@b0ne123: Go Quote from Blizzard Arcade Beta Email:
StarTools
o We’re making our internal art tools available to the public.
o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.
They said the art tools were going to come, they never did.
Publishing => internal battle.net error.
Or sometimes error at retrieving some other map stuff in the window where you set the locked/unlocked settings.
Thank god for the people who pushed to have these ...
- New trigger event for Behavior apply/remove
– Lighting can now be set per player
– Added unit specific Halo support for pre-targeting (Thanks LoL Right?)
– Custom unit status bar support added
– Added new in-game pathing display that shows the path a unit will take on the minimap
– Added self-cast hotkey support
– Added Font Glow support
The only thing I think needs to be added from a very first initial view of the Arcade -
When you are looking at screenshots/images in full view mode, why can't I click on the left hand side of the image to go back, and the right hand side to go forward? Why do I have to push those tiny tiny tiny buttons -_-
Has anybody had a measure of success with the AI editor? All I can get it to do is build 4 units. In the meantime, all my trigger-based AI works just fine in the same scenario.
Discreet doesn't exist anymore. Autodesk owns 3DSMax...
Can someone clarify: the Art Tools are just plugins for a $3000+ application, no other way of using them, right?
@Tolkfan: Go
Yes. They also have never been released. My quote is from the email people got for the arcade beta.
@b0ne123: Go
yes but blizzard "soon" ranges from 3 days to 5 years....
Actually, that's incorrect. The official definition of soon can be found here. ;)
Publishing => internal battle.net error.
Or sometimes error at retrieving some other map stuff in the window where you set the locked/unlocked settings.
@Ahli634: Go yeah, got those too, and one FAILED while at 100% and transmitting header.
Good thing that Blizzard made this patch come out timely fashion.
publishing works, acarde info is working.
but the same old maps are at the top, all with gray pictures and top played/all genres is the default sorting/filter...
to be acurate, my map is the only map in the top 50 which is a 1.5 map
in terms of blizz his definition is still pretty acurate ;)
@b0ne123: Go
The problem is updating the old maps. You can't.
With a new name, you have like 50% chance to be able to publish.
I was able to publish my mods with that, but I don't want to change the name of my map. :X
had no problem at all. first try went straight through an up :( and I'm from germany too
This patch is awesome. The AI editor is exactly what I needed for my campaign.
I hate how the install optimization or whatever deletes all the mods from your folder though. Nearly lost all my work. -_-
that shock when it told me: mod file not found - continue anyways?
praise the backups
@b0ne123: Go
How the hell are you two updating your maps if you're EU? I still can't get the patch >.>
It's not my account.
I'm using the acc of my US publisher payne who is planting trees atm or something. :D
ah man 10.5 hours to go..... i cant sleep !
double feature ;)
Thank god for the people who pushed to have these ...
- New trigger event for Behavior apply/remove
– Lighting can now be set per player
– Added unit specific Halo support for pre-targeting (Thanks LoL Right?)
– Custom unit status bar support added
– Added new in-game pathing display that shows the path a unit will take on the minimap
– Added self-cast hotkey support
– Added Font Glow support
The only thing I think needs to be added from a very first initial view of the Arcade -
When you are looking at screenshots/images in full view mode, why can't I click on the left hand side of the image to go back, and the right hand side to go forward? Why do I have to push those tiny tiny tiny buttons -_-
Optimizing...Installing...Finished!!
New patch is awesome. I've already been able to play my map with other players!!
Has anybody had a measure of success with the AI editor? All I can get it to do is build 4 units. In the meantime, all my trigger-based AI works just fine in the same scenario.