Lt. Colonel Benjamin Kane lives at small planet called New Texas. Three years ago he was commanding an army of defenders, who managed to drive out zerg invasion from this far away galaxy sector. Zerg Queen decided to not to waste time in this forgotten place and ordered the swarm to leave it. But the heart of old man feels anxiety, growing bigger and bigger with every other day. His nightmares leak into his everyday life and now he cannot tell for sure if he is still sleeping and sees a nightmare, or if this is the reality.
Technical stuff
This is single-player RPG. I think playtime will be around 15-20 mins, including 1.5 mins of in-game cinematics.
Size: 256x256. Tileset: modified Mar Sara.
The map is not about insane trigger work or some sort of scripts, but is about small interesting story which will be shown through gameplay and 5 cinematics.
What's already done
1. Document which contains information about the map, its story etc.
2. Terrain template. Now it is in a draft quality awaiting for trigger person to start working. When we will be sure that everything fits where it is now located good enough - I will take over and finish the terrain.
This is how it looks right now: http://ib1.keep4u.ru/b/2011/03/28/d2/d2fa7163930000ce0d67f5f4af8313c4.jpg
3. The map will contain 5 cinematics. Each is roughly 30 seconds long. I have decided that it is pretty slow to do a cinematic in editor when you are still not 100% sure about camera angles and such. There is no real time replay, it takes a while to change cameras position etc. So I moved to Maya and made all cinematics there and saved them into video files. The trigger person will have to takes those videos and repeat all those pre-made cinematics in the editor. Fairly simple tasks since I include information like time-code and camera's focal length.
Here I am going to attach a few screenshots from one of mentioned cinematics. Keep in mind this is WIP materials which will never be seen by a player so it is made to be as simple as possible. Doesn't look any good, but in motion it is better and actually makes sense.
I am looking for person who will have enough knowledge to work on all technical part: triggers, data editor, cinematics. Triggers and custom spells are fairly simple so the person doesn't have to be super-cool at them, but still not beginner. He or she should be willing to do nice single-player map, not just another so-so map.
The person should have enough time to work on a map. 2 hours at weekend is no-no. There is no deadline, but we don't want to develop such small map for monthes, right?
You should be able to contact with me using Skype or ICQ or email. Also be able to download 50-100 mb of video-files I've mentioned before.
Here's what you will have to work on:
1. Having terrain template, story and pre-made cinematic videos should be able to creat finished map
2. Triggers, data editor, spells, etc.
3. Gameplay. The document I have been talking about earlier contains info about the gameplay but leaves some place for improvisation.
Contact me by:
PM here
Skype: Arte_de_Mort
ICQ: 231 613 227 (anti-spam answer is "7" without quotes)
E-mail: theunit187@gmail dot com
Be sure to write something about yourself so I can decide who I can work with :)
Kane's Nightmares
What is it all about?
Lt. Colonel Benjamin Kane lives at small planet called New Texas. Three years ago he was commanding an army of defenders, who managed to drive out zerg invasion from this far away galaxy sector. Zerg Queen decided to not to waste time in this forgotten place and ordered the swarm to leave it. But the heart of old man feels anxiety, growing bigger and bigger with every other day. His nightmares leak into his everyday life and now he cannot tell for sure if he is still sleeping and sees a nightmare, or if this is the reality.
Technical stuff
This is single-player RPG. I think playtime will be around 15-20 mins, including 1.5 mins of in-game cinematics.
Size: 256x256. Tileset: modified Mar Sara.
The map is not about insane trigger work or some sort of scripts, but is about small interesting story which will be shown through gameplay and 5 cinematics.
What's already done
1. Document which contains information about the map, its story etc.
2. Terrain template. Now it is in a draft quality awaiting for trigger person to start working. When we will be sure that everything fits where it is now located good enough - I will take over and finish the terrain.
This is how it looks right now:
http://ib1.keep4u.ru/b/2011/03/28/d2/d2fa7163930000ce0d67f5f4af8313c4.jpg
And this is the quality it will be later on (screenshots from my another map):
http://ib1.keep4u.ru/b/2011/03/28/ca/ca8b9a092ef6cc5794694eb33e29cb6a.jpg
http://ib1.keep4u.ru/b/2011/03/28/dd/dde52f74a6069b2bd1dea0410bc49d6d.jpg
http://ib1.keep4u.ru/b/2011/03/28/99/99b41afceb156e1b1f3d4f257ecc1ed5.jpg
3. The map will contain 5 cinematics. Each is roughly 30 seconds long. I have decided that it is pretty slow to do a cinematic in editor when you are still not 100% sure about camera angles and such. There is no real time replay, it takes a while to change cameras position etc. So I moved to Maya and made all cinematics there and saved them into video files. The trigger person will have to takes those videos and repeat all those pre-made cinematics in the editor. Fairly simple tasks since I include information like time-code and camera's focal length.
Here I am going to attach a few screenshots from one of mentioned cinematics. Keep in mind this is WIP materials which will never be seen by a player so it is made to be as simple as possible. Doesn't look any good, but in motion it is better and actually makes sense.
http://ib1.keep4u.ru/b/2011/03/28/79/7905f9b04cddfe384ab68ad81d364850.jpg
http://ib1.keep4u.ru/b/2011/03/28/de/ded6e352c2aec2dd5565c23cdd22277f.jpg
http://ib1.keep4u.ru/b/2011/03/28/60/60621264d17b733bc0f815e922697cdc.jpg
http://ib1.keep4u.ru/b/2011/03/28/45/45c85a56f25b18eb340a157e2b29b079.jpg
http://ib1.keep4u.ru/b/2011/03/28/a0/a0cd18a4bfd79d7d787d24501be9c983.jpg
http://ib1.keep4u.ru/b/2011/03/28/4d/4d319d5af66f51e36bb8ad33d32dc66a.jpg
http://ib1.keep4u.ru/b/2011/03/28/16/16456fd5d53f4e0a310ec6cec80deaa6.jpg
Trigger-man, co-author in the same time, wanted
I am looking for person who will have enough knowledge to work on all technical part: triggers, data editor, cinematics. Triggers and custom spells are fairly simple so the person doesn't have to be super-cool at them, but still not beginner. He or she should be willing to do nice single-player map, not just another so-so map.
The person should have enough time to work on a map. 2 hours at weekend is no-no. There is no deadline, but we don't want to develop such small map for monthes, right?
You should be able to contact with me using Skype or ICQ or email. Also be able to download 50-100 mb of video-files I've mentioned before.
Here's what you will have to work on:
1. Having terrain template, story and pre-made cinematic videos should be able to creat finished map
2. Triggers, data editor, spells, etc.
3. Gameplay. The document I have been talking about earlier contains info about the gameplay but leaves some place for improvisation.
Contact me by:
Be sure to write something about yourself so I can decide who I can work with :)
Thanks!
It's actually really easy to do cinematics via triggers; adjusting camera angles is easy via the camera layer in the terrain editor...
Of course, but still it is not that easy and fast like I can do in 3d-application. Nevertheless, the biggest problem is lacking of real time replay.
Still looking for help. It won't be hard and won't be very time consuming, but in the end we get pretty cool map. Come on now :)
I would help but im a terrianer so ya.
Thanks mate, but I have over 2 years of experience in doing terrain as main job so I am fairly good at it myself :)
your welcome at lest i got you to the top of the Team recruitment list again. XD