy talking to you :P -Bosses
More details:
v0.005 -Arrow Key Movement Working! -Closer to getting around to level 2
v0.004 -Wave Spawning Edited -Doors working :) -Not much else...
v.003 -Intro spit polished for followcam -UI disabled -Hide mouse -level 2 added -bully life system functional -Exit signs
v0.002 -Random Spawning -No fog of war in room -A little bit of improved AI
v0.001 Working: -Intro -1 level
@TheoryPotato: Go
I have actually been considering making a smash TV map for some time now; I thoroughly enjoyed the WC3 version. Alas, most of my creative time is going toward my primary project SCT.
I do have one question though: are you aware of the battle.net latency issues with key-press events? There's like half second delay for every keypress event. I was going to avoid using them in the version I've been planning out in my head specifically because of that issue.
http://forums.sc2mapster.com/general/general-chat/7727-will-wasd-movement-ever-become-lag-free/
Well this sucks... Goodbye to SmashTV idea...
@TheoryPotato: Go
Hardly :O
The WC3 version didn't have key-press events, rather it was just normal gameplay except you had rooms where units would come from each direction. You could buy units to support your Hero and in between rooms, your hero would go to the reward place where cash items and stat increasers would randomly pop up (and players would run around trying to grab them). It was smashing fun, if you can forgive the pun, and the rhyme~
Is there a way to test your map over bnet to see how much lag and issues it would have?
@TheoryPotato: Go
Publish it and try it out.
I understand the desire to create new and exciting features and using the sc2 engine to its full potential but i think SmashTV was so awesome you could probably replicate it and still get high popularity. Perhaps WASD movement isn't necessary at this stage, no need to scrap an entire project over such a small feature..
I started a Smash TV map a few weeks ago and it's going fairly well so far:
http://www.sc2mapster.com/maps/smash-tv-2010/
If you'd like to see what I have so far, I'd be happy to show you. My map isn't using WASD keys for the exact reason mentioned above, but I still am aiming to have some intense action. I'm hoping to be able to recruit someone who will be able to help with skills, abilities and upgrades.
My contact info is on the Smash TV page I linked.
theory I would be interested in create a true Smash TV map. Including wasd movement. It is possible to do just people that are trying to do it arnt doing it right.
I had actually made a Smash TV for wc3 I liked it but I never added much content to it. Get back to me.
MrCreamyT is already working on a Smash TV map that is pure action and involves WASD controls: