Yeah just remember, ALL these other WoW Copy games, Yes I know everquest yadda yadda but WoW is currently the best by far, Usually start sucking after level 25... All of Perfect World games, GW1, SWTOR, DCU, That might actually not seem like much but there are like 10 perfect world games. lol
Plus there are others I dont care to mention.
The point is, on MMO's you should withhold your judgement until you max out your first character and play the raids and such, Because lets be honest... most of these games it focused around raids.
Not to mention Guild Wars doesnt have the lore to back it up.
Though If my computer could Hold it I would get it to try it once or twice.
So are you two saying Guild Wars 2 isn't a game where you control one specific character that has a specific class, where the aim is to gain experience through combat and 'quests' (that involve combat and ferrying NPCs/items) in order to level up to unlock new skills to obtain different combo's in order to eventually reach the maximum level so you can join in group fights that revolve around (not) damaging specific targets or (not) standing in specific locations in order to kill one or multiple NPCs in order to retrieve gear to make your inherent combo's more powerful and win in a social system?
For literally EVERY single MMORPG that has been released since WoW I've seen people say that this is so much better than WoW, but it's all just different details on completely the same concept. Name me two or three features Guild Wars 2 has that WoW hasn't done in some way. And if you manage to do this, see how many of those haven't been done by any other major games (i.e. "A karma system" doesn't count, Mass Effect did it). WoW is like the Simpsons of MMORPGs. I don't think you'll be able to convince me that Guild Wars 2 actually has new stuff in it, but I'd like to see you try more actively than "it's better".
Edit: As a footnote to that second alinea - I'm not saying all of WoW's concepts are original. Just that the game has done pretty much anything you can do with an MMORPG right now.
I came into GW2 with no real expectations. I was interested, but not hyped. WoW is the main MMO I've played, dabbling in Warhammer Online and SWTOR a tiny bit when they came out.
I'm about 10 hours or so into GW2, and I don't really know where I stand with the game. Usually when I play a game I really like, I get a really good feeling about it. I don't get that with GW2. The game has some really cool features and really epic feeling moments, but as a whole I just don't feel connected to the game the way I do with others. I'm still fairly early in the game though, about lvl 15, so I'm going to reserve judgement till I hit at least half way. As for the first impression, I don't have many bad things to say about this game, but I don't feel great about it either.
Of course they are similar, they are both MMORPGs (you know, the EXACT same genre), the things you listed are exactly what makes up an MMORPG. Nobody here said GW2 did not have those features. The only thing that makes GW2 different is the presentation of the game. Yes, you could say dynamic events/renown hearts are the same as quests, but that is an incredibly basic way to view it. The difference between them is that in quests in WoW, most of the time you are playing solo, playing with others is even discouraged in the way the whole thing is set up (limited spawns, tagged mobs, resource nodes aren't shared). In GW2, stuff like that doesn't exist, you are encouraged to help out people around you because there is no tagging (as long as you do your part in killing something, you get loot AND exp), all resource nodes are shared (if you see someone loot it, you can still get it too), and dynamic events thrive on multiple people participating so you will usually see tons of people helping out. Of course, that can make some events pretty zergy, you will see 1000's of effects going off and not know what the hell is going on. It really depends on personal preference if you like that system more or not.
The main thing that makes GW2 so fun to me atleast, is just that it rewards exploration so much more. I have to go out into the world itself to find anything to do. In your average quest system its just this: Get to a town, get some objectives, do them, and then thats it. No reason to go into that cave over there because you don't have someone to tell you to do it. In guild wars 2, I have found events, massive jumping puzzles (love these), chests, skill point challenges etc, in the most obscure areas. There are tons of puzzles around the world that most don't even know about because they don't realize that this game is riddled with them, and therefore don't bother looking for them. About endgame, I have no comment on that since not all the details are out there.
I'm not saying GW2 is the best thing known to man, I am just saying if you like MMORPGs (and it sounds like you don't, or your just tired of them, thats understandable) and you want to try something somewhat different, it is worth a try.
Edit: And I know people say every new MMORPG is awesome and amazing and will kill WoW. Well I never saw that in any of the MMORPGs since WoW came out, their presentation was just like WoWs, you know, average quest system, raiding, grind gear forever etc. So don't group me with those people.
Bought GW2, played it a bit. So far I've liked it, aside from some annoying bugs due to the launch crowd. Not all of the quests are awesome, but the game rewards you for just exploring. The fastest way to gain experience is to explore new territory and participate in dynamic events that just sort of happen, without you actually initiating them.
Here's the difference between GW2 and WoW: Guild Wars 2 is a one time purchase of $60 dollars. I can buy the game, play through the single-player story, enjoy it, and be done. WoW, due to it's subscription fee, is expected to keep players entertained for years upon years. Gw2 only needs to provide 60 bucks of worth of content, which, at least to me, it definitely does. So to me, all of the high-level raiding, dungeon, and PvP content is "bonus".
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Wise reply, but from the wrong person =P. I was hoping to get an answer
of that level out of Karawasa or TheZizz.
To be sure, Guild Wars 2 is yet another MMO. There's no singular encapsulation as to why it's awesome that you can put on a marquee; all it is is a billion little cool ideas that add up to something greater than their sum parts.
The best I can do is randomly spout some of them off the top of my head:
1. Weapon Skills: Buttons 1 through 5 are weapon skills, determined by your class and your current weapon (swappable with ` for a total of 10 weapon skills). ie. Guardian with a 2h greatsword = leap + AOE up the ass! Can't be beat. Or you can be a pussy and use 3 sword skills and 2 shield skills, it's your call.
2. Arena.net's answer to WoW's quests are the events that randomly pop up on your minimap. Everyone works together to collect/kill/escort/defend, with your reward being based on your personal contribution.
3. Lots of things to chop/mine/harvest. Just for vegetables in the human starting area is onions, carrots, cabbages. Reminds me alot of Skyrim in this way. Oh, and everyone has their own "alternate universe" of nodes so NO ONE CAN PINCH YOUR SHIT, EVER.
4. Speaking of starting areas, the one I've seen is roughly three times the size of your typical WoW zone, and it is utterly jam-packed with all manner of "things to do" like Skill Point challenges, vistas, "help me" hearts, waypoints, etc. And this is mainly a personal note but the completionist in me absolutely adores the "% completion" factor that pervades the entire game.
4a. Shattrath could fit inside the center of Divinity's Reach (the human town).
5. There's space in the bank for all your crafting ingredients, separate from your other items (same as GW1).
I'll tell you what I don't like about it just for funsies:
1. It's another one of those games where I'm staring at the damn minimap more than half the time. It's way too useful, I have no choice...
2. The waypoint system almost completely undermines the fantastically epic world. It's basically an instant gryphon that you can ride no matter where you are. "Just don't use them" you might say, and I don't. But since everyone else does, I'm usually all alone on my grandiose (and rewarding) treks through the great expanse. Just once I would like to see the comings and goings of a hundred players to and from the great city. But no, everyone just does the stupid instant transmission.
That's all for now.
ADDENDUM: Would have included mushrooms in number 3 but they're not a vegetable.
I didn't even know this existed until recently. I'm pumped! Who else is playing?
Been waiting for this game for years, playing the shit out of it right now.
@Karawasa: Go
me I guess
After more than 6 years of WoW, I don't really feel like there are any MMORPGs left that can add something new to my experience.
@Mozared: Go
Oh you are so wrong.
@Karawasa: Go
Why? I doubt it. Of course if I didn't it'd be strange for me to be so opinionated, but still.
WoW's design really does feel archaic by comparison.
@TheZizz: Go
I was about to buy it when I heard about connection issues. As soon as I hear that people can log in, I'm purchasing it.
I've been waiting so long for this ^.^
Yeah just remember, ALL these other WoW Copy games, Yes I know everquest yadda yadda but WoW is currently the best by far, Usually start sucking after level 25... All of Perfect World games, GW1, SWTOR, DCU, That might actually not seem like much but there are like 10 perfect world games. lol Plus there are others I dont care to mention.
The point is, on MMO's you should withhold your judgement until you max out your first character and play the raids and such, Because lets be honest... most of these games it focused around raids.
Not to mention Guild Wars doesnt have the lore to back it up.
Though If my computer could Hold it I would get it to try it once or twice.
Because it is nothing like WoW.
The game really does feel much different than WoW, just read about it here: http://www.mmo-champion.com/threads/1058358-Guild-Wars-2-Mass-info-for-the-uninitiated-READ-ME!
@LinkD: Go
Cool, But now it just sounds exactly like The Witcher.... Which will be another HARD AS HELL to beat game
WoW is dried dog shit.
So are you two saying Guild Wars 2 isn't a game where you control one specific character that has a specific class, where the aim is to gain experience through combat and 'quests' (that involve combat and ferrying NPCs/items) in order to level up to unlock new skills to obtain different combo's in order to eventually reach the maximum level so you can join in group fights that revolve around (not) damaging specific targets or (not) standing in specific locations in order to kill one or multiple NPCs in order to retrieve gear to make your inherent combo's more powerful and win in a social system?
For literally EVERY single MMORPG that has been released since WoW I've seen people say that this is so much better than WoW, but it's all just different details on completely the same concept. Name me two or three features Guild Wars 2 has that WoW hasn't done in some way. And if you manage to do this, see how many of those haven't been done by any other major games (i.e. "A karma system" doesn't count, Mass Effect did it). WoW is like the Simpsons of MMORPGs. I don't think you'll be able to convince me that Guild Wars 2 actually has new stuff in it, but I'd like to see you try more actively than "it's better".
Edit: As a footnote to that second alinea - I'm not saying all of WoW's concepts are original. Just that the game has done pretty much anything you can do with an MMORPG right now.
Guild Wars 2 is based on yourself, not in the team. Roles arent like wow.
I came into GW2 with no real expectations. I was interested, but not hyped. WoW is the main MMO I've played, dabbling in Warhammer Online and SWTOR a tiny bit when they came out.
I'm about 10 hours or so into GW2, and I don't really know where I stand with the game. Usually when I play a game I really like, I get a really good feeling about it. I don't get that with GW2. The game has some really cool features and really epic feeling moments, but as a whole I just don't feel connected to the game the way I do with others. I'm still fairly early in the game though, about lvl 15, so I'm going to reserve judgement till I hit at least half way. As for the first impression, I don't have many bad things to say about this game, but I don't feel great about it either.
@Mozared: Go
Of course they are similar, they are both MMORPGs (you know, the EXACT same genre), the things you listed are exactly what makes up an MMORPG. Nobody here said GW2 did not have those features. The only thing that makes GW2 different is the presentation of the game. Yes, you could say dynamic events/renown hearts are the same as quests, but that is an incredibly basic way to view it. The difference between them is that in quests in WoW, most of the time you are playing solo, playing with others is even discouraged in the way the whole thing is set up (limited spawns, tagged mobs, resource nodes aren't shared). In GW2, stuff like that doesn't exist, you are encouraged to help out people around you because there is no tagging (as long as you do your part in killing something, you get loot AND exp), all resource nodes are shared (if you see someone loot it, you can still get it too), and dynamic events thrive on multiple people participating so you will usually see tons of people helping out. Of course, that can make some events pretty zergy, you will see 1000's of effects going off and not know what the hell is going on. It really depends on personal preference if you like that system more or not.
The main thing that makes GW2 so fun to me atleast, is just that it rewards exploration so much more. I have to go out into the world itself to find anything to do. In your average quest system its just this: Get to a town, get some objectives, do them, and then thats it. No reason to go into that cave over there because you don't have someone to tell you to do it. In guild wars 2, I have found events, massive jumping puzzles (love these), chests, skill point challenges etc, in the most obscure areas. There are tons of puzzles around the world that most don't even know about because they don't realize that this game is riddled with them, and therefore don't bother looking for them. About endgame, I have no comment on that since not all the details are out there.
I'm not saying GW2 is the best thing known to man, I am just saying if you like MMORPGs (and it sounds like you don't, or your just tired of them, thats understandable) and you want to try something somewhat different, it is worth a try.
Edit: And I know people say every new MMORPG is awesome and amazing and will kill WoW. Well I never saw that in any of the MMORPGs since WoW came out, their presentation was just like WoWs, you know, average quest system, raiding, grind gear forever etc. So don't group me with those people.
Bought GW2, played it a bit. So far I've liked it, aside from some annoying bugs due to the launch crowd. Not all of the quests are awesome, but the game rewards you for just exploring. The fastest way to gain experience is to explore new territory and participate in dynamic events that just sort of happen, without you actually initiating them.
Here's the difference between GW2 and WoW: Guild Wars 2 is a one time purchase of $60 dollars. I can buy the game, play through the single-player story, enjoy it, and be done. WoW, due to it's subscription fee, is expected to keep players entertained for years upon years. Gw2 only needs to provide 60 bucks of worth of content, which, at least to me, it definitely does. So to me, all of the high-level raiding, dungeon, and PvP content is "bonus".
@LinkD: Go
Wise reply, but from the wrong person =P. I was hoping to get an answer of that level out of Karawasa or TheZizz.
To be sure, Guild Wars 2 is yet another MMO. There's no singular encapsulation as to why it's awesome that you can put on a marquee; all it is is a billion little cool ideas that add up to something greater than their sum parts.
The best I can do is randomly spout some of them off the top of my head:
1. Weapon Skills: Buttons 1 through 5 are weapon skills, determined by your class and your current weapon (swappable with ` for a total of 10 weapon skills). ie. Guardian with a 2h greatsword = leap + AOE up the ass! Can't be beat. Or you can be a pussy and use 3 sword skills and 2 shield skills, it's your call.
2. Arena.net's answer to WoW's quests are the events that randomly pop up on your minimap. Everyone works together to collect/kill/escort/defend, with your reward being based on your personal contribution.
3. Lots of things to chop/mine/harvest. Just for vegetables in the human starting area is onions, carrots, cabbages. Reminds me alot of Skyrim in this way. Oh, and everyone has their own "alternate universe" of nodes so NO ONE CAN PINCH YOUR SHIT, EVER.
4. Speaking of starting areas, the one I've seen is roughly three times the size of your typical WoW zone, and it is utterly jam-packed with all manner of "things to do" like Skill Point challenges, vistas, "help me" hearts, waypoints, etc. And this is mainly a personal note but the completionist in me absolutely adores the "% completion" factor that pervades the entire game.
4a. Shattrath could fit inside the center of Divinity's Reach (the human town).
5. There's space in the bank for all your crafting ingredients, separate from your other items (same as GW1).
I'll tell you what I don't like about it just for funsies:
1. It's another one of those games where I'm staring at the damn minimap more than half the time. It's way too useful, I have no choice...
2. The waypoint system almost completely undermines the fantastically epic world. It's basically an instant gryphon that you can ride no matter where you are. "Just don't use them" you might say, and I don't. But since everyone else does, I'm usually all alone on my grandiose (and rewarding) treks through the great expanse. Just once I would like to see the comings and goings of a hundred players to and from the great city. But no, everyone just does the stupid instant transmission.
That's all for now.
ADDENDUM: Would have included mushrooms in number 3 but they're not a vegetable.